Hard Light Productions Forums
Archived Boards => The Apocalypse Project => The Archive => Archived The Apocalypse Project Threads => Topic started by: Thorn on March 16, 2002, 03:40:26 pm
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I thought I should post something, just so you know that we are getting something done....
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen00.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen01.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen02.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen03.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen04.jpg)
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more...
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen05.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen06.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen07.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen08.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen09.jpg)
(http://www.3dap.com/hlp/hosted/tap/screens/new/screen10.jpg)
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Let me be the first to say:
WTFS you put a SIEGE CANNON on a FIGHTER!?
Second, nice explosions! I certainly love how the Cruiser is so huge, even at four klicks away. Third, is it just me or is that Ion Cannon Focusing Pannel thingy about to hit your ship?
Anyways, I love what you've been doing with your mod. Keep up the good work!
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That array missed my ship by inches, and it scared the **** out of me, it was just so sudden...
And about the siege cannon..
How do you think I killed that cruiser?
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Array: rofl
Setting it's health to 1 and then hitting it with a mass-driver always seems to work. Hitting it with a Siege Cannon seems to work, too. Funner that way, too.
I told you this via MSN, but I'll post it here, too:
Release a demo map of a bunch of capital ships with no fighter escorts or anything and have your fighter equipped with one or two Siege Cannons just so people can oogle the awesomeness of a Siege Cannon-equipped fighter.
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:eek2: [darth vadar voice]impresive, most impresive [/darth vadar voice]
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Very pretty. Curious, why aren't ya using the new TAP shockwave? :)
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Cause I dont have it.. USS Alexander isnt finished with it...
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Ah, okay. :)
Have you had any luck with the infection beam? :)
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lol like i said on our boards....
Thorn and teh TAP horde are freaking gods of FS+HW modding
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Heheh, good thing we hosted them, then. :D
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Looking good, but Thorn you have to be updated, cause you got old stuff there, like exposions enz, if you want i'l send you the stuff.
Oh and that Shockwave effect wil be improved hella much, gonna make a totaly new one, so if any ne want the old one......oh and that old hud you see you can hav it also if you want, just sa the magic word:)
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Originally posted by Setekh
Ah, okay. :)
Have you had any luck with the infection beam? :)
Whe already have one, gonna post a screenie soon, but i think i gonna make a new one.
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*trembles*
gods....:eek2:
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Dont let Thunder hear that :D
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(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen01.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen02.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen03.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen04.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen05.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen06.jpg)
(http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/screen07.jpg)
Those explosions are the modified ones, but not the newest.
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*gasp*
*faint*
<---can't wait
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aint the HC bigger ? :)
anyhow dont you know there is a death sentance for mounting Seige cannon's on Fighters ?
(http://216.40.201.240/s/otn/realhappy/jump.gif)
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And how many times already have you redone the HUD???
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Originally posted by Stunaep
And how many times already have you redone the HUD???
once:D and the one you see at pera's screenie's is the final.
I got the explosion done now so on to the next one, i'l post a feww screenie's of the final soon. but in the meantime it wil gonna be something like this only updated http://dynamic.gamespy.com/~freespace/hosted/tap/pictures/Explosion2.jpg
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You guys made the news. :D
www.3dap.com/hlp
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Siege Cannons just so people can oogle the awesomeness of a Siege Cannon-equipped fighter. [/B][/quote]
Yeah you guys just wait until i finish the big boom coming when it hits something:p
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Originally posted by ARC_Shrike
aint the HC bigger ? :)
anyhow dont you know there is a death sentance for mounting Seige cannon's on Fighters ?
(http://216.40.201.240/s/otn/realhappy/jump.gif)
Its going to have to be smaller, its got some nasty collision detection problems..
And how do you think I killed that monster?
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its like "only" Santana's big right ?
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eh? wanna explain what you just said?
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Originally posted by ARC_Shrike
its like "only" Santana's big right ?
If I understood correctly what you said, then no. Sathanas is almost 6 clicks, the tai heavy cruiser will probably be somewhere between 2-3 clicks. You see if we make them too big, the collision problems pop in, and even if a 4 click cruiser might look good from a long way off, the textures are quite ****ty from short range.
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yeah i think that's what he was getting at......lol....shrike has this problem of typing too fast and not proofreading :wink:
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Originally posted by ARC_Shrike
Santana
I just noticed the spelling...
Oye Como Va!
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yeh. Styffy.. im attempting to push these posts in between a quite busy work shedule.. so i dont double back to fix spelling errors and such.
oh well.. i had hoped for something along the lines of 5 klicks but i see your point pera (literally from the screenys) one could always make the fighters scaled down to get the right porpotions but hey i dont really matter... as long as its one kickass capship =]
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lol...jeeze even I in my current extremely busy schedual of sitting on my ass can correct spelling....:p
if you scalled the fighters down wouldn't that screw up the way you perceived every other ship in the game?
