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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 06, 2009, 03:41:58 am

Title: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: SirKnightly on January 06, 2009, 03:41:58 am
Here is the nightly for OS X on 06 Jan 2009 - Revision 5034

fso-OSX-20090106_r5034.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090106_r5034.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090106_r5034.md5)

Code: [Select]
------------------------------------------------------------------------
r5025 | chief1983 | 2009-01-02 20:36:22 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp

Fix for fighter beams from Taylor's 3610 patch
------------------------------------------------------------------------
r5026 | chief1983 | 2009-01-02 20:36:59 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   M /trunk/fs2_open/code/cutscene/oggplayer.cpp

Fix for movie playback from Taylor's 3610 patch
------------------------------------------------------------------------
r5027 | chief1983 | 2009-01-02 20:37:45 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/stand_gui.cpp

Standalone GUI minimize from Taylor's 3610 patch
------------------------------------------------------------------------
r5028 | chief1983 | 2009-01-02 20:39:11 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengllight.cpp
   M /trunk/fs2_open/code/graphics/gropengllight.h
   M /trunk/fs2_open/code/graphics/gropenglstate.cpp
   M /trunk/fs2_open/code/graphics/gropenglstate.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp

OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
------------------------------------------------------------------------
r5029 | karajorma | 2009-01-03 08:54:15 -0600 (Sat, 03 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/fredview.h
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h

Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
------------------------------------------------------------------------
r5031 | karajorma | 2009-01-04 11:10:51 -0600 (Sun, 04 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp

Mantis 1633 (No orders for player ships) appears to have been due to two different bugs. This should fix the one I missed earlier.
------------------------------------------------------------------------
r5033 | karajorma | 2009-01-05 11:51:02 -0600 (Mon, 05 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fredview.cpp

Make the player orders error message a little clearer.
------------------------------------------------------------------------


Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: meego on January 13, 2009, 10:03:44 pm
Haven't been paying much attention lately so maybe this has already been spotted but I'm getting terrible performance (with 10.5.6 and 8600M).

Then again I'm a bling-junky and activated every shiny stuff I could find. I'm actually not even sure I ever got around to try a normal-maps enabled build before.

Anyone with a late MBP or similar can share their experience? Specifically, I'm wondering if this is a regular build-issue or if I should curb my checkbox enthusiasm.  :cool:


I tried reverting to older builds, back to Xt1208, which is better but still not running so smooth in large dogfights. How powerful a computer should we need to run everything (normal maps, advancedeffects VPs..) by 3.6.10?
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: Tinman on January 14, 2009, 12:20:57 pm
<a href="http://www.hard-light.net/forums/index.php/topic,60044.msg1184980.html#msg1184980> use the 1119 Shaders Set [/url]

 1119 Shaders Set  (http://swc.fs2downloads.com/files/sdr1119.rar)




Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: meego on January 14, 2009, 02:11:48 pm
The app hangs after login screen for a few dozens seconds, then again before loading a mission.

I'll go for a full reinstall. It's been a while.. Can't hurt.
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: Jeff Vader on January 14, 2009, 02:14:19 pm
In order to avoid future confusion...

How "full" reinstall are we talking about? If a complete reinstallation of FreeSpace 2 and other stuff, do keep in mind that you now have to either own a copy of FreeSpace 2 or buy one from Good Old Games. Turey's Installer no longer downloads retail files.
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: meego on January 14, 2009, 02:16:06 pm
Thanks for the heads up.
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: squidsquasher on January 14, 2009, 09:02:00 pm
Quote
use the 1119 Shaders Set

where do you put this? I tried putting it in the main fs2 directory, and in mediavps - not sure if fs2 used it, but it did not change the abnormal low FPS I am getting with normal maps on.
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: chief1983 on January 15, 2009, 10:12:56 am
There's been several reports of low FPS on OS X lately, with shaders, but it seems that the graphics are at least in a better state than they were.  You can switching it from full screen to windowed, using -no_glsl, etc to see if that helps any.  If you put the shaders .vp file in the root folder, it will always be loaded, and you don't need it for the MediaVPs now so that's probably a bad idea.  The released MediaVPs come with their own shader set, so anything that uses the mediavps has access to those shaders.  You only need it if you want to use that set with another mod or something.
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: Tinman on January 15, 2009, 01:03:26 pm
Quote
use the 1119 Shaders Set

where do you put this? I tried putting it in the main fs2 directory, and in mediavps - not sure if fs2 used it, but it did not change the abnormal low FPS I am getting with normal maps on.

I extracted  (with maja)  the vp file and put them in 3.6.10 mediavps folder ->  mediavps/data/effects/...
Title: Re: Nightly (OS X): 06 Jan 2009 - Revision 5034
Post by: Jeff Vader on January 15, 2009, 01:09:26 pm
Due to the properties of the FSO game engine, the .vp works as is, when placed to a folder. Of course, since the 3.6.10 MediaVPs have shaders, it might be good to place the shader vp to \freespace2\mediavps\ and rename it to "ashaders1119.vp" or something, so that it will be read before the MediaVP shaders.