Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on January 08, 2009, 01:42:22 pm

Title: problem with the Tennyson
Post by: starbug on January 08, 2009, 01:42:22 pm
i have downloaded this wonderfull ship and put ingame but i have a wee problem the barrelled turrets 1 to 5 in the tbl, don't fire or rotate to face a target, the TBL info matches the turrets in the POF.  Is there something i have to do to get them to work?
Title: Re: problem with the Tennyson
Post by: 0rph3u5 on January 08, 2009, 05:08:12 pm
I think I spotted the problem:
if you open the subojects which belong to the turrets in PCS2 you can see that no rotation axis is definited for the turret base.... I think it ought to Z-Axis but I'm not sure...

I can make a version which should work by tomorrow evening...
Title: Re: problem with the Tennyson
Post by: starbug on January 08, 2009, 05:32:27 pm
cheers Orph3u5, that would be great, cheers bud  :)
Title: Re: problem with the Tennyson
Post by: Droid803 on January 08, 2009, 05:57:36 pm
Actually, the problem is because I left the turret data when I copied over the turrets for LOD1.
That's my bad sorry. Just go into PCS2, open LOD1 (not LOD0), and delete the '$name = gunturret, $fov=180' stuff, Purge BSP Cache and save.

Then it will work (guaranteed, I've fixed it on my version, but I forgot to reupload the FSMods).
Title: Re: problem with the Tennyson
Post by: 0rph3u5 on January 09, 2009, 03:45:54 pm
here is the fixed Tennyson....
I used my solution and did what Droid said as well

[attachment stolen by Slimey Goober]
Title: Re: problem with the Tennyson
Post by: starbug on January 09, 2009, 05:16:15 pm
Cheers guys, thats done the trick.  Thank you  :)
Title: Re: problem with the Tennyson
Post by: Droid803 on January 09, 2009, 05:35:27 pm
If its fixed, then someone should upload it to FSMods and replace the bugged one I uploaded up there (before I tested at all  :nervous:).