Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Flipside on December 30, 2008, 02:19:15 pm
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Who would be interested in doing a 2-year stint as God?
Basically, I'll track down a place, and we can pick someone to get started with the Fortress, then we rotate the Fortress around whoever is involved every 2 game years. I'm searching for a decent site which should provide some interesting events, but it'd be good to have a list of players so I know whether it's worth starting :)
Each player is expected to give an update of events each year, preferably with screen-shots of interesting/amusing events.
Current Players are:
* Flipside
* Shade
I'll update the list as we get volunteers.
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If the game weren't such a pain in the ass to learn, I would join you.
A robot man can dream though. A robot man can dream.
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Right now probably isn't the best time to ask anyhow, people might be more interested in a few days :)
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I promise you the fortress will be a giant flaming utter wreck when I'm done with it?
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That's generally how these things go. It's part of the fun :p
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You don't realize I never did manage to make one that was even remotely successfully. :P I never even really surmounted the learning curve. You'll have three dwarves left, and one of them will be on fire.
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LOL I don't think there's ever a point in the game where you aren't trying to balance up stuff, the worst part is later years, since once the defences are in place, your biggest enemy is bored dwarves throwing tantrums because of lack of work ;)
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I just getting a hang of this. My starting Fortress surviving for over a year now with a pop of 24. I could give it a try. Suggesting however to reduce round length to one year(from spring to spring as it was with Boatmurdered) so that a bad overseer doesn't have time to completely screw everything up. Instead have one person possibly have several turns.
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Yup, I'm thinking that if the list is pretty short, we'll do a 'round robin' technique, so it just passes between us until it is a smouldering, goblin infested ruin, which is what it will end inevitably end up as at some point :)
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If you haven't found a good starting location yet, this might be a candidate: http://www.bay12games.com/forum/index.php?topic=28629.0
Looks like it has lots of good stuff as well as being challenging, what with having both haunted areas and a potential for being at war with the elves.
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I'll take a look at it, thanks :)
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If someone (like I) felt discouraged by the games unclear ASCII graphics then I definitely recommend using a user created graphics set. Make the game look a bit cartoonish but definitely more readable and eye-pleasing.
http://dwarf.lendemaindeveille.com/index.php/List_of_user_graphics_sets
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Oooh, I have to try the game again with such a graphic set. I love the setting and depth of the game, but can't force myself to really get into it, because the ASCII graphics require a little too much imagination to get a picture of what's going on. I can barely disinguish between solid rock and mined out areas.
I don't expect spiffy graphics, but even simple 8bit style tile sets are a huge improvement.
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Yep, graphics sets help a lot in making the game more accessible.
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I've taken a look and it seems pretty nice, did some scouting out, and found the magma chamber by accident, so we will have a slight advantage if we use this one, since I know what level the entrance is on and would avoid hard-boiled dwarves ;)
I'm going to try and regenerate it using the seed though, since the map for download is on an older version of DF, and it won't let you block dump items.
My only complaint is that there seems very little coal around, wood is ok, but no sign of any Lignite or Bitumous coal deposits, which could be a problem for steelmaking.
There is, however, a [fair amount of Copper, if people consent, I might set up a reaction of Copper to Coal, one bar of copper = 1 Bar of Coal or something like that?
Wild animals are plentiful, with some wolves and the odd macaque attack, and wood is enough to get you started, I'll take some with me anyway.
I suppose I can play the first year, and upload the saved game here, and you can go for the second, and just see who takes an interest?
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Gave it a try myself (whee, double advantage for the first years :D), and it seems to me there's actually plenty wood for steelmaking, so no need for mods - Besides, copper is superior for training up smiths to legendary without using precious steel ;) Specifically, I hit an underground pool, and after that it was easy to set up a huge underground tree farm to cover future needs :) Oh, and 40d does have block dumping, it's just under a submenu in designations rather than directly accessible: d->b->d to mass dump, and other options under d->b for mass forbidding/reclaiming/melting etc.
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I was under the impression that making steel required Bituminous coal or Lignite, in fact I've been avoiding areas because of that fact. I was thinking 'refined coal' meant the stuff you made at a smelter rather than a wood-burner... Damn.
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I'll sign up.
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I'll take part, I've only been playing for a couple of weeks, but my current (and first) fortress is going alright, take a look if you want:
http://mkv25.net/dfma/map-7671-cryptcrescent
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Heh, to be honest, this is still little more than an idea, and there weren't many takers. Maybe early next year we'll see if we can have a proper go at it :)
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If we were looking for a decent place to set up, I'd go for a place with underground lakes, HFS, magma pipes (smelting and FTW devices >D), and probably an evil aligned place to make things interesting and fun (http://dwarffortresswiki.net/index.php/Fun)
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I'd totally be up for this if it ever gets off the ground.
