Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Aardwolf on January 06, 2009, 08:09:31 am

Title: WIP Shivan Transport Azrael
Post by: Aardwolf on January 06, 2009, 08:09:31 am
http://www.youtube.com/watch?v=Rpm_D6HbnrM

Read the video description for info on what I've done with it so far.

Title: Re: WIP Shivan Transport Azrael
Post by: Galemp on January 06, 2009, 08:26:40 am
We need to see it wireframe or untextured, preferably unsmoothed as well. I can't see any difference at all.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 06, 2009, 08:41:16 am
Yeah, I was having trouble with that.

Here is an untextured version.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/AzraelA1.png)
Title: Re: WIP Shivan Transport Azrael
Post by: Hellstryker on January 06, 2009, 09:03:40 am
Looks good so far, keep it up!
Title: Re: WIP Shivan Transport Azrael
Post by: blowfish on January 06, 2009, 12:51:08 pm
Nice, although the indentations could probably be somewhat deeper...
Title: Re: WIP Shivan Transport Azrael
Post by: Galemp on January 06, 2009, 01:09:00 pm
The amount of glow bleeding off the texture on those long side areas suggests to me that they're extruded out, not inset. Could you try that?
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 06, 2009, 02:06:02 pm
Well I was looking at it and some of the stuff looked like shadows being cast onto the red parts... now that doesn't really make sense considering the red parts are glow maps, but in retail (or FS1) it might have made a bit more sense. Speaking of which, did Shivan ships have emissive glowy things in the cutscenes (other than the Sathanas supernova part)?
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 06, 2009, 05:18:21 pm
I've done some more work on it, and posted another vid, this one is basically untextured.

http://www.youtube.com/watch?v=2CaczfXPbxA

(I linked to it as soon as I finished uploading, so it may not be ready to display for a minute)
Title: Re: WIP Shivan Transport Azrael
Post by: Mongoose on January 06, 2009, 05:34:13 pm
I very much look forward to tearing through that thing's paper-thin hull. :D
Title: Re: WIP Shivan Transport Azrael
Post by: Rodo on January 06, 2009, 06:09:11 pm
this second video gives another picture of your work, I didn't like the way it looked on the first one, now it looks very nice indeed, keep going pal!
Title: Re: WIP Shivan Transport Azrael
Post by: Droid803 on January 06, 2009, 06:11:41 pm
Yay, the Shivans are finally getting some more love!
Title: Re: WIP Shivan Transport Azrael
Post by: Wanderer on January 07, 2009, 12:45:51 am
Hmm.. Yeah seems to be looking better and better.

Couple of places still seem to need attention.. The rear bump of the ship (and the areas immediately next to it) as well as the small extrusion just below the nose (though seemingly only the faces facing forward).
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 07, 2009, 06:38:05 am
I'm not quite sure what to put on the bottom, between the little brown "cargo pods" or whatever they are. In the texture there's just a thick black stripe running down the bottom of the model there.

Edit: also, some of my uv-mapping and smoothing is starting to deteriorate. If someone would be willing to help me out, that would be great. This would mean: I send you a .3ds file containing the model (it uses the mediavps map, so no textures would be necessary). You clean up the uv-mapping to make edges match and such, and do some minor tweaking of face subdivisions to fix any lighting/smooth-groups issues (I know there are a few). Then you'd return a .3ds file to me. I prefer 3ds because Wings3D can import and export the format without losing smoothing groups, and it also can sometimes fix minor bugs in the model that get caused by mirroring or welding repeatedly, but .wings would also work.

Also, I need suggestions for what to do with a few areas. I'm going to post some images showing the areas I don't really know what to do with in a moment.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/black-ventral-stripe.png)
This is not very inspiring...

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/bow-boringness.png)
Neither is this...

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/black-lateral-stripe-hilighted.png)
There is another black area underneath the 'shell', I've marked the darkest part with that orange line in this image.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/engine-greebleworthy.png)
Here I'm thinking about putting some exposed 'engine parts' sort of details.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/rear-brown-splotch.png)
This might be a good place for something, but I'm not sure what the texture is supposed to represent.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/uv-lost.png)
These areas I've completely screwed up the UV map on.
Title: Re: WIP Shivan Transport Azrael
Post by: Vasudan Admiral on January 07, 2009, 06:55:25 am
Don't worry about preserving the UV map. That will seriously limit the things you can do to the model, mean a lot more work for the UV mapper overall and it's pretty easy for a UV mapper to redo the whole thing at the end anyway.

