Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on January 20, 2009, 04:50:13 pm

Title: Troubles with eyepoints
Post by: Scooby_Doo on January 20, 2009, 04:50:13 pm
I've had this problem before but I can't remember how to solve it.  I've got a model with eyepoint facing (0,0,1) forward.  No matter what I do when I load up a mission the if facing backwards and all you can really see is the pilots forehead.  I've even flipped the normal arond (0,0,-1) and no change.  What the heck is going wrong?
Title: Re: Troubles with eyepoints
Post by: Angelus on January 20, 2009, 04:56:46 pm
Never had this before.
Have you tried to change the other values of the normal or the offset?
Title: Re: Troubles with eyepoints
Post by: Scooby_Doo on January 20, 2009, 10:44:26 pm
Solved it... I wasn't looking at the forehead, I was looking at the back of his head LOL  Strange thing is it shows up correctly in pcs2, dunno why.

Vpmake still doesn't like my dragon model for some odd reason.  :blah: