Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: mikhael on March 17, 2002, 12:42:43 am

Title: Ships from a friend (big pic)
Post by: mikhael on March 17, 2002, 12:42:43 am
A friend of mine does some ship design in Raydream, but doesn't think he's very good, so I'd like to get some backup from you guys. :D

(http://www.darkfoot.net/unsorted/havoc_view.jpg)
Title: Ships from a friend (big pic)
Post by: Setekh on March 17, 2002, 12:57:22 am
:eek:

..

:eek::yes:

Tell him he did a decent job on Darkfoot Productions as well... ;)
Title: Ships from a friend (big pic)
Post by: Kamikaze on March 17, 2002, 02:40:31 am
NIce ship :yes:
Darkfoot has some cool ships as well...
That reminds me that I need to start modeling soon :sigh:
Title: Ships from a friend (big pic)
Post by: Nico on March 17, 2002, 05:28:26 am
Nice, I like the tunnels and the walk(ing? rah, I need to check my grammar again :p) "barrel", nice touch :)
Title: Ships from a friend (big pic)
Post by: an0n on March 17, 2002, 05:30:45 am
I miss my RayDream :(.
Title: Ships from a friend (big pic)
Post by: Ryx on March 17, 2002, 05:32:53 am
I like it! :nod:

simple, yet elegant. *ok maybe not simple, but definitely(sp?) elegant.*
Title: Ships from a friend (big pic)
Post by: Crazy_Ivan80 on March 17, 2002, 05:37:18 am
Makes me think of the old Wing Commander design Doctrine.

love it
Title: Ships from a friend (big pic)
Post by: an0n on March 17, 2002, 05:38:14 am
I always liked the perspective view with the 3 grids. Very innovative. It saves on view redraws but still allows you to align stuff perfectly.
Title: Ships from a friend (big pic)
Post by: Setekh on March 17, 2002, 05:41:20 am
Quote
Originally posted by an0n
I miss my RayDream :(.


You used to do RD? What happened?
Title: Ships from a friend (big pic)
Post by: an0n on March 17, 2002, 05:47:56 am
Quote
Originally posted by Setekh


You used to do RD? What happened?


It was sold to pay for a TNT2 (Yes I did actually BUY a completely, 100% legal, boxed program ( :jaw: )). And at the time, I didn't have a writable CD drive. I suppose I could try and 'appropriate' another copy from somewhere.
Title: Ships from a friend (big pic)
Post by: Setekh on March 17, 2002, 05:48:57 am
Quote
Originally posted by an0n
It was sold to pay for a TNT2 (Yes I did actually BUY a completely, 100% legal, boxed program ( :jaw: )).


:jaw:

...

:jaw:
Title: Ships from a friend (big pic)
Post by: Galemp on March 17, 2002, 11:57:20 am
Mmm, greeeeeeen.
Title: Ships from a friend (big pic)
Post by: Stryke 9 on March 17, 2002, 04:26:27 pm
Well, what did I always tell you about Ray Dream? Modeler's 3DS MAX on steriods.:D
Title: Ships from a friend (big pic)
Post by: mikhael on March 17, 2002, 04:50:44 pm
Quote
Originally posted by Stryke 9
Well, what did I always tell you about Ray Dream? Modeler's 3DS MAX on steriods.:D


I suppose that's why its gone now.

Seriously, as far as I can tell, Raydream Studio (in Darkfoot's case) has some heinous drawbacks, among them is the stunning ability to convert any normal model into a 200mb DXF (seemingly the only widely useful format it understands). He and I cannot seem to share models unless we both use Raydream or neither of us does. Oh, and that view system drives me absolutely batty.

Everyone: thanks. I'll let him know your kind words. I'm trying to get him to spend more time on the modelling. He's got the skills, but he's letting it languish. Hopefully some positive feedback from someone other than me will help. :D
Title: Ships from a friend (big pic)
Post by: aldo_14 on March 18, 2002, 04:40:39 am
Very nice :) .  Not 100% sure on those side guns, though.:yes:
Title: Ships from a friend (big pic)
Post by: Styxx on March 18, 2002, 07:14:27 am
Cool model, really reminds me of Wing Commander 2. :yes:
Title: Ships from a friend (big pic)
Post by: Stryke 9 on March 18, 2002, 03:27:56 pm
Mik: Gone how? The company tanked explosively, it's a years-old program (ancient by any standards nowadays), but it's still getting sold quite a bit, and still has an enormous following. It even has a (crappy) new version in Carrara. If that counts as gone, I'm missing something.;)

Also: You don't export into DXFs. DXFs are the ultimate in last resorts- **** to the core in any prog. You either use its relatively good export options, or you get Carrara for almost nothing and gain the ability to export it into practically anything- most importantly, 3DS MAX files, which are universal and generally have fair import/exporters. The prog's for ****e if you don't learn how to use it, of course. Same with anything, down to your car keys and the wheel.
Title: Ships from a friend (big pic)
Post by: Ulundel on March 18, 2002, 04:55:38 pm
Sweet, but not for Freespace. It's just not the freespace style ship. But aye, I like it!!! :nod:
Title: Ships from a friend (big pic)
Post by: mikhael on March 18, 2002, 08:39:53 pm
Quote
Originally posted by Stryke 9
Mik: Gone how? The company tanked explosively, it's a years-old program (ancient by any standards nowadays), but it's still getting sold quite a bit, and still has an enormous following. It even has a (crappy) new version in Carrara. If that counts as gone, I'm missing something.;)

Also: You don't export into DXFs. DXFs are the ultimate in last resorts- **** to the core in any prog. You either use its relatively good export options, or you get Carrara for almost nothing and gain the ability to export it into practically anything- most importantly, 3DS MAX files, which are universal and generally have fair import/exporters. The prog's for ****e if you don't learn how to use it, of course. Same with anything, down to your car keys and the wheel.


Actually that last is the problem Stryke: my friend knows how to use it, and we can't get a reasonable export period. He's switching to 3dsMax because Raydream just isn't cutting it any more. He hates 3dsMax like I do, but its either that, Truespace or Lightwave. If you think this community has some negative opinions of Truespace, you should hear Alec. He curses in ways that would make my old-school Navy master chief blush.

As for it being dead and gone, it is, except in Cararra, which few, if any, take seriously.
Title: Ships from a friend (big pic)
Post by: Styxx on March 19, 2002, 06:44:54 am
Quote
Originally posted by mikhael
He hates 3dsMax like I do...



Just... why? :confused:
Title: Ships from a friend (big pic)
Post by: Darkage on March 19, 2002, 08:18:03 am
All i can say is :jaw: :eek:
Title: Ships from a friend (big pic)
Post by: an0n on March 19, 2002, 01:29:29 pm
Quote
He hates 3dsMax like I do


*reaches under seat and pulls out emergency shot-gun*

Quick! Open the air-vents!

*big shiny, black, strangely sexual, aliens emerge from the air conditioning system and charge for mikhael*
Title: Ships from a friend (big pic)
Post by: aldo_14 on March 19, 2002, 02:02:09 pm
Quote
Originally posted by an0n

big shiny, black, strangely sexual, aliens  


:wtf:
Title: Ships from a friend (big pic)
Post by: an0n on March 19, 2002, 02:07:05 pm
All the movie critics and analysts seem to think that the Alien aliens were supposed to be strangely sexual in that they all appeared to be feminine and had a huge phallus shaped mouth thingy with which to bludgeon people to death with........ah, that brings back a lot of memories ;7.
Title: Ships from a friend (big pic)
Post by: Nico on March 19, 2002, 02:08:27 pm
the Alien? feminine?
I wouldn't date your female friends :p
Title: Ships from a friend (big pic)
Post by: an0n on March 19, 2002, 02:10:47 pm
Quote
Originally posted by venom2506
the Alien? feminine?
I wouldn't date your female friends :p


Neither would I. Do one wrong thing and your mucussed to the wall with an embryo ripping through your rib-cage before you can say 'Flame-Thrower'.
Title: Ships from a friend (big pic)
Post by: mikhael on March 19, 2002, 08:53:54 pm
Quote
Originally posted by Styxx



Just... why? :confused:


Let's see...