Thus far I like the fins and the use of the indentations. I'll post suggestions once you post the parts you're having problems with. :)
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 11, 2009, 08:47:29 am
I'm bumping this, mainly because I don't think VA realized I edited those images into my post instead of making a new post with them.
Title: Re: WIP Shivan Transport Azrael
Post by: Droid803 on January 11, 2009, 12:03:34 pm
Add pipes, clamps, etc. to the black parts or something.
Just some minor details which help spice up the mode :P
Title: Re: WIP Shivan Transport Azrael
Post by: FreeSpaceFreak on January 11, 2009, 12:30:19 pm
Yeah. But no Terran-looking stuff plz (e.g. pipes, clamps, etc :P)
Title: Re: WIP Shivan Transport Azrael
Post by: Droid803 on January 11, 2009, 01:06:59 pm
Shivans have pipes *points to SD Ravana*
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on January 11, 2009, 01:18:01 pm
Shivans have pipes *points to SD Ravana*
No. The Azrael is a nice-looking FS1 type model. Let's not **** it up by bringing FS2 crappiness into the picture.

(FS1 purist)
Title: Re: WIP Shivan Transport Azrael
Post by: blowfish on January 11, 2009, 01:37:02 pm
To be fair, if you look at the texture of something like the Nephilim, you can see a bunch of little pipe-like things.
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on January 11, 2009, 02:50:53 pm
Yeah, but let's avoid giant red glowing tubes.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on January 11, 2009, 02:52:40 pm
I had no intention of putting giant glowing red tubes on the Azrael  :p
Title: Re: WIP Shivan Transport Azrael
Post by: Droid803 on January 11, 2009, 03:02:22 pm
yeah don't. But do add details like on the Nephilim's textures.
Title: Re: WIP Shivan Transport Azrael
Post by: Vasudan Admiral on January 11, 2009, 08:41:03 pm
Heh, yeah I never saw the edits. ;)

Ok, the overall impression I'm getting is heading in the right direction, but needs more depth and detail to it - mainly those areas that are just big bland surfaces. For the top of the stern - the textures there don't leave a whole lot of room for interpretation, so I'd just recess and extrude some of the larger panels (the remainder can be done via normal maps), and also bevel the sharp edges to remove the low-poly look. (In fact I'd bevel a fair few more areas with sharp angles for the same reason)

For the underside of the head and neck, I'd go crazy with interesting FS1-esque mechanical greebles inside and around the large flat thing sticking out of the neck. You could turn that into a kind of armour shell rather than the full volume it is now and put piping and stuff inside it:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Concepts/Transport03_1.jpg)

For the big orange blobby section recessed in the back, I think that whole area could benefit from being recessed further and having organic greebles modelled in. Stuff like lumpy pipes, blobby extrusions and stuff.

With the boxes you're heading in the right direction also, though I would suggest deepening the recess of the orangy brown stuff and making it as rounded as possible. Oh and make the gray square extrusion hatch thing on the bottom of each one stand out more - possibly then  recessing that (to make it a rim) and bringing the hatch back out as a cone. Like this:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Concepts/Transport03_2.jpg)

And finally, for that black middle section between the hatches, I'd turn all that gray area into a nice looking (ie, smoothly shaped) metal armour shell over the orange stuff, like crab armour or similar.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on February 16, 2009, 04:52:36 pm
:bump:

Christmas break is quite thoroughly over, and I'm back in classes. I'd do some more on this, but I don't have much time right now.

Ideas for the weird blobby orange/brown stuff in the back are still ... needed. For if and when I get back to doing something with this.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/zeta2ao_render.png)

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/anotherrender2.png)

Shivan royal transport?
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/anotherrender3.png)
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on February 18, 2009, 12:48:38 am
Galemp has taught me (but I doubt I'll remember for very long) how to use Blender to render! (*rhyme!*)

Here is a "higher quality" image.
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/azrael-blenderrender.jpg)

Edit: or two.
(http://www.game-warden.com/masterpokey/azrael-blenderrender2.jpg)
Title: Re: WIP Shivan Transport Azrael
Post by: Vasudan Admiral on February 18, 2009, 12:58:13 am
Looking good - certainly has a lot more depth to it now. :)

That chin hanging thing does still look a bit blocky - could you try turning it into two plates as I suggested? I think that'd fit quite nicely.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on February 18, 2009, 01:07:00 am
Yeah I haven't done anything with it quite yet. That might work, but I'll probably have to give it some more thought either way. Also I notice Blender disregarded all the smoothing info I'm doing in Wings3D. Some of the things that are 'creased' edges in these renders aren't supposed to look quite like that.

