Hard Light Productions Forums
Modding, Mission Design, and Coding => The Scripting Workshop => Topic started by: Mobius on January 11, 2009, 03:39:04 am
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What the title says...is it possible to boost the ship/weapon limit in Scripting-compatible builds? Is it possible to turn the boost into a standard for all Scripting-compatible builds?
IMO it'd be very nice. Mods using INF builds(like TBP and Inferno) would also benefit from the usage of Scripts.
What about it? :)
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Don't see any reason why not. Scripting doesn't get toggled on or off, or in any way really, by the inferno build toggles.
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Forgive my ignorance, but are Scripting-compatible builds supposed to work in multiplayer? The boost breaks multi so it may not be a good choice, unless there are alternate versions of each build(INF and conventional).
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Inferno builds don't work in multiplayer, IIRC.
Scripting builds should work in multiplayer but the table(s) should also be checked by FS2OpenPXO to make sure that people aren't trying to cheat.
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Yeah, INF builds don't like multi at all.
So...is creating an INF build capable of supporting Scripts difficult to do? ;)
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Nope, someone just has to build an Inferno build with a codebase that has the scripting functions. If you downloaded SVN today and built it with the Inferno defines, it would work fine (assuming that Inferno builds are still, in general, functional).
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In case anyone runs across this, Karajorma has released a few recent INF-enabled builds, based on his branch, synced with the latest trunk, and which work in multiplayer. Check Recent Builds.