Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: 0rph3u5 on January 21, 2009, 12:30:55 pm

Title: Supernova in FSSCP
Post by: 0rph3u5 on January 21, 2009, 12:30:55 pm
I've got two questions about the supernova-effect - (Lets leave the physical side of this aside)

1 - Why does the supernova-effect does not affect any object but the player ships? Or am I just unable to see it?

2 - Is is possible to add sexp that cancels the supernova-effect? (for cutscences and the like)

3 - Is there a way to influence the factor which increases the size of the sun?

4 - Are there known issues in conjuction with the "add-sun"- and/or the "remove-sun"-sexp?

5 - Is there a way to modify the text that comes with the counter? (eg into "Shockwave Warning")
Title: Re: Supernova in FSSCP
Post by: Goober5000 on January 21, 2009, 01:21:49 pm
1) It's only designed to affect the player ship.
2) No.
3) No.
4) No.
5) No.

The supernova is a highly specialized effect; any modifications would require some code rework.
Title: Re: Supernova in FSSCP
Post by: Aardwolf on February 08, 2009, 01:26:30 pm
You could probably remake it manually (with scripting) more easily than that, but I do think some improvements (optional args or whatever) might be in order at some point.