I'm also still trying to make sense out of the orange stuff on the back. Maybe some sort of tubes (striated parts) and cylinders/spheres (rest)?
Title: Re: WIP Shivan Transport Azrael
Post by: Galemp on February 18, 2009, 01:26:05 am
I like VA's suggestion for the chin, those pipes would merge well with the ones that are already done.

As far as the back orange stuff, why not leave it as is and just use a gnarled normal map to pick out the depth and texture?
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on February 18, 2009, 02:26:09 pm
Trying to think through some ideas (and bounce them off you guys, but my drawing may not be good enough to convey what I mean)

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/diagram1.png)

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/diagram2.png)

Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 18, 2009, 02:28:31 pm
Still not sure if pipes are Shivan.
Title: Re: WIP Shivan Transport Azrael
Post by: FreeSpaceFreak on February 18, 2009, 03:57:12 pm
Pipes don't have to be straight. As in the Ravana! I really love those, they look as if there's blood flowing through them with the animated glowmaps. That might be nice to add on this one as well (IMHO).
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 18, 2009, 04:04:03 pm
BAH. Just, BAH.


The FS1 Shivans have a unique and intimidating look, while the FS2 Shivans look like giant disgusting bug things that look idiotic. As an FS1 purist I seriously say that pipes like the Ravana's would completely f'ing ruin the model. :doubt:
Title: Re: WIP Shivan Transport Azrael
Post by: Mongoose on February 18, 2009, 04:48:14 pm
And some of us thought that the pipes on the Ravana looked awesome.  Your mileage may vary. :p
Title: Re: WIP Shivan Transport Azrael
Post by: Galemp on February 18, 2009, 05:47:19 pm
Some ships like the Mephisto and Nephilim are quite clearly designed with pipes in mind. I think Aardwolf's and VasudanAdmiral's suggestions are splendid.
Title: Re: WIP Shivan Transport Azrael
Post by: Mobius on February 18, 2009, 06:02:09 pm
BAH. Just, BAH.


The FS1 Shivans have a unique and intimidating look, while the FS2 Shivans look like giant disgusting bug things that look idiotic. As an FS1 purist I seriously say that pipes like the Ravana's would completely f'ing ruin the model. :doubt:

Would you please stop posting this over and over? There are people who consider FS2's Shivan designs concrete and formidable improvements, under all points of view. I.e. it's quite hard for me to prefer the Cain/Lilith instead of the Rakshasa and the Demon instead of the Ravana. FS2's Shivans are more alien and better designed, IMO.

So please don't post stuff like "bug things that look idiotic" and "<insert FS2 Shivan style part> would ruin the model" anymore. People might even feel offended.
Title: Re: WIP Shivan Transport Azrael
Post by: Narvi on February 18, 2009, 11:43:15 pm
The Demon looks like an evil beetle. The bug motifs were always in the game.
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 19, 2009, 06:33:51 am
FS2's Shivans are more alien and better designed, IMO.
FS1's Shivans are more alien and better designed, IMO.

So please don't post stuff like "bug things that look idiotic" and "<insert FS2 Shivan style part> would ruin the model" anymore. People might even feel offended.
I'm entitled to my own opinion just like you are entitled to yours.
Title: Re: WIP Shivan Transport Azrael
Post by: Dilmah G on February 19, 2009, 07:39:15 am
FS2's Shivans are more alien and better designed, IMO.
FS1's Shivans are more alien and better designed, IMO.

So please don't post stuff like "bug things that look idiotic" and "<insert FS2 Shivan style part> would ruin the model" anymore. People might even feel offended.
I'm entitled to my own opinion just like you are entitled to yours.

Well I can't really argue with that, but I'll put my 2 cents in for the hell of it.

