Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: ShivanSpS on January 22, 2009, 08:14:29 am
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Just whanted to post this, is the OpenGL driver of the Catalyst 7.9, work well for my older cards (X1650, 9600XT), where the newer ones (any of the 8.x Catalyst version), is broken or it has problem.
Place it in the same folder where the launcher is in, and the game will use it instead of the original one.
This will allow you to be able to upgrade to a newer driver that has performance increase in Direct3D and still be able to play FSO.
JUST USE IT IF YOU DONT ABLE TO PLAY WITH THE DEFAULT ONE OF YOUR DRIVER.
BTW, i not tested the file on any HD3xxx or HD4xxx card, i will do so in a few days.
http://www.mediafire.com/download.php?omani4ittmw (http://www.mediafire.com/download.php?omani4ittmw)
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Hmm. I could swear I added this issue to the Troubleshooting FAQ a while ago, but seems like I was mistaken. I'll add it now.
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I can assure you, there are more problem than those in the FAQ if i use any of the 8.x drivers for my X1650 or a 9600XT...
Problems like, dead on a black screen when opening the tech room (it does not always happen, most of the time), or freeze when going to ship/weapons selection, or just freeze forever in mission time 00.01...
Thats whats happen if i use the 8.12 opengl... with does never happen on the 7.9 one.
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Hey,
I have a HIS ATI x1650pro and I had these problems fixed but I thought maybe using your dll might make things look nicer or something. But I just keep getting some windows image error. http://www.hard-light.net/forums/index.php/topic,58317.20.html if I use the dll posted in that thread, which is 5mb while yours is ~2mb, everything works. Just thought I'd let you know.
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I'll acquire both and include download links for them and any others that might pop up. Tomorrow. Right now I shall go to sleep.
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I had another thread discussing the one and only problem I have with the vp's, that being no visible normal maps at all. I'm using a hd3850 AGP, and so far neither of the dll's I've come across in these threads fix that problem at all. My particular issue may not be related to the other problems that these dll's seem to be fixing for others, but thought I'd throw that bit of info out there for consideration in case someone else might be having similar issues.
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Well, actually i not having the same issues with 8.12 drivers in the HD4670 than in the X1650... so it depends of the card model.
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Has anyone had any luck with the new catalyst 9.1 drivers? They are supposed to add full support for OpenGL 3.0 as far as i have understood... I still have to wait until HP releases a version for my notebook.
@Skarab
I had a similar experience. The problem in my case is that i am playing on a notebook which, although comes with an ATI card (Mobility FireGL V5200), doesn't seem to work with any drivers except those supplied by the notebook manufacturer. HP has quite a long list of former releases available for download so i managed to find one that enabled normal maps for me by going back one release at a time from the latest (2 attempts was enough). You might find the drivers you need at http://ati.amd.com/support/drivers/xp/radeonxprevious-xp.html (specifically for the radeon series) if the newly released (jan 29 2009) dont fix it for you.
Something everyone might want to try is the OpenGL Extensions Viewer (http://www.realtech-vr.com/glview/) to test the functionality of OpenGL. It's kind of like the video section of dxdiag for directX. I noticed my brand spankin new drivers were only supporting OpenGL extensions up to version 1.3 - an older driver for my video card got it up to 2.0. A common tip is to just put the atioglxx.dll that works for your card in the \freespace2\ folder and leaving the system drivers alone.
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Has anyone had any luck with the new catalyst 9.1 drivers? They are supposed to add full support for OpenGL 3.0 as far as i have understood... I still have to wait until HP releases a version for my notebook.
@Skarab
I had a similar experience. The problem in my case is that i am playing on a notebook which, although comes with an ATI card (Mobility FireGL V5200), doesn't seem to work with any drivers except those supplied by the notebook manufacturer. HP has quite a long list of former releases available for download so i managed to find one that enabled normal maps for me by going back one release at a time from the latest (2 attempts was enough). You might find the drivers you need at http://ati.amd.com/support/drivers/xp/radeonxprevious-xp.html (specifically for the radeon series) if the newly released (jan 29 2009) dont fix it for you.
Something everyone might want to try is the OpenGL Extensions Viewer (http://www.realtech-vr.com/glview/) to test the functionality of OpenGL. It's kind of like the video section of dxdiag for directX. I noticed my brand spankin new drivers were only supporting OpenGL extensions up to version 1.3 - an older driver for my video card got it up to 2.0. A common tip is to just put the atioglxx.dll that works for your card in the \freespace2\ folder and leaving the system drivers alone.
I tried them... 9.1 work with my HD4670 card under OpenGL, i still getting the same "white textures" when a damage flash/lightning apear, that i have with older drivers.
On my X1650 card, 9.1 are broken, same issues with any other 8.X drivers, the game just hangs entering in weapon loadout or a second after starting the mission.
The drivers will NEVER get fixed, i have NO idea of why OpenGL is broken on older cards with newer drivers... I bet it has something to do when shadder tech changed from VP/SP to unified shadders...
Also i wast able to use any cat 7.x opengl driver on my HD4670... the override does not work, it gives a error. (does the override work on x64 system?)
The funny thing is, Quake 4 indeed work on my X1650 and cat 9.1 so whats up ppl?
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Overriding didnt work for me, using some of the drivers that have been posted on the forum, so i reinstalled the system drivers instead. I thought it might have been because none of the posted drivers were compatible with my video card. My plan is now to place the working system drivers in the freespace2 folder and upgrade the system drivers back to the latest issued version.
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If any of you have a 64-bit system, I've just posted a bunch of 64-bit drivers for you to mess with. (http://www.hard-light.net/forums/index.php/topic,60700.0.html) No guarantees if it will work - I can't test them.