Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: 0rph3u5 on January 06, 2009, 08:01:49 am

Title: ships stop appearing when disbaled during warp-in
Post by: 0rph3u5 on January 06, 2009, 08:01:49 am
Is there a mantis issue for this? - if yes I cannot find it

build is: fs2_open_3_6_10r-20081207_r4985.exe
Mission is "Boomerang" Mission 3
Situation is that through an wierd conincidence the envent disabling the GTD Blair was tiggered while the Blair was warping in.....
Result is -> the attched picture

Dunno if turrets or collision detection are still working but there are only 5 percent (maximum) of the ship present (=mapped)!!

[attachment stolen by Slimey Goober]
Title: Re: ships stop appearing when disbaled during warp-in
Post by: FUBAR-BDHR on January 06, 2009, 02:17:20 pm
Nice bug.  I haven't seen it in Mantis.  You probably should put it there. 

Title: Re: ships stop appearing when disbaled during warp-in
Post by: Commander Zane on January 06, 2009, 02:19:31 pm
How'd it get disabled so quick? :eek2:
The picture itself is a good laugh.
Title: Re: ships stop appearing when disbaled during warp-in
Post by: 0rph3u5 on January 06, 2009, 02:44:13 pm
How'd it get disabled so quick?

it was event tiggered....
Spoiler:
the Blair would not warp-in until all sentires in the mission had been destroyed and the destruction of the comm node causes the engines on the Blair to blow - both happened nearly simulatiously (I was to lazy to blow up the sentries)
Title: Re: ships stop appearing when disbaled during warp-in
Post by: CaptJosh on January 08, 2009, 11:03:50 am
I saw this while playing Transcend. It was only a fighter in that case. I ended up getting behind the fighter and pushing it until it came out of where the subspace effect had been and was whole. There needs to be something where a ship can't be disabled while exiting subspace, maybe an additional sexp with an "exited subspace delay" or something like that.
Title: Re: ships stop appearing when disbaled during warp-in
Post by: FUBAR-BDHR on January 08, 2009, 04:52:18 pm
Well even if it's disabled there should be enough forward momentum to clear the warp effect.
Title: Re: ships stop appearing when disbaled during warp-in
Post by: CaptJosh on January 09, 2009, 04:53:37 pm
Could be a FRED problem then?
Title: Re: ships stop appearing when disbaled during warp-in
Post by: CaptJosh on January 10, 2009, 12:30:54 pm
Normally I don't double post, however, I just remembered it wasn't Transcend that showed that error with one of my squad mates, it was Sync.