FS2's models were just more detailed, like elaborating on FS1, so for that I prefer FS2.
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 19, 2009, 07:41:59 am
Let's get back on topic.
Title: Re: WIP Shivan Transport Azrael
Post by: Bobboau on February 19, 2009, 08:40:18 am
for the FS1 purists, a lot of FS1 shivan ships actually had a lot of tubes on them, only thing is they were a texture detail, as long as tubes are don in a 'behind the armor' fashion it should stay true to the source material.
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 19, 2009, 12:38:23 pm
for the FS1 purists, a lot of FS1 shivan ships actually had a lot of tubes on them, only thing is they were a texture detail, as long as tubes are don in a 'behind the armor' fashion it should stay true to the source material.
I concede then. :nod: :yes:
Title: Re: WIP Shivan Transport Azrael
Post by: Mobius on February 19, 2009, 04:13:25 pm
I'm entitled to my own opinion just like you are entitled to yours.

The basic difference between you and me is simple: unlike you, I don't point out the canon designs I don't like as "idiotic" multiple times in multiple times. That's why you're beginning to bug people.

And let's get back on topic (for real now). :p
Title: Re: WIP Shivan Transport Azrael
Post by: Bobboau on February 19, 2009, 04:15:48 pm
I tend to agree with him though, the FS1 ships seemed a lot more alien, a lot of them were asymetric or had realy odd angles on them.
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on February 19, 2009, 04:17:10 pm
The basic difference between you and me is simple: unlike you, I don't point out the canon designs I don't like as "idiotic" multiple times in multiple times. That's why you're beginning to bug people.

And let's get back on topic (for real now). :p

I don't agree with that comment at all (of course :P), but yes, we really should be getting back on topic now so let's stawp rambling.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on March 20, 2009, 09:10:16 pm
I've taken a stab at the greebles on the back of the Azrael, but it broke my knife.

Anywho, it looked like crap, so I deleted it. The brown color didn't help.
Title: Re: WIP Shivan Transport Azrael
Post by: Commander Zane on March 20, 2009, 11:07:22 pm
You didn't completely delete the model did you?
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on March 21, 2009, 12:04:12 am
No, I didn't delete the model :rolleyes:

Just the version that had the ugly greebles. I've got like 30 earlier versions saved :D
Title: Re: WIP Shivan Transport Azrael
Post by: Commander Zane on March 21, 2009, 12:08:46 am
That's good to hear. :)
Title: Re: WIP Shivan Transport Azrael
Post by: Bobboau on March 21, 2009, 12:25:20 pm
you should post a few versions online just in case your hard drive catches fire.
Title: Re: WIP Shivan Transport Azrael
Post by: Titan on March 21, 2009, 05:42:20 pm
Brands Syndrome  ;7
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on March 21, 2009, 06:18:24 pm
Sounds like a good enough idea.

Here's a zip file containing 5 versions of the model at various stages, A being the first saved and E being the most recent. I also threw in the Guns (turrets) model, and the texture.

Linky (http://www.game-warden.com/masterpokey/AzraelWIPDump.zip)

They're all in .wings format (except the texture, obviously), cuz that was easiest for me, and won't lose anything like smoothing info on reimporting.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on July 11, 2009, 03:22:15 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/ohaiazraelnosey.png)

Not much work since last time. A little on the nose.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on July 16, 2009, 12:02:47 pm
(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/wat.png)

A tiny bit of detail in the front and front-mid sections of the top. And I'm suddenly worried I've forgotten where the top two turrets are exactly, and may have foolishly greebled under them.
Title: Re: WIP Shivan Transport Azrael
Post by: Galemp on July 16, 2009, 01:10:02 pm
I can't say I like the serrated fins much. Straight or slightly curved blades seem more Shivan.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on July 16, 2009, 04:24:38 pm
B-b-b-but... that was one of the first things I did with it! You didn't complain earlier...

As for why I did that, I noticed on the textures there's a zig-zag near the tips of the fins, and I thought I'd run with the idea. Nonetheless, it really isn't as 'serrated' as it may look from some of these angles.

I'll upload some more pictures later.
Title: Re: WIP Shivan Transport Azrael
Post by: Sushi on July 16, 2009, 05:10:54 pm
I can't say I like the serrated fins much. Straight or slightly curved blades seem more Shivan.

