Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 06, 2009, 03:41:58 am
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Here is the nightly for OS X on 06 Jan 2009 - Revision 5034
fso-OSX-20090106_r5034.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090106_r5034.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090106_r5034.md5)
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r5025 | chief1983 | 2009-01-02 20:36:22 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
Fix for fighter beams from Taylor's 3610 patch
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r5026 | chief1983 | 2009-01-02 20:36:59 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/mveplayer.cpp
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
Fix for movie playback from Taylor's 3610 patch
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r5027 | chief1983 | 2009-01-02 20:37:45 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/stand_gui.cpp
Standalone GUI minimize from Taylor's 3610 patch
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r5028 | chief1983 | 2009-01-02 20:39:11 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengllight.cpp
M /trunk/fs2_open/code/graphics/gropengllight.h
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropenglstate.h
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
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r5029 | karajorma | 2009-01-03 08:54:15 -0600 (Sat, 03 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/fredview.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
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r5031 | karajorma | 2009-01-04 11:10:51 -0600 (Sun, 04 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
M /trunk/fs2_open/code/missionui/redalert.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier.
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r5033 | karajorma | 2009-01-05 11:51:02 -0600 (Mon, 05 Jan 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fredview.cpp
Make the player orders error message a little clearer.
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Haven't been paying much attention lately so maybe this has already been spotted but I'm getting terrible performance (with 10.5.6 and 8600M).
Then again I'm a bling-junky and activated every shiny stuff I could find. I'm actually not even sure I ever got around to try a normal-maps enabled build before.
Anyone with a late MBP or similar can share their experience? Specifically, I'm wondering if this is a regular build-issue or if I should curb my checkbox enthusiasm. :cool:
I tried reverting to older builds, back to Xt1208, which is better but still not running so smooth in large dogfights. How powerful a computer should we need to run everything (normal maps, advancedeffects VPs..) by 3.6.10?
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<a href="http://www.hard-light.net/forums/index.php/topic,60044.msg1184980.html#msg1184980> use the 1119 Shaders Set [/url]
1119 Shaders Set (http://swc.fs2downloads.com/files/sdr1119.rar)
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The app hangs after login screen for a few dozens seconds, then again before loading a mission.
I'll go for a full reinstall. It's been a while.. Can't hurt.
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In order to avoid future confusion...
How "full" reinstall are we talking about? If a complete reinstallation of FreeSpace 2 and other stuff, do keep in mind that you now have to either own a copy of FreeSpace 2 or buy one from Good Old Games. Turey's Installer no longer downloads retail files.
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Thanks for the heads up.
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use the 1119 Shaders Set
where do you put this? I tried putting it in the main fs2 directory, and in mediavps - not sure if fs2 used it, but it did not change the abnormal low FPS I am getting with normal maps on.
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There's been several reports of low FPS on OS X lately, with shaders, but it seems that the graphics are at least in a better state than they were. You can switching it from full screen to windowed, using -no_glsl, etc to see if that helps any. If you put the shaders .vp file in the root folder, it will always be loaded, and you don't need it for the MediaVPs now so that's probably a bad idea. The released MediaVPs come with their own shader set, so anything that uses the mediavps has access to those shaders. You only need it if you want to use that set with another mod or something.
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use the 1119 Shaders Set
where do you put this? I tried putting it in the main fs2 directory, and in mediavps - not sure if fs2 used it, but it did not change the abnormal low FPS I am getting with normal maps on.
I extracted (with maja) the vp file and put them in 3.6.10 mediavps folder -> mediavps/data/effects/...
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Due to the properties of the FSO game engine, the .vp works as is, when placed to a folder. Of course, since the 3.6.10 MediaVPs have shaders, it might be good to place the shader vp to \freespace2\mediavps\ and rename it to "ashaders1119.vp" or something, so that it will be read before the MediaVP shaders.