Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Topic started by: Furyofaseraph on January 28, 2009, 11:40:33 pm

Title: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Furyofaseraph on January 28, 2009, 11:40:33 pm
Karajorma recommended that I create a thread so that the mod team can keep an eye on my progress. It is my hope that I will recieve feedback enough for me to put my skills over the edge, and join up with the modding team. With that, here's something I've been playing with.

If anyone else has some model work they have been doing, feel free to post in here as well.

Just fartin' around with Coxxon's Viper.
(http://img220.imageshack.us/img220/5729/betterrenderru7.jpg)

EDIT: Sorry, Better render now.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Dilmah G on January 29, 2009, 01:24:09 am
shiiiiiiiiiit

that's nice

BtRL runs epically slow on my pc for some reason so I haven't been able to properly play it, but the model is looking pretty good
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Lt.Cannonfodder on January 29, 2009, 02:21:13 am
Getting better. I'd suggest less scratches on the texture, they dont work that well on a space fighter. Maybe more grime and small impact marks from space debris and such.

Also, minor amount of backdrop radiosity to lighten up the dark areas would be nice.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: karajorma on January 29, 2009, 03:07:59 am
I really should point out that this stuff isn't for the game. Furyofaseraph is at the level where he's almost good enough to join but not quite. So I suggested that he work publicly on his texturing so that the modellers on the team (and anyone else passing by) can help him improve to the point where he is ready to join up.

I like the shot you posted on SFM too. Keep working at it. This stuff is already better than the ones you posted on the recruitment thread. :yes:
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on January 29, 2009, 06:15:47 am
Scratches actually work fine on a space fighter, in fact if you check out show's viper renders you'll see quite a lot of them. But they're always strategically placed - like I said before, try to think of logical places where they would occur. I do agree that they can't be dominant over other types of damage.
Also take care that you orient them properly, and play with color and density till it looks right. You might also expect to see some paint chipping along the surface edges, and dirt and grime all over the place, with black exhaust marks near the engines, service ports, guns..
Basically it boils down to this - you have the raw skill, but your texturing principle is too random; when you're adding weathering to your texture try to think of the process that lead to that weathering to occur - for instance, if the fighter was flying straight and got hit by a micrometeorite how would the damage be shaped and oriented etc. Having scratches at an angle of 90 degrees to ship's default flight path doesn't look too good, for example.
You might also expect the painted on stripes and text to have faded in some areas, or see parts of it scratched off (btw purple looks horrible imo - viper for pimps? :D)
In short, think of what happens to it as it flies and try to add damage and weathering in some sort of logical pattern.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Furyofaseraph on January 29, 2009, 08:52:34 am
I edited the first post to clarify why I'm posting, lol. Sorry about that.

Here's the shot that Kara is talking about
(http://img291.imageshack.us/img291/6816/anotheril4.jpg)

I will add some "meteor" hits across the fusalage and wings (high surface area places). And I'll rethink where to put the scratches :-) Give me about half an hour.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Deckard on January 29, 2009, 09:15:50 am
Looking more good.

I've always understood the origin of these painting effects as follows:

1.- Scratches, minor and/or medium impacts: Caused by wreckage generated during a combat. And, if you want, some little extra percentage of it caused by several environmental conditions.. By the way.. hope you dev guys do not include Cylon blood splashes.. that would look too gore; IMHO.

2.- Enemy (and friendly =) ) hits,  which mean hits and/or impacts and/or even holes with their several burned areas.

3.- Residual effects caused by the engines and/or environment: Dirty edges and/or areas around and over the engines wings, as well as maintenance requirements over other fuselage areas; as for example, stripes and so on...

Newman has probably explained better than me. It is just that I like to list thingies as specs :D

I'd recommend more horizontal angles for those scratches.. Keep up the good work


Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Snagger on January 29, 2009, 09:59:44 am
Apart from around acces panels and the cockpit edge, the vast majority of scratches should be fairly linear around the craft's longitudinal axis as this is the path that most objects it hits would be.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on January 29, 2009, 10:40:39 am
Might want to use layer masks with the stripes and painted on text layers, to simulate wear..
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Furyofaseraph on January 29, 2009, 10:47:41 am
Might want to use layer masks with the stripes and painted on text layers, to simulate wear..

Well, what i've got is a layer above the paint group. The layer is a solid color, and then the paint is masked away. The paint mask was based off of the GI-bake, but Looks like I need to add more to it, lol.