And of course, all that was based on which ever version of 3dsMax I was working with at the time. As that was five years ago, I'm sure things have improved. Unfortunately, Lightwave has also improved plenty in the same time, and I vastly prefer it. On of these days, I'll sit down and learn 3dsMax properly, since I have the original disks and a dongle sitting in my desk at work. I think, however, I'll stick with Lightwave for all my own work.
Title: Ships from a friend (big pic)
Post by: mikhael on March 19, 2002, 08:56:05 pm
Quote
Originally posted by an0n
All the movie critics and analysts seem to think that the Alien aliens were supposed to be strangely sexual in that they all appeared to be feminine and had a huge phallus shaped mouth thingy with which to bludgeon people to death with........ah, that brings back a lot of memories ;7.


That might have something to do with the fact that Geiger tended to do work that involved walls of flesh with erect phalluses inserted into glistening vulva, or odd machine/woman melds that almost always involved some mechanical part of the machine woman thing penetrating some other part of the machine woman thing. Geiger's work is truly f00ked.
Title: Ships from a friend (big pic)
Post by: Galemp on March 19, 2002, 09:14:05 pm
:drevil: I love Geiger... hehehe
Title: Ships from a friend (big pic)
Post by: Anaz on March 19, 2002, 09:20:21 pm
back on topic, that ship looks like it was pulled bodily out of babylon 5, looks almost like a hyperion 2 w/ mega forward firepower.
Title: Ships from a friend (big pic)
Post by: IceFire on March 19, 2002, 09:50:52 pm
Plus B5 standardized metalic hull plating :)
Title: Ships from a friend (big pic)
Post by: Styxx on March 20, 2002, 06:47:17 am
Quote
Originally posted by mikhael
Let's see...
  • I don't like the interface
  • I don't like the scripting system
  • I don't like the kinematics engine
  • I don't like the lighting setup
  • I don't like the mesh editting tools


And of course, all that was based on which ever version of 3dsMax I was working with at the time. As that was five years ago, I'm sure things have improved. Unfortunately, Lightwave has also improved plenty in the same time, and I vastly prefer it. On of these days, I'll sit down and learn 3dsMax properly, since I have the original disks and a dongle sitting in my desk at work. I think, however, I'll stick with Lightwave for all my own work. [/B]



Oh, well... no point arguing taste right? :)
Title: Ships from a friend (big pic)
Post by: Nico on March 20, 2002, 07:25:40 am
as you say :p
Title: Ships from a friend (big pic)
Post by: aldo_14 on March 20, 2002, 07:38:42 am
Quote
Originally posted by mikhael


Let's see...
  • I don't like the interface
  • I don't like the scripting system
  • I don't....
[/B]


Justb a few niggles, then?

I love Max... it only took me 5 days to learn it and make a few neat models :)
Title: Ships from a friend (big pic)
Post by: mikhael on March 20, 2002, 08:33:48 am
Quote
Originally posted by Styxx
Oh, well... no point arguing taste right? :)


Indeed. If it helps, no one makes a 3d modeller that doesn't suck, in my opinion. To do so would require taking some good bits from Truespace, LW, 3dsMax, Raydream, Amapi, Bryce, and a few others.
Title: Ships from a friend (big pic)
Post by: Nico on March 20, 2002, 11:18:51 am
some good bits from truespace? her... it's less expensive than the others maybe? otherwise I can't see :p

edit: anyway, saying that LW or Max suck is getting a bit far no? They don't suck, they're GREAT. yes, I mean it. They have flaws, of course, but, her... there's nothing on earth that doesn't have flaws :p
Title: Ships from a friend (big pic)
Post by: Bobboau on March 20, 2002, 11:21:47 am
I don't like it, and I don't like 3Ds ether,
Title: Ships from a friend (big pic)
Post by: mikhael on March 20, 2002, 11:41:02 am
Quote
Originally posted by venom2506
some good bits from truespace? her... it's less expensive than the others maybe? otherwise I can't see :p

edit: anyway, saying that LW or Max suck is getting a bit far no? They don't suck, they're GREAT. yes, I mean it. They have flaws, of course, but, her... there's nothing on earth that doesn't have flaws :p


Yes, Venom, they suck because--and this is a personal opinion--they don't work in exactly the way I want them to. Yeah, that's just me. TS had a great interface, but no power under the hood. Its view system is the best of any 3d modeller I've ever worked with, and it has the best scripting system sitting behind it, Python. On the other hand, its renderer, material system, point editting tools and deformation tools or wretched. Animation in TS is, in every way, broken beyond repair.

LW and 3dsMax both have excellent renderers and have highly programmable interfaces. Both of them have utterly abhorrent view systems, though. The interface in general on each is less than intuitive, and (in the case of LW) at times actively hostile. 3ds makes no seperationg between scenes and objects so far as I can tell, and this is, IMO a bad thing. Kinematics in 3ds are messed up, but are excellent in LW.

You're absolutely right that everything in the world has flaws, but some of the flaws are worse than the others. From where I sit, right now, Lightwave has the fewest, once you're used to its stupid interface crap. That may not be your taste or experience.
Title: Ships from a friend (big pic)
Post by: Nico on March 20, 2002, 11:46:53 am
Well, that's all about tastes indeed, coz if there's something I can't bear, it's TS UI. the way you handle those viewports is just so unintuitive, it's crap. I love Max UI, and really, for now, I haven't found much i don't like in max, excepted the fact it doesn't support much formats, which is really a pain sometimes
Title: Ships from a friend (big pic)
Post by: Bobboau on March 20, 2002, 12:40:19 pm
well I like the one big veiwport that maximizes visability, in max half you're screen is taken up with all sorts of stuf you probly don't need to have takeing up you're valuable screen space and then what little space you have left is cut into four parts (although you can change this), in truespace all options take up an 8 pixel tall strip alon the botom, if you need something, like animation controles or render options or object properties, you can get to it with two clicks, in 3Ds you have to sift throught seventeen likely locations for what you want, then you can't realy edit and veiw changes at the same time (that isn't exaclty what I mean but I can't think of a better way of putting it).  anything I don't know in truespace I can figure out in about five minutes, I have been tinkering with 3Ds for six months and I still get cramps for the full eight minutes it takes to get started. now there are some major limitations in truespace, like it has absolutly no particle systems, and half of it's newer features are only half working (like the plastiform, and nurbs, and meatballs), and it is quite unstable (this program has performed an illigal operation becase you havn't saved in the last four hours), but on the bright side it only takes thirty seconds to get it running again
Title: Ships from a friend (big pic)
Post by: Nico on March 20, 2002, 01:03:11 pm
all those critics about Max could be true, excepted that they're not :p
you can switch to expert mod, then you have only the viewports ( w/o anything else), and you can always access ALL the tools with a right click in the viewport ( you can even set this up, so it works only if you right click on a particular object or anywhere in the viewport, etc). So much for that flaw :p
and criticizing the viewport layout is ridiculous, you can set them like you want ( a big one on its own, a big tall one on a side and three smaller ones on the other, etc etc).The UI in max is 100% customisable, and if you don't like something, you can just change it.
At least, I criticize TS coz i've tried it a lot. Obviously you didn't for max.
bah, I'm not a Discreet saleman, i don't care if you like it or not after all.
Title: Ships from a friend (big pic)
Post by: Stryke 9 on March 20, 2002, 08:30:56 pm
Quote
Originally posted by mikhael


Actually that last is the problem Stryke: my friend knows how to use it, and we can't get a reasonable export period. He's switching to 3dsMax because Raydream just isn't cutting it any more. He hates 3dsMax like I do, but its either that, Truespace or Lightwave. If you think this community has some negative opinions of Truespace, you should hear Alec. He curses in ways that would make my old-school Navy master chief blush.

As for it being dead and gone, it is, except in Cararra, which few, if any, take seriously.


Actually, once you've got the basics down, 3DS MAX is the shortest jump from RDS humanly possible- the setup is even closer than Cararra's, just in different places and with all the annoying viewscreens you can't seen to zoom in. The export prob is understandable, but it does do fair exports of the models themselves, though I don't think Ray Dream preserves the texes like Cararra does...

Nobody takes Cararra seriously? Perhaps you should. With it, you've essentially got Lightwave's 2-program setup (Modeler and, er, LightWave), and it combines properties that no other program has- I put it on par with LightWave for the special effects, actually- Lightwave has its unbeatable volumetrics and hypervoxels, but Cararra has a decent particle generator; detailed volumetric fogs, etc.; terrain generator; lens flares that in my opinion are worth the price of the system alone;  and a simply godly natural-effects terrain generator. If you don't take it seriously, you haven't seen what it can do.:D
Title: Ships from a friend (big pic)
Post by: Styxx on March 21, 2002, 07:35:33 am
Ah, MAX's expert mode. Feel da powaaah!! :D