Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Reprobator on January 08, 2009, 03:02:59 pm
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Hi all ,
I am actually mapping a custom ship, and this ship have some white part in his paint scheme, but this white part get a lot of aliasing on it include normal mapping on this part of the texture, i ve saw that white color seem to be an aliasing trap,
so i ask to texturing veteran,
what do you usually do to minimize aliasing with white texture?
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Me, I take a 1-2px white paintbrush in GIMP/Photoshop and just draw over the edge.
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Thanks for replying ,
so i should not outline edge in black on a white panel right?
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It depends on the effect you're going for. A black outline would probably register to me as a groove.
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Instead of using white in your normals, use a light gray color if it's giving you trouble. It just may work for your application. Good luck! :yes:
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RGB (128,128,128) is always a good "default" normal height.
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hi,
i don't use white in my normal, i use grey as you said, i was meaning i was using white color in my diffuse map (not all the diffuse ;p ) i ve made some black outline on the white panel on the diffuse and on the normal (just oultine as the panel and the main hull was on the same elevation only the surrounding of the pannell were a bit lower)
Maybe i should not outline both on the diffuse and the normal?
aah and just wanna say a big thank you scooby for your tutorial , it helped me a lot!!