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Originally posted by StyffyDawgIX
lol...jeeze even I in my current extremely busy schedual of sitting on my ass can correct spelling....:p
if you scalled the fighters down wouldn't that screw up the way you perceived every other ship in the game?
Well, scaling down fighters wouldn't excactly make the capships look any bigger, at least when compared to your own fighter. It's really hard to explain, but let's just say that when flying a 1 meter long fighter, capships don't feel huge, but you feel tiny :)
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ah...
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styff you got about 10 years more experince with english and you use it other places than the keyboard. and of course... ive been busy setting up NT/Novell/UNIX servers lately in addition to the other stuff with normal hardware/software failfinding/changeing
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Originally posted by Pera
Well, scaling down fighters wouldn't excactly make the capships look any bigger, at least when compared to your own fighter. It's really hard to explain, but let's just say that when flying a 1 meter long fighter, capships don't feel huge, but you feel tiny :)
I think, but aren't sure, that is has to do with the detail involved.
--All this stuff is pretty much explained by the bottom paragraph--
When you compare an 18-wheeler with a pickup truck, they have the same amount of detail. If you compare the same 18-wheeler to a cardboard box, they have the same amount of detail but there's more overall detail.
For example, if you have a side of a box 5 feet by 5 feet, then we'll assume that means there are 25 units of detail.
Now, if you have a building's wall that's 10 ft by 30 ft, that's 300 units of detail. So, if you shrink the box, you're decreasing the box size but you still have the same 300 units of detail for the wall and the same 25 units of detail for the box; the area it's spread out over is greater.
--Just a little bit down--
In Freespace, if you have a flat surface from a capital ship and the textures are 256x256, that's 65536 units of detail (assuming the units are 1- UOD per pixel). However, the size of it may be 200 square feet.
Now, take a fighter. It has the same 65536 units of detail, but it's spread across 5 square feet. the density of detail is greater, hence, the capital ship doesn't really look bigger, and would look fine if you scaled it down to fighter size.
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styff you got about 10 years more experince with english and you use it other places than the keyboard. and of course... ive been busy setting up NT/Novell/UNIX servers lately in addition to the other stuff with normal hardware/software failfinding/changeing
lol what does setting up network servers have to do with your typo problem? lol:jaw:
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what scale system are you guys using, out of curiosity....
why not use the original scale of HW in the FS2 mod?
:doubt: :confused:
excellent screenshots, btw!
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Originally posted by [DP]Ghent96
what scale system are you guys using, out of curiosity....
why not use the original scale of HW in the FS2 mod?
:doubt: :confused:
excellent screenshots, btw!
Because then the fighters will be half the size of a frigate, the mothership will be 25 kilometers :rolleyes: etc. etc...
HW scale is for homeworld, FS2 scale works for freespace, here's a quickly made reference scale we're using(are we?) in making ships:
Fighters/bombers = 20-40 meters
Corvetter = 40-60 meters
Frigates = 500-700 meters
Destroyers = 1000-1500 meters
Carriers = 1500-2000 meters
Heavy Cruisers = 2000+ meters
Now everyone yells, "WTF! those are too damn small". Let me tell you, HW models have many strange details that none of the original FS2 ship had, such as the fly-through fighterbay in taiidan carrier. When we convert ships, it seems that just about every single one of these thing causes nice bugs, such as stretching and disappearing textures, missing faces, object clipping and so on. And the larger the ships, the worse the problems usually get.
And remember, if we calculate by game distances, HW ships ARE very small, the Mothership for example is just a bit over one kilometer!
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Originally posted by Thorn
I just noticed the spelling...
Oye Como Va!
Hah! I know that song! :D
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HW's Scale - Very Close To Exact Numbers (Note - Using Mothership as being 22 Kilometers, due to the Scaffold, in the manual, being 21 kilometers and the Mothership being slightly larger than the Scaffold):
Mothership: 22 Kilometers (7014.9 Units)
Heavy Cruiser: 4,032 Meters (1285.89 Units)
Destroyer: 3,173 Meters (1011.74 Units)
Frigate: 1,429 Meters (455.811 Units)
Corvette: 321 Meters (102.553 Units)
Fighter: 222 Meters (71.0611 Units)
Going by the numbers in Homeworld, a fighter is over 200 meters long. That isn't good. Now, if we were saying that a Mothership is 1 kilometer long, then a fighter would be 10 meters long. That is also wrong. I think you should just say they have the scale slightly wrong in Homeworld, and go with what TAP is doing now.
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Yeah, the Ulysses fighter in FS is 17 meters long, thats how big I made the Acolyte...
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Originally posted by Langy
Going by the numbers in Homeworld, a fighter is over 200 meters long. That isn't good.
You don't say...
The Acolyte is actually the size of a Fenris? Damn!
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And that fast? Yeesh, pretty much anything in the GTVA's arsenal would not be able to defeat a single, solitary Acolyte.
Guess it's a good thing the Shivans don't know about Acolytes :eek: