Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JGZinv on January 03, 2009, 12:59:14 am
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Trying to fine tune some ship attributes and came across a few things that
struck me as troublesome.
Concerning this section:
$Damp: 0.0
$Rotdamp: 0.0
$Max Velocity: 0.0, 0.0, 0.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 0.0, 0.0, 0.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
1. We don't have a field for specifying Slide speed that would be different from Max Velocity.
In other words if you have a ship with forward velocity of 75.0 rear velocity of 75.0 etc... and you want a maximum
slide velocity of say 35.0.
So I propose a $Slide Velocity:
("Lateral thrust" might make more sense to someone getting into the tables for the first time. Slide and Glide sound nearly
interchangeable unless you're already aware of FS2's terminology.)
2. We have essentially a forward velocity, and rear velocity. However we only have Forward accel and decel, not a reverse in either
of those. I'm assuming that currently $Forward accel/decel applies to both reverse and forward despite the name, due to that being the
same plane. Not 100% sure on that though.
So a $Reverse accel and $Reverse decel could be useful as well.
Thoughts? Has it already been done somewhere?
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I think that's what the first two arguments of $Max Velocity do.
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Ok yes figured out that slide/lats is the first field of max velocity. What I'd call verts/up-down is
the second value, and Z is just forward speed.
Item 2 still stands though, reverse thrust accel appears to be much slower than forward accel
so I'm wondering if that's not hard coded or something still. Yes, my rear velocity is set the same
as forward Z Max Velocity
Also - is $Slide accel designed to consider that you are already at full thrust
and slide time to reach max thrust+burn is over and above that - or is it from 0 thrust (slide+eng)
to max burn?