Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: patq911 on December 26, 2008, 01:39:16 pm
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I got this error on the level where you chase the iceni, it escapes, kill capricorn frieghters, then it stops
this is what i got
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Warning: Couldn't fix up turret indices in spline path
Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13
This probably means that the turret was not specified in the ship table(s).
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 8737
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_create_object_sub() parse_create_object() mission_did_ship_arrive() mission_maybe_make_ship_arrive() mission_eval_arrivals() mission_parse_eval_stuff() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 75a1e3f3()
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here is the log from the debug mode
please help me, the new graphics are so cool :( :(
and yes, this is the open source, this level works fine with plain freespace 2
Thanks,
patq911
[attachment stolen by Slimey Goober]
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1. Download the latest nightly build (link in my signature) and try that. Note that 3.6.10 builds enable jpg/tga textures automatically so the Launcher will pop up an error about it when you change the build. Just Ok it.
2. -ambient_factor
-ambient_factor requires an argument, like -ambient_factor 0
3. Searching root 'C:\freespace 2\'
Searching root pack 'C:\freespace 2\FS2OGGcutscenepack.vp'
Searching root 'i:\'
:wtf: Where are your retail (plain) FreeSpace2 files?
4. Initializing Direct3D graphics device at 1920x1200 with 16-bit color...
Direct3D Adapter : ATI Radeon HD 3200 Graphics
Direct3D Driver Version : 7.14.10.612
Many wrongs. Switch to OpenGL. And enable 32-bit colours.
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1. Download the latest nightly build (link in my signature) and try that. Note that 3.6.10 builds enable jpg/tga textures automatically so the Launcher will pop up an error about it when you change the build. Just Ok it.
2. -ambient_factor
-ambient_factor requires an argument, like -ambient_factor 0
3. Searching root 'C:\freespace 2\'
Searching root pack 'C:\freespace 2\FS2OGGcutscenepack.vp'
Searching root 'i:\'
:wtf: Where are your retail (plain) FreeSpace2 files?
4. Initializing Direct3D graphics device at 1920x1200 with 16-bit color...
Direct3D Adapter : ATI Radeon HD 3200 Graphics
Direct3D Driver Version : 7.14.10.612
Many wrongs. Switch to OpenGL. And enable 32-bit colours.
'
hmm, think i got the wrong log, here is what it is
open gl, 1920x1200, 32bit, -ambient_factor 0
C:\Program Files (x86)\GOG.com\freespace 2\
ill try another debug, i think i got the wrong one
give me a min please
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patq911
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i used the new build (fs2_open_3_6_10d-20081225_r5020), but now i cant launch a level i get this error
Warning: GTF Myrmidon (fighter2t-05.pof) has a null moment of inertia!
File: ship.cpp
Line: 5713
Call stack:
------------------------------------------------------------------
fs2_open_3_6_10d-20081225_r5020.exe 0089a24b()
fs2_open_3_6_10d-20081225_r5020.exe 008a54bf()
fs2_open_3_6_10d-20081225_r5020.exe 00747bbd()
fs2_open_3_6_10d-20081225_r5020.exe 00747a01()
fs2_open_3_6_10d-20081225_r5020.exe 0074cc59()
fs2_open_3_6_10d-20081225_r5020.exe 0074ecb4()
fs2_open_3_6_10d-20081225_r5020.exe 007515c7()
fs2_open_3_6_10d-20081225_r5020.exe 0075140e()
fs2_open_3_6_10d-20081225_r5020.exe 00752731()
fs2_open_3_6_10d-20081225_r5020.exe 00992e7e()
fs2_open_3_6_10d-20081225_r5020.exe 0072fd99()
fs2_open_3_6_10d-20081225_r5020.exe 0073cd33()
fs2_open_3_6_10d-20081225_r5020.exe 00951df6()
fs2_open_3_6_10d-20081225_r5020.exe 0073b8b2()
fs2_open_3_6_10d-20081225_r5020.exe 009523c8()
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should i use fs2_open_3_6_10r-20081225_r5020 ?
this is a real version from GoG
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i just used the fs2_open_3_6_10r-20081225_r5020 version and everything is fine!!
thank you for helping me :D :D :D :) ;)
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patq911
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Those are issues from using the old buggy & outdated and much less pretty 3.6.8 media VPs - the current versions have fixed all that, and are at 3.6.10 - here: http://www.hard-light.net/forums/index.php/topic,58230.0.html (follow the instructions to install everything correctly)
If you get a problem where shivan beams go all spazzy rainbow colours and look stupid, use the fix here: http://www.hard-light.net/forums/index.php/topic,58230.msg1182354.html#msg1182354
Your game should look much much prettier with the new ones. :)
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More importantly though, stop playing with the debug builds. :D
They're just there for testing. If you only want to play the game choose a build with a name that doesn't end in a d.