Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FUBAR-BDHR on January 02, 2009, 12:40:28 am

Title: Crash caused by self-destructing player in single.
Post by: FUBAR-BDHR on January 02, 2009, 12:40:28 am
Don't think this is really a bug but it's something I just ran into testing the Inferno build for TBP.  Yes I confirmed it in the regular build as well.  It's in some debug code from 2/25/98.   :eek2:  Just in case it is something that could cause a problem:

Int3(): From e:\storage\fso\fs2_open\code\mission\missionlog.cpp at line 585

It triggers when the mission is ended by self-destructing the player ship. 
Title: Re: Crash caused by self-destructing player in single.
Post by: portej05 on January 02, 2009, 12:48:37 am
Code: [Select]
if ( i == last_entry ){
Int3(); // get Allender -- cannot find any departed ships from wing that supposedly departed.
}