Apart from around acces panels and the cockpit edge, the vast majority of scratches should be fairly linear around the craft's longitudinal axis as this is the path that most objects it hits would be.

I will make the scratches a bit more longitudinal, but not by a whole lot.

Ill up the burns and impacts some, too.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Snagger on January 29, 2009, 11:06:17 am

I will make the scratches a bit more longitudinal, but not by a whole lot.

Ill up the burns and impacts some, too.
I think they need to almost all longitudinal, with a handful in markedly different directions.  I wouldn't put much more dirt or scorching on it, just a few boot sole black marks around the cockpit and on the "gun steps", and some grubby finger marks around some access panels.  Just don't over-do it.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Adalla on January 30, 2009, 12:36:09 am
Quote
If anyone else has some model work they have been doing, feel free to post in here as well.

More of a test shot than a final product, but I think I'm getting there slowly...gotta fix the engines a bit and the lighting needs some work still

(http://i298.photobucket.com/albums/mm243/Adalla001/ouroborus_breakout_comp_test0001.jpg)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: shiv on January 30, 2009, 04:45:43 am
Nice pic. :yes: Reminds me Kobol's Last Gleaming.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Zmur on January 30, 2009, 07:42:30 am
Very very nice looking ships. Both of them.

Talking about scratches, I would say that there is one more "type" of scratches apart from other three mentioned above - the maintenance scratches, which appear while technicians repair the ship. They, as I think would mostly be around covers, cockpit, places where armour panels are fastened together and so on.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Angelus on January 30, 2009, 01:50:50 pm
I made this a while back ( it was inspired by Adalla's first released pic on BSGP ) as i converted Coxxons fleet for my vid.


(http://img216.imageshack.us/img216/5805/raptor1245sh2.jpg)





btw. does the background look familiar? :D
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Furyofaseraph on January 30, 2009, 01:57:48 pm
I made this a while back ( it was inspired by Adalla's first released pic on BSGP ) as i converted Coxxons fleet for my vid.

btw. does the background look familiar? :D

You need just a little bit of GI. I know its not really accurate, but thats a rule that ought be bent for art. Maybe put a very light blue GI-dome at a low intensity and you're set.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Deckard on January 31, 2009, 01:52:23 pm
... I would say that there is one more "type" of scratches apart from other three mentioned above - the maintenance scratches, which appear while technicians repair the ship....

And do not forget about the scratches Colonel Tight does as he goes down drunk to the decks and does his thingies with his bottle.. I think that there're not other scratch types to mention on there after all that
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Adalla on February 02, 2009, 01:41:20 am
(http://i298.photobucket.com/albums/mm243/Adalla001/Viper_Mk2_Test_KS.jpg)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: shiv on February 02, 2009, 02:47:59 am
Adalla, I like this picture. However, if I were you I would add some blur to this picture like in show. Just look at any space views of Vipers/Raptors. They've got some kind of motion blur. For this moment I see only nearly invisible, blurred stars. I'd recommend adding more blur to the fighter and less blur for stars or just making stars brighter.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on February 02, 2009, 03:39:49 am
Look again. He's got blur.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: shiv on February 02, 2009, 03:50:33 am
Well, in this case blur should be increased.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on February 02, 2009, 07:55:59 am
No, it shouldn't. You got two types of objects in that shot: stars (static) and viper (moving). Now if you look at the stars you'll see quite a lot of directional blur on them, indicating the camera is moving to follow the viper. In this case the blur he's got is quite enough, although it could look more directional on the viper.
Anyway, this thread is more about us following the progress of certain prospective team candidates then a showcase of random bsg renders - in all honesty those should be either posted in a different thread or on SFM, where they belong. Of course, I'm not a mod so that's just my personal opinion.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Deckard on February 02, 2009, 07:58:48 am
Um.. stars, you say?. Because I do not see any on that render.. The one Adalla posted goes with the blurryeffect focusing the Viper's tail. Perhaps it's gliding?. If possible, I'd post a version with blur and one without it, for the sake of the eye-candy lovers. Talking about love.. I do love those engine glows! :)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on February 02, 2009, 08:02:32 am
Um.. stars, you say?. Because I do not see any on that render..

You either need a new monitor or new glasses :D
If I might suggest Adalla, the text imprinted on the shot looks horrible. Decrease the glow by a lot and use the font so the AA issues aren't visible. Not sure what app you're using but photoshop does have several anti aliasing options for fonts.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: karajorma on February 02, 2009, 08:21:11 am
Anyway, this thread is more about us following the progress of certain prospective team candidates then a showcase of random bsg renders - in all honesty those should be either posted in a different thread or on SFM, where they belong. Of course, I'm not a mod so that's just my personal opinion.

Adalla did actually want to join us as an animator but needs to improve a little more. Which is why I had no problem with him posting.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on February 02, 2009, 08:23:29 am
Cool, didn't know that. Guess I should let mods/admins do their jobs in the future :) Anyway, would be nice to have a dedicated animator.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Deckard on February 02, 2009, 07:51:20 pm
Um.. stars, you say?. Because I do not see any on that render..

You either need a new monitor or new glasses :D
If I might suggest Adalla, the text imprinted on the shot looks horrible. Decrease the glow by a lot and use the font so the AA issues aren't visible. Not sure what app you're using but photoshop does have several anti aliasing options for fonts.

Both probably :P. Anyways I was referring to the latest render Adalla posted on here. Or the gamma of your monitor is set up to 2.20 or mine is set up to -2.20. Could be that so? :) Has not much importance though..

Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Adalla on February 03, 2009, 10:14:25 am
I posted here since the person who made the thread invited others to post their work. But for the record, yes, I have expressed interested in helping out with Diaspora as an animator in the past.

The render I posted has 30% motion blur. I specifically reduced it so it would be aesthetically pleasing and we could notice the details of the ship. Even 40% blur made it look well...blurry. So I went for "cool looks" more than realism for this one.

As for the stars, yeah perhaps they could be a tad brighter. I usually breakout and composite shots. But this was a quick single-pass test shot so it'll look worse than a multi-pass composite that's been tweaked to look nice.

Neuman, all suggestions are welcome. That's why I post my work here and in another 4 or 5 sites. Feedback is what allows people to get better. And I'm especially interesetd in getting feedback from the highly talented folk here at Diaspora.

I will look into changing the overlay text in rendered images to make it look better.

Please do keep the feedback coming :) It's appreciated.

Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Morwen on March 10, 2009, 07:35:58 am
Hi all, my first post here (although I have been following the forums for a while)

I <3 BSG, and so when bored, I made this.

Battlestar Aurora (not a remodelled Galactica), modelled, textured, and rendered by myself, using http://i49.photobucket.com/albums/f252/CanisD/Shipyard/Drawings/OtherGenres/Galactica/auroracg0.png as reference.

It's not fully textured yet since I've been fiddling around with the lights.

(http://fc04.deviantart.com/fs44/f/2009/069/9/9/Aurora_Render_by_lizdev.jpg)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: newman on March 10, 2009, 07:48:36 am
Are you interested in joining the team or are you just showing us this for kicks? Cause if you want to join the Diaspora team, we'd be interested to see more of your work - let us know.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Morwen on March 10, 2009, 08:56:31 am
Oh I posted it just for fun.

I don't think I'm nearly good enough to be on the team, haven't really had much 3D modelling experience, and definitely no knowledge of modding. Although, if there's anything I can help with, I'd love to.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: karajorma on March 10, 2009, 09:03:12 am
Get on IRC if you can. It's easier to talk about this sort of stuff there. :)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Morwen on March 10, 2009, 09:14:13 am
Hmm I can use http://www.mibbit.com/chat/?server=irc.diasporagames.com&channel=%23diaspora to access the IRC right? Don't see anyone there right now.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Snagger on March 10, 2009, 12:51:55 pm
Oh I posted it just for fun.

I don't think I'm nearly good enough to be on the team, haven't really had much 3D modelling experience, and definitely no knowledge of modding. Although, if there's anything I can help with, I'd love to.
Looks like you're good enough from my chair.  Nice design, the Aurora.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Sidestep on March 11, 2009, 05:14:15 am
I agree.

Have you got any more shots of the Aurora?
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Morwen on March 12, 2009, 04:49:05 am
(http://fc34.deviantart.com/fs43/f/2009/071/2/3/Kaboom_by_lizdev.jpg) Does that count?  :nervous:


Fooling around with lights and particles also gave me:

(http://fc20.deviantart.com/fs45/f/2009/071/b/9/Kaboom_2_by_lizdev.jpg)

Reused  the flak explosion render from the first picture, as I thought it fits rather well here too.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: StarSlayer on March 12, 2009, 07:13:02 am
Very nice, it's definitely evocative of the show.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Furyofaseraph on March 12, 2009, 10:41:09 am
Holy crap, thats awesome looking!

Is that model available anywhere?
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Morwen on March 12, 2009, 01:09:25 pm
Thank you!

