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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: hooby3dfx on January 18, 2009, 12:37:35 pm

Title: Installing the Port
Post by: hooby3dfx on January 18, 2009, 12:37:35 pm
Hi, I'm wondering if a full retail install of FS2 is required for FSport.
At first I thought it was a total conversion like Red Line or Babylon using FSopen, but then I tried to run it and got some errors because it required FS2 resources (web cursor error).
Before just buying FS2 on GOG I thought I'd be clever and try to use the files from the FS2 demo, and this got me into the game main menu but when I try to choose the campaign (to pick FreeSpace 1) I get this error:
Code: [Select]
Error: Could not load in 2_Campaign-m!
File: WINDOW.cpp
Line: 237


Call stack:
------------------------------------------------------------------
    kernel32.dll 7c817067()
------------------------------------------------------------------
Otherwise most of the functions from the main menu work. 
I get a similar error for the tech room.  If I go into debug mode I can see ships and their info. 
Is there a way of using the FS2 demo data to play FSport, or is there just not enough data there/things in the wrong places compared to retail?
Thanks.

I am using Windows XP and a Core 2 Duo machine.
Title: Installing the Port
Post by: Androgeos Exeunt on January 18, 2009, 12:48:45 pm
Firstly, it should be standalone. If you have that web cursor error, check http://www.hard-light.net/forums/index.php/topic,56279.msg1180353.html#msg1180353. If that doesn't work, find Lobo. He made that post and knows how to solve almost every known problem related to FS2_Open.

Secondly, do note that files from the FS2 demo are not compatible with anything in FS2_Open because the vp files in the demo do not contain all the data needed by FS2, FS2_Open and its dependencies.

Finally, you may want to attach fs2_open.log to your post. It is located in the data subfolder of your FreeSpace 2 root directory (ie. C:\Games\FS2\data\).

/me refrains from firing his BABeam.
Title: Installing the Port
Post by: Jeff Vader on January 18, 2009, 01:04:53 pm
Firstly, it should be standalone.
:wtf: Uh, wat.

Hi, I'm wondering if a full retail install of FS2 is required for FSport.
At first I thought it was a total conversion like Red Line or Babylon using FSopen, but then I tried to run it and got some errors because it required FS2 resources (web cursor error).
FSPort is a "mod" in the sense that it indeed requires the original FS2 in order to work. Not a total conversion and definitely not standalone.

Before just buying FS2 on GOG I thought I'd be clever and try to use the files from the FS2 demo, and this got me into the game main menu but when I try to choose the campaign (to pick FreeSpace 1) I get this error:
Code: [Select]
Error: Could not load in 2_Campaign-m!
File: WINDOW.cpp
Line: 237


Call stack:
------------------------------------------------------------------
    kernel32.dll 7c817067()
------------------------------------------------------------------
Otherwise most of the functions from the main menu work. 
I get a similar error for the tech room.  If I go into debug mode I can see ships and their info. 
Is there a way of using the FS2 demo data to play FSport, or is there just not enough data there/things in the wrong places compared to retail?
I'm not entirely sure of what the demo contains, but I'm certain that it lacks things that are required by the FSPort. I'd just advise you to buy FS2 from GOG and be done with it. It will give you a clear conscience as well as the possibility to play numerous user-made campaigns and mods, not just FSPort.
Title: Installing the Port
Post by: Androgeos Exeunt on January 19, 2009, 03:43:51 am
Okay, let me try to get this right:

FSPort 3.0.x is standalone.

FSPort 3.1.x isn't.
Title: Installing the Port
Post by: Jeff Vader on January 19, 2009, 03:49:16 am
I sense with my sexy senses some confusion about the word "standalone".

Standalone: Stands alone. Works as itself. Example: The Babylon Project.
1) Download TBP.
2) Install TBP.
3) Play TBP.

Not standalone: Does not stand alone. A "mod". Needs something bigger in order to work. Example: FSPort.
1) Get FreeSpace 2.
2) Install FreeSpace 2.
(Do the FSO install hassle if you want.)
3) Download FSPort.
4) Install FSPort into your FreeSpace 2 according to the detailed and understandable instructions.
5) Use FreeSpace 2 to play FSPort.

FSPort (regardless of version number) is not standalone.
Title: Installing the Port
Post by: eliex on January 19, 2009, 04:04:46 am
Since when did someone officially say FSPort was ever standalone anyway?   :rolleyes:
Title: Installing the Port
Post by: Androgeos Exeunt on January 19, 2009, 06:15:12 am
Well, It doesn't need the use of the 3.6.x mediavps, right? :nervous:
Title: Installing the Port
Post by: Jeff Vader on January 19, 2009, 06:16:15 am
Well, It doesn't need the use of the 3.6.x mediavps, right? :nervous:
Correct, but it needs FS2. And that is why it isn't standalone.
Title: Re: Installing the Port
Post by: Goober5000 on January 19, 2009, 11:49:15 am
Since when did someone officially say FSPort was ever standalone anyway?   :rolleyes:
At the same time someone officially said the FSPort didn't run on retail, and required FSO. :sigh:

I'd like to know how these rumors get started.
Title: Re: Installing the Port
Post by: CaptJosh on January 23, 2009, 10:34:04 am
That's easy to answer, Goob. Because people are stupid. Individuals may display intelligence, but people as a group are stupid. Stupid to the point where the intelligence of any crown may be roughly determined by finding the biggest idiot there, then dividing his or her intelligence by the number of people present.