Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on January 08, 2009, 01:42:22 pm
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i have downloaded this wonderfull ship and put ingame but i have a wee problem the barrelled turrets 1 to 5 in the tbl, don't fire or rotate to face a target, the TBL info matches the turrets in the POF. Is there something i have to do to get them to work?
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I think I spotted the problem:
if you open the subojects which belong to the turrets in PCS2 you can see that no rotation axis is definited for the turret base.... I think it ought to Z-Axis but I'm not sure...
I can make a version which should work by tomorrow evening...
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cheers Orph3u5, that would be great, cheers bud :)
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Actually, the problem is because I left the turret data when I copied over the turrets for LOD1.
That's my bad sorry. Just go into PCS2, open LOD1 (not LOD0), and delete the '$name = gunturret, $fov=180' stuff, Purge BSP Cache and save.
Then it will work (guaranteed, I've fixed it on my version, but I forgot to reupload the FSMods).
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here is the fixed Tennyson....
I used my solution and did what Droid said as well
[attachment stolen by Slimey Goober]
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Cheers guys, thats done the trick. Thank you :)
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If its fixed, then someone should upload it to FSMods and replace the bugged one I uploaded up there (before I tested at all :nervous:).