Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Tantalus53 on January 01, 2009, 08:52:01 am

Title: Meson Dettonation time?
Post by: Tantalus53 on January 01, 2009, 08:52:01 am
Im making a mission, and in the mission, I'm trying to use a meson bomb as a 'weapon-has-breached-containment' type thing. Here's the problem. After the thing appears in a fighter bay, i have it self destruct a few seconds after command tells you to bug out. I want it to explode, however, fifteen to twenty seconds after command sends that message. Problem is, a Meson bomb takes like.. a good three minutes to make a death knell.

Is there a sexp I'm overlooking here? Is this possible? if not, is there anything i can do to simulate this?
Title: Re: Meson Dettonation time?
Post by: TopAce on January 01, 2009, 09:25:52 am
The more hitpoints something has the more time its self-destruct takes. Have you modified the Meson Bomb's hitpoints by any chance? Or have you played with the Special Explosion feature?

Anyway, I suggest the set-subsystem-strenght SEXP. Set the MB's hull to 1 percent and issue the self-destruct.
Title: Re: Meson Dettonation time?
Post by: karajorma on January 01, 2009, 10:22:36 am
Just set the kamikaze flag on the bomb. It will go up straight away.
Title: Re: Meson Dettonation time?
Post by: Tantalus53 on January 01, 2009, 12:29:39 pm
Thanks, ill try it out and post the results
Title: Re: Meson Dettonation time?
Post by: Tantalus53 on January 01, 2009, 02:11:12 pm
Thanks guys, it works like a charm.