Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: carbine7 on January 08, 2009, 07:44:42 pm

Title: New ships and FRED2_Open... feeling like an idiot
Post by: carbine7 on January 08, 2009, 07:44:42 pm
Yes, I'm feeling like an idiot right now because even though I can do a lot of stuff in FRED pretty easily, I don't know how to put new ships[i.e. ones not included in the standard VPs, ex. GTD Raynor] into FRED so I can use them in missions[for my personal enjoyment only]. I have searched for quite a while for an answer, and would like to stop. Help is greatly appreciated. ;7
Title: Re: New ships and FRED2_Open... feeling like an idiot
Post by: FUBAR-BDHR on January 08, 2009, 07:46:53 pm
Well the should be in a mod folder.  If they are all you need to do is create a shortcut and add -mod <foldername> to the FRED command line. 
Title: Re: New ships and FRED2_Open... feeling like an idiot
Post by: carbine7 on January 08, 2009, 07:56:57 pm
Thank you my friend, you are a FRED hero, hehe. Someone should put that bit of info where someone can find it, for future reference.
Title: Re: New ships and FRED2_Open... feeling like an idiot
Post by: Angelus on January 08, 2009, 07:57:14 pm
Create a folder in your FS2 directory, name it MYMOD, inside that create a folder named data, inside that  folders named models, maps.

Place the pof file (s) in models, the textures in maps ( should the models have table files, create a folder named tables and place 'em there, but make sure they have the .tbm file ending.

Then rightclick on the FRED short cut on your desktop ( assuming you have one on your desktop ),
click properties then add this - Mod MYMOD, apply and voila.


Play around with FRED and to play the newly created mission with new ships:

Fire up the launcher, go to the mod tab and click select mod, select MYMOD, click apply and have fun!




EDIT: FUBAR was faster.  :p