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I think I've found the perfect place:
http://www.bay12games.com/forum/index.php?topic=32682.0
quote from post:
Children of Armok rejoice! I have found a site with HFS, a magma pipe, sand, a forest, a brook, an underground river, a bottomless pit, flux stone, a chasm, and an underground pool! Rhyollite, marble, diorite! Silty clay loam, loam, black sand! Temperate Wilderness! The magma pipe is a volcano! All civilizations have access! Cliffs, low to high! Rejoice and pray for the glory is upon us! a 6x6 site that has the magnificence only before dreamed of! Truly Armok and The Toady One have given me this site as a sign of my faithfulness.
O_O
*Begins world gen with vanilla DF*
Yep, I've got it!
If we were to setup a Succession Game, I think it would be a good idea to turn the dwarvern economy off...
[attachment deleted by admin]
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Agreed, the money system is a bit broken at the moment, and I always end up with the rooms that are too expensive to be rented, where my Mason and/or Carpenter has got to the stage of producing Masterworks at almost every go :(
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Heh, at least you didn't engrave every single flat surface in all of the 3x3 bedrooms in a bid to make your dwarves happy.
room rental is now 600+ DorfBucks...
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I read Boatmurdered yesterday. It almost makes me want to try learning this game, again. Almost.
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I'm content with not having to playing the game and just sticking to reading it. I still rank that as one of the most amazing things I've ever come across on the Internets. :D
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I found a graphics pack, and am giving it another shot.
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good luck BloodEagle :yes:
speaking of graphics packs, how do we plan to distribute the succession games? should we copy over only the game save, (however this would bring in problems with the dwarven economy setting, and people having to modify their init.txt) or should we copy over the whole DF folder? (this would also lead to problems with init.txt, e.g. resolution settings as well as graphical packs.)
I propose we create a modified DF folder, (economy off, no graphic packs, possibly other settings enabled, e.g. partial redraw, fluid numbers, etc.) which we all agree to use, adding whatever graphical packs we want to. In terms of storage of the game saves, someone will need to keep a permanent, unedited backup of (at least) the last posted gamesave in case anything happens to the current player.
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I think I've just about got the hang of it, though I think I'm about to lose my
first second third fortress woefully indefensible settlement town-city-state. A vast (12?) goblinoid army appeared a short distance from my entrance, and I have a standing army of around 6 wrestlers (champions), 4 (maybe 5, I can't recall) marksdwarves, and a couple of recruits armed with crossbows. I think I'm low on ammunition, and I can't find any materials (no sharpenable stone or coal) to make swords with.
I've also learned that you can't engrave built walls or floors. That kind of sucks. I'd rather they turn into permanent materials than act as a structure.
:/
Anywho.... If you all decide to use a graphics pack, I'd be happy to take a turn at the helm.
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I fought off a 50+ goblin siege with 4 champion hammerers :P
I channeled them into a 1-square wide entrance, which lead down to a large, open area, in which these 4 dwarves were waiting, Goblin snooker FTW
There's nothing stopping you from using a graphics pack, all we need to post is the "region1" or whatever it's called folder, if I can remember right...
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Anywho.... If you all decide to use a graphics pack, I'd be happy to take a turn at the helm.
Usually that's up to personal preference.
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Hrrmmm...
Is there a good graphics pack for this anywhere? I'd be more interested in playing this if I knew of better GUI...
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A vast (12?) goblinoid army appeared a short distance from my entrance, and I have a standing army of around 6 wrestlers (champions), 4 (maybe 5, I can't recall) marksdwarves, and a couple of recruits armed with crossbows.
So it turns out that rockfall traps are a Hell of a lot better than I thought they were. :drevil:
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Hrrmmm...
Is there a good graphics pack for this anywhere? I'd be more interested in playing this if I knew of better GUI...
I'm using Mike Mayday's DFG. Aside from some contrast issues (it's a little hard to tell where goblins are), it works really well.
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I spent a few minutes looking for this, and forgive my laziness, but...
...link plox! :nervous:
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http://dwarffortresswiki.net/index.php/Graphics_set_repository#Mike_Mayday.27s_combined_pack_.28DFG.29
The linked site doesn't appear to be loading, for me. So... mirror (http://rapidshare.com/files/330080585/DFG21.zip.html) of the one I downloaded.
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In other news:
After repelling a much larger goblinoid invasion force, my entire population has decided to go completely insane. I would imagine that it's because I can't seem to produce enough barrels to keep up with the needed ale production.
Anywho, almost all of my guard has joined the ranks of the insane. I have two champion wrestlers going around trying (you know, when they aren't to busy sleeping, eating, and messing around) to kill all of the insane dwarves.
One of my blacksmiths actually chased a youngling and its pet into my currently-under-construction crypt. Two dwarves and their pets then attempted to grab the bodies, and were subsequently sent to their maker. And on, and on, and on.