Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Topic started by: Furyofaseraph on January 28, 2009, 11:40:33 pm
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Karajorma recommended that I create a thread so that the mod team can keep an eye on my progress. It is my hope that I will recieve feedback enough for me to put my skills over the edge, and join up with the modding team. With that, here's something I've been playing with.
If anyone else has some model work they have been doing, feel free to post in here as well.
Just fartin' around with Coxxon's Viper.
(http://img220.imageshack.us/img220/5729/betterrenderru7.jpg)
EDIT: Sorry, Better render now.
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shiiiiiiiiiit
that's nice
BtRL runs epically slow on my pc for some reason so I haven't been able to properly play it, but the model is looking pretty good
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Getting better. I'd suggest less scratches on the texture, they dont work that well on a space fighter. Maybe more grime and small impact marks from space debris and such.
Also, minor amount of backdrop radiosity to lighten up the dark areas would be nice.
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I really should point out that this stuff isn't for the game. Furyofaseraph is at the level where he's almost good enough to join but not quite. So I suggested that he work publicly on his texturing so that the modellers on the team (and anyone else passing by) can help him improve to the point where he is ready to join up.
I like the shot you posted on SFM too. Keep working at it. This stuff is already better than the ones you posted on the recruitment thread. :yes:
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Scratches actually work fine on a space fighter, in fact if you check out show's viper renders you'll see quite a lot of them. But they're always strategically placed - like I said before, try to think of logical places where they would occur. I do agree that they can't be dominant over other types of damage.
Also take care that you orient them properly, and play with color and density till it looks right. You might also expect to see some paint chipping along the surface edges, and dirt and grime all over the place, with black exhaust marks near the engines, service ports, guns..
Basically it boils down to this - you have the raw skill, but your texturing principle is too random; when you're adding weathering to your texture try to think of the process that lead to that weathering to occur - for instance, if the fighter was flying straight and got hit by a micrometeorite how would the damage be shaped and oriented etc. Having scratches at an angle of 90 degrees to ship's default flight path doesn't look too good, for example.
You might also expect the painted on stripes and text to have faded in some areas, or see parts of it scratched off (btw purple looks horrible imo - viper for pimps? :D)
In short, think of what happens to it as it flies and try to add damage and weathering in some sort of logical pattern.
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I edited the first post to clarify why I'm posting, lol. Sorry about that.
Here's the shot that Kara is talking about
(http://img291.imageshack.us/img291/6816/anotheril4.jpg)
I will add some "meteor" hits across the fusalage and wings (high surface area places). And I'll rethink where to put the scratches :-) Give me about half an hour.
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Looking more good.
I've always understood the origin of these painting effects as follows:
1.- Scratches, minor and/or medium impacts: Caused by wreckage generated during a combat. And, if you want, some little extra percentage of it caused by several environmental conditions.. By the way.. hope you dev guys do not include Cylon blood splashes.. that would look too gore; IMHO.
2.- Enemy (and friendly =) ) hits, which mean hits and/or impacts and/or even holes with their several burned areas.
3.- Residual effects caused by the engines and/or environment: Dirty edges and/or areas around and over the engines wings, as well as maintenance requirements over other fuselage areas; as for example, stripes and so on...
Newman has probably explained better than me. It is just that I like to list thingies as specs :D
I'd recommend more horizontal angles for those scratches.. Keep up the good work
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Apart from around acces panels and the cockpit edge, the vast majority of scratches should be fairly linear around the craft's longitudinal axis as this is the path that most objects it hits would be.
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Might want to use layer masks with the stripes and painted on text layers, to simulate wear..
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Might want to use layer masks with the stripes and painted on text layers, to simulate wear..
Well, what i've got is a layer above the paint group. The layer is a solid color, and then the paint is masked away. The paint mask was based off of the GI-bake, but Looks like I need to add more to it, lol.
Apart from around acces panels and the cockpit edge, the vast majority of scratches should be fairly linear around the craft's longitudinal axis as this is the path that most objects it hits would be.
I will make the scratches a bit more longitudinal, but not by a whole lot.
Ill up the burns and impacts some, too.
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I will make the scratches a bit more longitudinal, but not by a whole lot.
Ill up the burns and impacts some, too.
I think they need to almost all longitudinal, with a handful in markedly different directions. I wouldn't put much more dirt or scorching on it, just a few boot sole black marks around the cockpit and on the "gun steps", and some grubby finger marks around some access panels. Just don't over-do it.
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If anyone else has some model work they have been doing, feel free to post in here as well.
More of a test shot than a final product, but I think I'm getting there slowly...gotta fix the engines a bit and the lighting needs some work still
(http://i298.photobucket.com/albums/mm243/Adalla001/ouroborus_breakout_comp_test0001.jpg)
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Nice pic. :yes: Reminds me Kobol's Last Gleaming.