Oh yeah? I like the way it looks.  :p
Title: Re: WIP Shivan Transport Azrael
Post by: Snail on July 16, 2009, 05:12:12 pm
I agree with Galump.
Title: Re: WIP Shivan Transport Azrael
Post by: Droid803 on July 16, 2009, 05:25:22 pm
They've been there since the first page though O_o

I like them.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on July 17, 2009, 07:50:45 pm
I was just experimenting with the idea of making a narrow 'trench' along the Azrael's roofline. It's not very deep, and not very wide, and although the textures don't have it, I reckon it isn't too much of a stretch.

(http://i93.photobucket.com/albums/l77/Aardwolf001/HTL%20Azrael/noncanonholeinyourroof.png)
Title: Re: WIP Shivan Transport Azrael
Post by: colecampbell666 on July 18, 2009, 12:01:09 pm
I like the serrated fins. Nice work.
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on July 26, 2010, 11:45:02 am
:bump:

Bumped because I remembered this thread existed, and started looking through it and was like damn that was one sweet-looking WIP.

I'm contemplating resuming work on this one... but even if I don't, some people may have forgotten it exists... I noticed, for example, that it's still red in the mediavps model status thread.
Title: Re: WIP Shivan Transport Azrael
Post by: Commander Zane on July 26, 2010, 12:32:52 pm
I remember it.
Title: Re: WIP Shivan Transport Azrael
Post by: Kolgena on July 26, 2010, 01:11:43 pm
We could always bother Rga Noris to take a crack at it if he wants to. His track record for completing WIPs is pretty amazing. :D
Title: Re: WIP Shivan Transport Azrael
Post by: Mongoose on July 27, 2010, 02:11:15 am
:bump:

Bumped because I remembered this thread existed, and started looking through it and was like damn that was one sweet-looking WIP.

I'm contemplating resuming work on this one... but even if I don't, some people may have forgotten it exists... I noticed, for example, that it's still red in the mediavps model status thread.
That thread hasn't been updated in ages, so yours isn't the only model that hasn't been acknowledged there. :p

And by all means, keep cracking at it. :yes:
Title: Re: WIP Shivan Transport Azrael
Post by: Aardwolf on August 06, 2010, 02:48:50 am
I don't think I'm going to do much more with this. If someone wants to pick this one up where I left off, go ahead...

That said, I definitely think it could use some more modeling work before it gets converted; there's a lot of suggested detail in the textures, for example, which could make some parts of it look better, and the 'chin' probably ought to be redesigned outright... it's just too bland, as it is.

Oh, and the turrets -- they need some love too.

I wouldn't mind getting early access to the WIP/finished POF though, once it gets to the conversion stage.  ;)

Edit: downloady (http://www.mediafire.com/?zdky1dbhswzye2r)
Title: Re: WIP Shivan Transport Azrael
Post by: Bryan See on October 26, 2013, 01:26:50 am
Although I'm busy with the other two ships, namely the Hygeia and the Argo, it's been three years since Aardwolf, the Azrael's original modeller left off and I am taking over to finish what he started. I've added details on the back and the front. Check these attached images out. This is very awesome.

[attachment deleted by ninja]
Title: Re: WIP Shivan Transport Azrael
Post by: majorvader111 on October 26, 2013, 02:18:28 am
Although I'm busy with the other two ships, namely the Hygeia and the Argo, it's been three years since Aardwolf, the Azrael's original modeller left off and I am taking over to finish what he started. I've added details on the back and the front. Check these attached images out. This is very awesome.

Good to see someone finishing the forgotten models.

Cheers
Title: Re: WIP Shivan Transport Azrael
Post by: The Dagger on October 26, 2013, 03:02:34 am
Good to see someone finishing the forgotten models.

Bryan, I'll give you an advice: Finish what you have started. You still haven't prooven to be able to go to the end of the line, and I can tell you that nobody will finish what you've started for you since everyone is working on his own projects and it's a lot of work. Until you have release some models, you will be seen as an enthusiastic modeller but not as a community contributor. I will restrain myself to comment on your models until you focus on one.
Title: Re: WIP Shivan Transport Azrael
Post by: mjn.mixael on October 26, 2013, 07:37:44 am
Yeah.. I've aleady UV mapped Aardwolf's model and have a new base texture applied, I just haven't finished it yet. You are certainly free to continue your work though.. I'm just not going to start the UVs from scratch again.
Title: Re: WIP Shivan Transport Azrael
Post by: Bryan See on October 27, 2013, 12:31:34 am
mjn.mixael, you did the good job working on Aardwolf's model. I can't wait to see it :)

Good to see someone finishing the forgotten models.