I made the model from scratch and it's still incomplete (not fully textured), so it is not available anywhere.
For extra kicks, here's a rendered video http://www.youtube.com/watch?v=2g3AHBuyKAM.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: StarSlayer on March 12, 2009, 01:49:40 pm
That's a very nifty idea Morwen compiling a short video detailing the project's development.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Black Wolf on March 12, 2009, 01:57:28 pm
If this (the Aurora) doesn't make it into Diaspora, you should still get it converted into FS (may need some fiddlage if it wasn't designed for that in the first place, plus probably some LoDs, debris, pof data etc.) and release it as a Diaspora compatible mod. I'm sure someone on the team could give you an indiction of how many turrets/what types you'll need to make it balanced against their ships.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Angreifer on March 13, 2009, 10:01:41 am
That is a really good design. I love the renders you did, they really captured the feeling of BSG I think. I also like how the images with the flak renders sort of invoked imagery of World War II; the only thing that'd make it better is having a few Vipers and Raiders dancing around nearby. But really, great job.  :yes:
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Aardwolf on March 20, 2009, 09:58:09 pm
That's a very nifty idea Morwen compiling a short video detailing the project's development.

Didn't Omniscaper do something similar with the Galactica mesh?
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: StarSlayer on March 20, 2009, 10:32:43 pm
Yes
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Morwen on March 21, 2009, 11:19:58 am
That's a very nifty idea Morwen compiling a short video detailing the project's development.

Didn't Omniscaper do something similar with the Galactica mesh?

I'm not Omniscaper in disguise, I swear!
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: T1T4N1UM_M4N on April 01, 2009, 06:36:38 pm
saw this post ages ago but forgot to post my WIP Battlestar i'm playing with atm.
i still have more armor and little details to add but its looking fairly good so far :)(http://members.iinet.net.au/~rgbrowne/BattlestarWIP.jpg)
UPDATE : New better render for you guys

[attachment deleted by evil Tolwyn]
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: Dilmah G on April 02, 2009, 04:01:53 am
Woah that looks good :D
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: torc on April 04, 2009, 01:18:55 pm
those viper's images are in the game? and we have any chance to see mk7 malestrom variation?
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: karajorma on April 04, 2009, 01:53:08 pm
Nothing on this entire thread is in-game. Nothing is even from a Diaspora team member (Although some is from people who want to join).
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on he
Post by: torc on April 04, 2009, 02:04:30 pm
ok...and for mk vii malestrom variant?
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Harbinger of DOOM on April 08, 2009, 01:22:52 pm
saw this post ages ago but forgot to post my WIP Battlestar i'm playing with atm.
i still have more armor and little details to add but its looking fairly good so far :)(http://members.iinet.net.au/~rgbrowne/BattlestarWIP.jpg)
UPDATE : New better render for you guys
ZOMG engines.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: T1T4N1UM_M4N on April 10, 2009, 10:51:51 pm
I've now pretty much finished my model in maya , heres some more renders :)
ive added armor plating on the body, new flight pods, new engines and new flight pod arms :)
(http://members.iinet.net.au/~rgbrowne/bspv31920.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3back.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3front.jpg)
(http://members.iinet.net.au/~rgbrowne/BSPv3guns.jpg)
(http://members.iinet.net.au/~rgbrowne/bspv3pod.jpg)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: YIIMM on April 17, 2009, 09:38:02 am
This is a Battlestar I've been working on in Google Sketchup but haven't worked on in some time (about 9 months). Might resume work on it over the summer:

(http://i21.photobucket.com/albums/b254/yiimm/galactica.png)
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: TESLA on April 17, 2009, 01:07:01 pm
All the fraking designs here a damn right amazing, well done with all the work lads!!
Some people here really do have talent!
Although your girlfriends are going to be pissed with the amount of time your spending on it  :p  :D lol
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Lt.Cannonfodder on April 17, 2009, 01:10:27 pm
That's fairly impressive work considering it was done in Sketchup, yiimm.
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Dilmah G on April 17, 2009, 09:43:32 pm
Although your girlfriends are going to be pissed with the amount of time your spending on it  :p  :D lol

They probably get used to it after a while :P
Title: Re: Just playing with Coxxon's models again... Let's put an art-ish thread on here.
Post by: Furyofaseraph on April 17, 2009, 11:33:08 pm
Although your girlfriends are going to be pissed with the amount of time your spending on it  :p  :D lol

They probably get used to it after a while :P

no, no they don't :-(