Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: InsaneOne on January 03, 2009, 04:36:04 pm
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I was just wondering if any more work was going to be done on the $Swarm field to make it applicable to primary weapons and not just turrets' weapons and secondaries?
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No.
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I guess since this is around and it involves swarm weapons... :nervous:
What fields do I modify by chance to increase the RoF in which a missile salvo is released? i.e.: Tornado salvos launching their salvo faster than Hornet salvos.
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If your using the $Swarm field (ie. hornet style) you add +SwarmWait: beneath it, while corkscrew missiles such as the tornado have a whole different set of fields, it's all listed in the weapons.tbl page in the wiki
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I always get this when I try adding those fields.
Error: weapons.tbl(line 4983:
Error: Required token = [#End] or [$Name:], found [$Free Flight Time: 0.50]
in weapon: @Hornet D.
File: PARSELO.CPP
Line: 670
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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Make sure your entries in the table are in proper order
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Okay, I got them working now, which is odd because I already did put them in the right order.
Now I try to make a proper Macross style Itano Circus swarm.
...With Helios torpedoes... ;7
Kidding.
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The GTA are indeed nubs for not being able to fire their torpedoes in salvo.
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That's why you make them like that. ;7