Bryan, I'll give you an advice: Finish what you have started. You still haven't prooven to be able to go to the end of the line, and I can tell you that nobody will finish what you've started for you since everyone is working on his own projects and it's a lot of work. Until you have release some models, you will be seen as an enthusiastic modeller but not as a community contributor. I will restrain myself to comment on your models until you focus on one.

Focus on one? What one are you referring to? The Hygeia, Argo or Azrael?

By the way, I'm using a more recent version of my Blender modelling software. I don't know where I can start my Blender to POF conversion from there.
Title: Re: WIP Shivan Transport Azrael
Post by: The Dagger on October 27, 2013, 03:56:08 am
Focus on one? What one are you referring to? The Hygeia, Argo or Azrael?
By the way, I'm using a more recent version of my Blender modelling software. I don't know where I can start my Blender to POF conversion from there.
Pick anyone, it doesn't matter, but stick to it. You can use any version of Blender for modelling and PCS2 for conversion. You can find instructions on the wiki (http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions), though some of the information is outdated (like the collada exporter configuration).
Title: Re: WIP Shivan Transport Azrael
Post by: Bryan See on November 03, 2013, 11:37:07 pm
My previous post has made irrelevant - since my computer froze and hung more than 30 minutes ago, but here's an update: The HTL model for the Azrael is done, with three turrets. I hope Mjn.mixael will take it and UV-wrap my new model, but I'll keep working on, including getting it into the game.

[attachment deleted by ninja]
Title: Re: WIP Shivan Transport Azrael
Post by: mjn.mixael on November 04, 2013, 08:08:34 am
I already told you that I have the previous version unwrapped already. I'm not doing that again just because you spent a little time tweaking the model...
Title: Re: WIP Shivan Transport Azrael
Post by: majorvader111 on November 04, 2013, 07:58:45 pm
Good to see someone finishing the forgotten models.

Bryan, I'll give you an advice: Finish what you have started. You still haven't prooven to be able to go to the end of the line, and I can tell you that nobody will finish what you've started for you since everyone is working on his own projects and it's a lot of work. Until you have release some models, you will be seen as an enthusiastic modeller but not as a community contributor. I will restrain myself to comment on your models until you focus on one.

i agree take your time and finish the models your have started first before starting other models
Title: Re: WIP Shivan Transport Azrael
Post by: Bryan See on November 05, 2013, 12:42:32 am
I already told you that I have the previous version unwrapped already. I'm not doing that again just because you spent a little time tweaking the model...

mjn.mixael, provide me the UV-wrapped model, and I'll try to convert it to POF...
Title: Re: WIP Shivan Transport Azrael
Post by: Aesaar on November 05, 2013, 06:03:00 am
I already told you that I have the previous version unwrapped already. I'm not doing that again just because you spent a little time tweaking the model...
No one asked you to.
Title: Re: WIP Shivan Transport Azrael
Post by: mjn.mixael on November 05, 2013, 07:10:19 am
My previous post has made irrelevant - since my computer froze and hung more than 30 minutes ago, but here's an update: The HTL model for the Azrael is done, with three turrets. I hope Mjn.mixael will take it and UV-wrap my new model, but I'll keep working on, including getting it into the game.
@aesaar

I already told you that I have the previous version unwrapped already. I'm not doing that again just because you spent a little time tweaking the model...

mjn.mixael, provide me the UV-wrapped model, and I'll try to convert it to POF...
Why? It needs to be textured and LODed with debris first.
Title: Re: WIP Shivan Transport Azrael
Post by: Aesaar on November 05, 2013, 07:35:47 pm
My previous post has made irrelevant - since my computer froze and hung more than 30 minutes ago, but here's an update: The HTL model for the Azrael is done, with three turrets. I hope Mjn.mixael will take it and UV-wrap my new model, but I'll keep working on, including getting it into the game.
@aesaar

I herpderped.  Apologies.