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Very very nice looking ships. Both of them.
Talking about scratches, I would say that there is one more "type" of scratches apart from other three mentioned above - the maintenance scratches, which appear while technicians repair the ship. They, as I think would mostly be around covers, cockpit, places where armour panels are fastened together and so on.
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I made this a while back ( it was inspired by Adalla's first released pic on BSGP ) as i converted Coxxons fleet for my vid.
(http://img216.imageshack.us/img216/5805/raptor1245sh2.jpg)
btw. does the background look familiar? :D
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I made this a while back ( it was inspired by Adalla's first released pic on BSGP ) as i converted Coxxons fleet for my vid.
btw. does the background look familiar? :D
You need just a little bit of GI. I know its not really accurate, but thats a rule that ought be bent for art. Maybe put a very light blue GI-dome at a low intensity and you're set.
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... I would say that there is one more "type" of scratches apart from other three mentioned above - the maintenance scratches, which appear while technicians repair the ship....
And do not forget about the scratches Colonel Tight does as he goes down drunk to the decks and does his thingies with his bottle.. I think that there're not other scratch types to mention on there after all that
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(http://i298.photobucket.com/albums/mm243/Adalla001/Viper_Mk2_Test_KS.jpg)
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Adalla, I like this picture. However, if I were you I would add some blur to this picture like in show. Just look at any space views of Vipers/Raptors. They've got some kind of motion blur. For this moment I see only nearly invisible, blurred stars. I'd recommend adding more blur to the fighter and less blur for stars or just making stars brighter.
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Look again. He's got blur.
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Well, in this case blur should be increased.
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No, it shouldn't. You got two types of objects in that shot: stars (static) and viper (moving). Now if you look at the stars you'll see quite a lot of directional blur on them, indicating the camera is moving to follow the viper. In this case the blur he's got is quite enough, although it could look more directional on the viper.
Anyway, this thread is more about us following the progress of certain prospective team candidates then a showcase of random bsg renders - in all honesty those should be either posted in a different thread or on SFM, where they belong. Of course, I'm not a mod so that's just my personal opinion.
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Um.. stars, you say?. Because I do not see any on that render.. The one Adalla posted goes with the blurryeffect focusing the Viper's tail. Perhaps it's gliding?. If possible, I'd post a version with blur and one without it, for the sake of the eye-candy lovers. Talking about love.. I do love those engine glows! :)
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Um.. stars, you say?. Because I do not see any on that render..
You either need a new monitor or new glasses :D
If I might suggest Adalla, the text imprinted on the shot looks horrible. Decrease the glow by a lot and use the font so the AA issues aren't visible. Not sure what app you're using but photoshop does have several anti aliasing options for fonts.
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Anyway, this thread is more about us following the progress of certain prospective team candidates then a showcase of random bsg renders - in all honesty those should be either posted in a different thread or on SFM, where they belong. Of course, I'm not a mod so that's just my personal opinion.
Adalla did actually want to join us as an animator but needs to improve a little more. Which is why I had no problem with him posting.
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Cool, didn't know that. Guess I should let mods/admins do their jobs in the future :) Anyway, would be nice to have a dedicated animator.
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Um.. stars, you say?. Because I do not see any on that render..
You either need a new monitor or new glasses :D
If I might suggest Adalla, the text imprinted on the shot looks horrible. Decrease the glow by a lot and use the font so the AA issues aren't visible. Not sure what app you're using but photoshop does have several anti aliasing options for fonts.
Both probably :P. Anyways I was referring to the latest render Adalla posted on here. Or the gamma of your monitor is set up to 2.20 or mine is set up to -2.20. Could be that so? :) Has not much importance though..
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I posted here since the person who made the thread invited others to post their work. But for the record, yes, I have expressed interested in helping out with Diaspora as an animator in the past.
The render I posted has 30% motion blur. I specifically reduced it so it would be aesthetically pleasing and we could notice the details of the ship. Even 40% blur made it look well...blurry. So I went for "cool looks" more than realism for this one.
As for the stars, yeah perhaps they could be a tad brighter. I usually breakout and composite shots. But this was a quick single-pass test shot so it'll look worse than a multi-pass composite that's been tweaked to look nice.
Neuman, all suggestions are welcome. That's why I post my work here and in another 4 or 5 sites. Feedback is what allows people to get better. And I'm especially interesetd in getting feedback from the highly talented folk here at Diaspora.
I will look into changing the overlay text in rendered images to make it look better.
Please do keep the feedback coming :) It's appreciated.
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Hi all, my first post here (although I have been following the forums for a while)
I <3 BSG, and so when bored, I made this.
Battlestar Aurora (not a remodelled Galactica), modelled, textured, and rendered by myself, using http://i49.photobucket.com/albums/f252/CanisD/Shipyard/Drawings/OtherGenres/Galactica/auroracg0.png as reference.
