Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: patq911 on December 26, 2008, 01:39:16 pm

Title: Warning: Couldn't fix up turret indices in spline path
Post by: patq911 on December 26, 2008, 01:39:16 pm
I got this error on the level where you chase the iceni, it escapes, kill capricorn frieghters, then it stops

this is what i got

---------------------------------------------------------------

Warning: Couldn't fix up turret indices in spline path

Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13

This probably means that the turret was not specified in the ship table(s).
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 8737
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_create_object_sub()    parse_create_object()    mission_did_ship_arrive()    mission_maybe_make_ship_arrive()    mission_eval_arrivals()    mission_parse_eval_stuff()    game_simulation_frame()    game_frame()    game_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 75a1e3f3()
------------------------------------------------------------------


here is the log from the debug mode

please help me, the new graphics are so cool  :( :(

and yes, this is the open source, this level works fine with plain freespace 2

Thanks,

patq911

[attachment stolen by Slimey Goober]
Title: Re: Warning: Couldn't fix up turret indices in spline path
Post by: Jeff Vader on December 26, 2008, 01:50:04 pm
1. Download the latest nightly build (link in my signature) and try that. Note that 3.6.10 builds enable jpg/tga textures automatically so the Launcher will pop up an error about it when you change the build. Just Ok it.

2.
Code: [Select]
  -ambient_factor  -ambient_factor requires an argument, like -ambient_factor 0

3.
Code: [Select]
Searching root 'C:\freespace 2\'
Searching root pack 'C:\freespace 2\FS2OGGcutscenepack.vp'
Searching root 'i:\'
:wtf: Where are your retail (plain) FreeSpace2 files?

4.
Code: [Select]
Initializing Direct3D graphics device at 1920x1200 with 16-bit color...
  Direct3D Adapter        : ATI Radeon HD 3200 Graphics           
  Direct3D Driver Version : 7.14.10.612
Many wrongs. Switch to OpenGL. And enable 32-bit colours.
Title: Re: Warning: Couldn't fix up turret indices in spline path
Post by: patq911 on December 26, 2008, 02:14:49 pm
1. Download the latest nightly build (link in my signature) and try that. Note that 3.6.10 builds enable jpg/tga textures automatically so the Launcher will pop up an error about it when you change the build. Just Ok it.

2.
Code: [Select]
  -ambient_factor  -ambient_factor requires an argument, like -ambient_factor 0

3.
Code: [Select]
Searching root 'C:\freespace 2\'
Searching root pack 'C:\freespace 2\FS2OGGcutscenepack.vp'
Searching root 'i:\'
:wtf: Where are your retail (plain) FreeSpace2 files?

4.
Code: [Select]
Initializing Direct3D graphics device at 1920x1200 with 16-bit color...
  Direct3D Adapter        : ATI Radeon HD 3200 Graphics           
  Direct3D Driver Version : 7.14.10.612
Many wrongs. Switch to OpenGL. And enable 32-bit colours.
'


hmm, think i got the wrong log, here is what it is

open gl, 1920x1200, 32bit, -ambient_factor 0
C:\Program Files (x86)\GOG.com\freespace 2\

ill try another debug, i think i got the wrong one
give me a min please

----------------
patq911
Title: Re: Warning: Couldn't fix up turret indices in spline path
Post by: patq911 on December 26, 2008, 02:35:56 pm
i used the new build (fs2_open_3_6_10d-20081225_r5020), but now i cant launch a level i get this error

Warning: GTF Myrmidon (fighter2t-05.pof) has a null moment of inertia!
File: ship.cpp
Line: 5713


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081225_r5020.exe 0089a24b()
    fs2_open_3_6_10d-20081225_r5020.exe 008a54bf()
    fs2_open_3_6_10d-20081225_r5020.exe 00747bbd()
    fs2_open_3_6_10d-20081225_r5020.exe 00747a01()
    fs2_open_3_6_10d-20081225_r5020.exe 0074cc59()
    fs2_open_3_6_10d-20081225_r5020.exe 0074ecb4()
    fs2_open_3_6_10d-20081225_r5020.exe 007515c7()
    fs2_open_3_6_10d-20081225_r5020.exe 0075140e()
    fs2_open_3_6_10d-20081225_r5020.exe 00752731()
    fs2_open_3_6_10d-20081225_r5020.exe 00992e7e()
    fs2_open_3_6_10d-20081225_r5020.exe 0072fd99()
    fs2_open_3_6_10d-20081225_r5020.exe 0073cd33()
    fs2_open_3_6_10d-20081225_r5020.exe 00951df6()
    fs2_open_3_6_10d-20081225_r5020.exe 0073b8b2()
    fs2_open_3_6_10d-20081225_r5020.exe 009523c8()
------------------------------------------------------------------


should i use fs2_open_3_6_10r-20081225_r5020 ?
this is a real version from GoG

---------------------------------------------------------------------------------------

i just used the fs2_open_3_6_10r-20081225_r5020 version and everything is fine!!

thank you for helping me  :D :D :D :) ;)


--------------
patq911
Title: Re: Warning: Couldn't fix up turret indices in spline path
Post by: Vasudan Admiral on December 26, 2008, 06:07:07 pm
Those are issues from using the old buggy & outdated and much less pretty 3.6.8 media VPs - the current versions have fixed all that, and are at 3.6.10 - here: http://www.hard-light.net/forums/index.php/topic,58230.0.html (follow the instructions to install everything correctly)

If you get a problem where shivan beams go all spazzy rainbow colours and look stupid, use the fix here: http://www.hard-light.net/forums/index.php/topic,58230.msg1182354.html#msg1182354

Your game should look much much prettier with the new ones. :)
Title: Re: Warning: Couldn't fix up turret indices in spline path
Post by: karajorma on December 26, 2008, 06:20:38 pm
More importantly though, stop playing with the debug builds. :D

They're just there for testing. If you only want to play the game choose a build with a name that doesn't end in a d.