Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Psychotubax86 on January 22, 2009, 03:54:27 pm
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Error: Bad ID in model file <bombardier.pof>
File: ModelRead.cpp
Line: 2116
Call stack:
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I tried starting a new campaign, but after the introductory video, the game crashes with this error. I just redownloaded everything with the installer. I also downloaded the .ini file for the blue planet mod and it solved one error, but created this one
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Select a debug build and run it until you get this error. There will then be a file called fs2_open.log in your \freespace2\data\ folder. Post it here.
Off the top of my hat, I'm guessing corrupt MediaVPs.
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I reinstalled the mediavps and the problem went away. Thanks for pointing me in the right direction
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And don't stop until you've finished AoA. You won't regret that decision! ;)
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i am not getting a new error. when I try to play the mission The Great preservers, it crashes the moment I start the mission. I can see some shivan ships, and get a target then the game locks up and crashes. running the debug i got this error Warning: For 'explo3', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267
Call stack:
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fs2_open_3_6_10d-20090120_r5052.exe 0091d1bb()
fs2_open_3_6_10d-20090120_r5052.exe 0091f71c()
fs2_open_3_6_10d-20090120_r5052.exe 00921b8f()
fs2_open_3_6_10d-20090120_r5052.exe 007324bc()
fs2_open_3_6_10d-20090120_r5052.exe 0073eea9()
fs2_open_3_6_10d-20090120_r5052.exe 0073f21e()
fs2_open_3_6_10d-20090120_r5052.exe 00c95966()
fs2_open_3_6_10d-20090120_r5052.exe 00c957ef()
kernel32.dll 7c817067()
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and also this when i tried to load the mission
Warning: Couldn't open texture 'fighterd'
referenced by model 'Kato.pof'
File: modelread.cpp
Line: 3378
Call stack:
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fs2_open_3_6_10d-20090120_r5052.exe 00933622()
fs2_open_3_6_10d-20090120_r5052.exe 00935fb5()
fs2_open_3_6_10d-20090120_r5052.exe 0074b709()
fs2_open_3_6_10d-20090120_r5052.exe 0074b8d4()
fs2_open_3_6_10d-20090120_r5052.exe 0074eb4d()
fs2_open_3_6_10d-20090120_r5052.exe 007515d7()
fs2_open_3_6_10d-20090120_r5052.exe 0075141c()
fs2_open_3_6_10d-20090120_r5052.exe 00752741()
fs2_open_3_6_10d-20090120_r5052.exe 0099305e()
fs2_open_3_6_10d-20090120_r5052.exe 0072fdb9()
fs2_open_3_6_10d-20090120_r5052.exe 0073cd23()
fs2_open_3_6_10d-20090120_r5052.exe 00951fc6()
fs2_open_3_6_10d-20090120_r5052.exe 0073b8a2()
fs2_open_3_6_10d-20090120_r5052.exe 00952598()
fs2_open_3_6_10d-20090120_r5052.exe 0073ef88()
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which was followed by this
Warning: Invalid subobj_num or model_num in subsystem 'communication' on ship type 'Vishnan Protector'.
Not linking into ship!
(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)
File: ship.cpp
Line: 6399
Call stack:
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fs2_open_3_6_10d-20090120_r5052.exe 0089a4dc()
fs2_open_3_6_10d-20090120_r5052.exe 008a566f()
fs2_open_3_6_10d-20090120_r5052.exe 00747b9d()
fs2_open_3_6_10d-20090120_r5052.exe 007479e1()
fs2_open_3_6_10d-20090120_r5052.exe 0074b906()
fs2_open_3_6_10d-20090120_r5052.exe 0074eb4d()
fs2_open_3_6_10d-20090120_r5052.exe 007515d7()
fs2_open_3_6_10d-20090120_r5052.exe 0075141c()
fs2_open_3_6_10d-20090120_r5052.exe 00752741()
fs2_open_3_6_10d-20090120_r5052.exe 0099305e()
fs2_open_3_6_10d-20090120_r5052.exe 0072fdb9()
fs2_open_3_6_10d-20090120_r5052.exe 0073cd23()
fs2_open_3_6_10d-20090120_r5052.exe 00951fc6()
fs2_open_3_6_10d-20090120_r5052.exe 0073b8a2()
fs2_open_3_6_10d-20090120_r5052.exe 00952598()
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attached is the .log file. any help is appreciated
[attachment deleted by admin]
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Try using a 3.6.9 build for that mission.
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Or you could try to use the build the linked to in the mediaVP releasethread.
I remember reading something about it being a "nightly build" or something like that and the exe is called "fs2_open_3_6_10r-20081210_r4989.exe".
I played through the entire AoA campaign with the only problem being that the cains and liliths in forced entry were unarmed.
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I played through the entire AoA campaign with the only problem being that the cains and liliths in forced entry were unarmed.
But of course, who would complain about that :lol: