Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on January 12, 2009, 09:29:50 pm
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Do logos get shine/normal mapping applied to them? Also is there any way to have it so that they would acquire the normal map of the texture underneath them? Sorta like when a logo goes over a panel line, so it doesn't look like a badly placed on decal sticker? :lol:
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Are you talking about nameplates and glowmaps as seen here:? http://img136.imageshack.us/my.php?image=hermesod9.jpg
If so then yes it can be done in recent 3.6.10 builds. Don't know anything about the normal maps though.
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Well for shine I would think something like "logo" and "logo-shine"
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I think he means Squadron Logos.
They don't have any of the effects of the underlying texture because they're not applied to the underlying texture--they're mapped onto a single polygon that's floating just above the surface of the hull. It's impossible to project the logo onto the normal-mapped base texture like you're asking without some sort of decal code, and that's been broken for a long time. Sorry.