Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on January 04, 2009, 11:01:09 am

Title: Fighter Pack 4
Post by: --Steve-O-- on January 04, 2009, 11:01:09 am
XA versions of my fighters, the read-me has details on what was done to all of them. the thing worth noting though is that all of the fighters now have transparent canopies to combat that nasty opaque issue that has reared its ugly head. the canopies are not the greatest as these are the first instances where i have actually used transparencies on a fighter so i will probably clean up the canopy glass and frame geometry later down the line.
enjoy and do let me know if anything turns up missing in the D/L.

http://www.mediafire.com/?0wdhwe94ijg
Title: Re: Fighter Pack 4
Post by: Jadehawk on January 04, 2009, 12:25:38 pm
If you ask me, you did a NICE job Steve O! Thanks for the release! Guys like you are to be commended for such wonderful work :) I wish I could do some modeling as I would love to change a thing or two such as reversing the angle of the rear stabs on the Jackel and blunting the pointed tips for the larger wings. Please understand this is just my opinion only and has no reflection on your excellent work. That Wraith is just freakin sexy!  :yes:

The cockpits look really nice and to me, make the models that much more worth the effort.   :D

Thanks again :)
Title: Re: Fighter Pack 4
Post by: Getter Robo G on January 04, 2009, 12:34:51 pm
Steve O,

I know I asked you already about your turrets,
but can I also have permission to bash with parts of your fighters?

 :D
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 04, 2009, 02:45:23 pm
Sweet stuff, will the weapons be updated soon? :D
It's always amusing to take out a Lucifer in a Thor. ;7

I've looked at all of the fighters, amazing stuff, really glad they work now with the latest MediaVPs, but I've noticed two things (Maybe one), I'm not exactly sure about.

(http://img184.imageshack.us/img184/4378/thorfloatingpartswk0.png)
With lighting disabled so it's easier to notice the floating parts, whether or not this is because I don't have the weapons pack anymore I don't know, but I'm just pointing this out in case that's not the reason.

And the other is this:
(http://img184.imageshack.us/img184/5185/jackalnoafterburnerflaman4.png)
This is the one I'm not entirely sure about, I don't remember if the Jackal had afterburner flame on the third version but when I do activate afterburner the exhaust flame disappears.
Title: Re: Fighter Pack 4
Post by: --Steve-O-- on January 04, 2009, 06:46:05 pm
yeah the weapons i still owe un update on as some of the models were missing in the original fighter pack, and on top of that some of the effects were dated and have been changed out right or have starting making use of the 3.6.10 MVPs.


@Getter, go ahead and bash away! it'll void the warranty though...

thanks for the feed back fellas!

[attachment stolen by Slimey Goober]
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 04, 2009, 08:14:08 pm
No problem, this ship / weapon pack is by far my favorite of all time. :)

I was looking at the Wraith, I can't really get enough of staring at that ship with my jaw wide open, it's just that totally awesome, and I saw lettering on the Archer Cannon, and first thought it was a warning message, I decided to snoop with the texture files and found what it said...

(http://img201.imageshack.us/img201/5889/archercannonup0.jpg)

Gave me a pretty good laugh, although I should mention that it's Intel, rather than Intell. ;)
Still clever, I looked at the Thor just in case I'd see another random subliminal message but didn't run into any.
Title: Re: Fighter Pack 4
Post by: --Steve-O-- on January 07, 2009, 10:18:45 am
Oh Intell was an intentional mispell... kinda like how in like family guy or other such shows parts of product names are blanked out or mispelled just enough to avoid having to pay royalties and such.

the fighters dont have those messages so much, i tend to put them more on weapon models, turrets and hanger bays. :)
Title: Re: Fighter Pack 4
Post by: Darius on January 07, 2009, 10:44:25 am
Your hangar bays are full of funny messages Steve-O  :lol:

(http://blueplanet.hard-light.net/noatmo.jpg)

(http://blueplanet.hard-light.net/badstuff.jpg)
Title: Re: Fighter Pack 4
Post by: blowfish on January 07, 2009, 11:53:48 am
Too bad the Solaris/Vexor is still under lockdown :(
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 07, 2009, 02:01:47 pm
Your hangar bays are full of funny messages Steve-O  :lol:

(http://blueplanet.hard-light.net/noatmo.jpg)

(http://blueplanet.hard-light.net/badstuff.jpg)
Are those on the original ship textures or the ones you're using for BP?
Oh Intell was an intentional mispell... kinda like how in like family guy or other such shows parts of product names are blanked out or mispelled just enough to avoid having to pay royalties and such.

the fighters dont have those messages so much, i tend to put them more on weapon models, turrets and hanger bays. :)
Oh that works. :lol:

Actually I just thought about it, will anything be done with the MiG Fighter's canopy and what of your capital ships?
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 16, 2009, 08:24:13 pm
Bump for great justice. ;7

I found out the MiG canopy was fixed in this ship release, so that's all good.
How's your weapons update going?
Title: Re: Fighter Pack 4
Post by: asyikarea51 on January 17, 2009, 06:07:05 am
I'll admit this is a request of sorts, but any way to provide blank versions of those textures (i.e. no weird messages)? :lol: XD

Atmo sounds like some tuner car slang from somewhere in the southeast corner of the world map o_O

Time to go edit the gun points again~ -_-||
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 17, 2009, 06:28:35 am
The gun points, what's wrong with them?
Title: Re: Fighter Pack 4
Post by: asyikarea51 on January 17, 2009, 06:51:12 am
Nothing... I'm using altered gun points for one or two of them...
Title: Re: Fighter Pack 4
Post by: Commander Zane on January 18, 2009, 12:58:06 am
You mean like the number of guns changed or you changed where they fired from?
Title: Re: Fighter Pack 4
Post by: asyikarea51 on January 18, 2009, 07:18:06 am
more like rearranging the banks... nothing much~
Title: Re: Fighter Pack 4
Post by: --Steve-O-- on January 19, 2009, 08:07:59 am
Quote
I'll admit this is a request of sorts, but any way to provide blank versions of those textures (i.e. no weird messages)? :lol: XD

Atmo sounds like some tuner car slang from somewhere in the southeast corner of the world map o_O

Time to go edit the gun points again~ -_-||

It would take a little work to doctor up the textures to clean out the messages and logos but it can be done. maybe i'll work that into a future update pack.
Title: Re: Fighter Pack 4
Post by: asyikarea51 on January 19, 2009, 08:21:57 am
On that note, think I'm probably stuck with your older fighter packs for a long while...

I'm still using a really old version of the Lancer with the less detailed cockpit, without the external pylons and with the upper gun barrels sticking out :lol:
Title: Re: Fighter Pack 4
Post by: Aardwolf on January 19, 2009, 11:28:49 am
How come none of these have proper smoothing?
Title: Re: Fighter Pack 4
Post by: blowfish on January 19, 2009, 01:59:57 pm
How come none of these have proper smoothing?

IIRC they were made in TrueSpace, and then converted with COB.  That method doesn't allow for any control over smoothing.
Title: Re: Fighter Pack 4
Post by: Aardwolf on January 19, 2009, 02:38:14 pm
Someone could go back and fix that now, couldn't they?

On an only-barely-related note, I also seem to recall TrashMan's mining vessel (used as the Anemoi in BP) has messed up smoothing too.