It's not fully textured yet since I've been fiddling around with the lights.
(http://fc04.deviantart.com/fs44/f/2009/069/9/9/Aurora_Render_by_lizdev.jpg)
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Are you interested in joining the team or are you just showing us this for kicks? Cause if you want to join the Diaspora team, we'd be interested to see more of your work - let us know.
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Oh I posted it just for fun.
I don't think I'm nearly good enough to be on the team, haven't really had much 3D modelling experience, and definitely no knowledge of modding. Although, if there's anything I can help with, I'd love to.
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Get on IRC if you can. It's easier to talk about this sort of stuff there. :)
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Hmm I can use http://www.mibbit.com/chat/?server=irc.diasporagames.com&channel=%23diaspora to access the IRC right? Don't see anyone there right now.
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Oh I posted it just for fun.
I don't think I'm nearly good enough to be on the team, haven't really had much 3D modelling experience, and definitely no knowledge of modding. Although, if there's anything I can help with, I'd love to.
Looks like you're good enough from my chair. Nice design, the Aurora.
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I agree.
Have you got any more shots of the Aurora?
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(http://fc34.deviantart.com/fs43/f/2009/071/2/3/Kaboom_by_lizdev.jpg) Does that count? :nervous:
Fooling around with lights and particles also gave me:
(http://fc20.deviantart.com/fs45/f/2009/071/b/9/Kaboom_2_by_lizdev.jpg)
Reused the flak explosion render from the first picture, as I thought it fits rather well here too.
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Very nice, it's definitely evocative of the show.
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Holy crap, thats awesome looking!
Is that model available anywhere?
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Thank you!
I made the model from scratch and it's still incomplete (not fully textured), so it is not available anywhere.
For extra kicks, here's a rendered video http://www.youtube.com/watch?v=2g3AHBuyKAM.
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That's a very nifty idea Morwen compiling a short video detailing the project's development.
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If this (the Aurora) doesn't make it into Diaspora, you should still get it converted into FS (may need some fiddlage if it wasn't designed for that in the first place, plus probably some LoDs, debris, pof data etc.) and release it as a Diaspora compatible mod. I'm sure someone on the team could give you an indiction of how many turrets/what types you'll need to make it balanced against their ships.
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That is a really good design. I love the renders you did, they really captured the feeling of BSG I think. I also like how the images with the flak renders sort of invoked imagery of World War II; the only thing that'd make it better is having a few Vipers and Raiders dancing around nearby. But really, great job. :yes:
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That's a very nifty idea Morwen compiling a short video detailing the project's development.
Didn't Omniscaper do something similar with the Galactica mesh?
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Yes
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That's a very nifty idea Morwen compiling a short video detailing the project's development.
Didn't Omniscaper do something similar with the Galactica mesh?
I'm not Omniscaper in disguise, I swear!
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saw this post ages ago but forgot to post my WIP Battlestar i'm playing with atm.
i still have more armor and little details to add but its looking fairly good so far :)(http://members.iinet.net.au/~rgbrowne/BattlestarWIP.jpg)
UPDATE : New better render for you guys
[attachment deleted by evil Tolwyn]
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Woah that looks good :D
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those viper's images are in the game? and we have any chance to see mk7 malestrom variation?
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Nothing on this entire thread is in-game. Nothing is even from a Diaspora team member (Although some is from people who want to join).
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ok...and for mk vii malestrom variant?
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saw this post ages ago but forgot to post my WIP Battlestar i'm playing with atm.
i still have more armor and little details to add but its looking fairly good so far :)(http://members.iinet.net.au/~rgbrowne/BattlestarWIP.jpg)
UPDATE : New better render for you guys
ZOMG engines.
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I've now pretty much finished my model in maya , heres some more renders :)
ive added armor plating on the body, new flight pods, new engines and new flight pod arms :)
(http://members.iinet.net.au/~rgbrowne/bspv31920.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3back.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3front.jpg)
(http://members.iinet.net.au/~rgbrowne/BSPv3guns.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3pod.jpg)
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This is a Battlestar I've been working on in Google Sketchup but haven't worked on in some time (about 9 months). Might resume work on it over the summer:
(http://i21.photobucket.com/albums/b254/yiimm/galactica.png)
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All the fraking designs here a damn right amazing, well done with all the work lads!!
Some people here really do have talent!
Although your girlfriends are going to be pissed with the amount of time your spending on it :p :D lol
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That's fairly impressive work considering it was done in Sketchup, yiimm.
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Although your girlfriends are going to be pissed with the amount of time your spending on it :p :D lol
They probably get used to it after a while :P
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Although your girlfriends are going to be pissed with the amount of time your spending on it :p :D lol
They probably get used to it after a while :P
no, no they don't :-(