Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Thrawn123 on January 31, 2009, 11:05:59 pm

Title: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Thrawn123 on January 31, 2009, 11:05:59 pm
Hello,

I hope this is the right place to post this.  I have recently purchased FreeSpace 2 from gog.com and am using the freespace open mod to get the awesome graphics, but am experiencing random crashes.  FYI, I think I've done all this correct:

I've installed the 3.6.10 mediavps to a subfolder at C:\Games\Freespace 2\mediavps.
I am using Launcher 5.5d
I am using nightly build 3.6.10 from 1.29.2009 currently

Basically, randomly, I crash to a pure white screen where the OS says the game has stopped responding.  I have a feeling the video driver is crashing, but could be wrong.  Once I close the application, I am back at my desktop.

I am running Vista x64, q9450, 8 GB RAM, 8800 GTS 512 with the most current video drivers and a Creative X-Fi.

Any ideas would be appreciated.  This game looks to kick MUCH ass (makes me remember tie fighter and X-wing), but it's a ***** having to try a simple mission 6 times just to get thru it without crashing.   ;7 

Thanx in advance.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: FUBAR-BDHR on January 31, 2009, 11:18:36 pm
Try downloading the MediaVPs again and doing a manual install:  http://www.hard-light.net/forums/index.php/topic,58230.msg779019.html

If that doesn't fix it run the debug build and post the fs2_open.log from the data directory use the code tags or attach it under the additional options
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Thrawn123 on February 01, 2009, 12:10:37 am
Thanx for the quick response.  I cleared out the mediavps folder and redownloaded.  However, I am still getting crashes.  Here is a paste of my fs2_open.log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -orbradar
  -targetinfo
  -3dwarp
  -warp_flash
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\Games\Freespace 2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\mediavps\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'C:\Games\Freespace 2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\Games\Freespace 2\' ... 48 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 13 roots and 12329 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GTS 512/PCI/SSE2
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

!!DEBUG!! OpenGL Errors this frame: 1
  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 193
Movie Error:  Unable to open 'intro' movie in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '242suicide.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 242nd Suicide Kings
Someone passed an extension to bm_load for file '242suicide.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-09.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 242nd Suicide Kings
Someone passed an extension to bm_load for file '242suicide.pcx'
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTF Alastor
Using alternate ship type name: NTC Fenris
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTB Medusa
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Loading model 'subspacenode.pof'
IBX: Found a good IBX/TSB to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0xff401c25 -- "subspacenode.pof"
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Starting mission message count : 205
Ending mission message count : 228
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX/TSB to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0xade7973a, IBX checksum: 0x043c1c52 -- "fighter2t-03.pof"
Loading model 'miner2v-01.pof'
IBX: Found a good IBX/TSB to read for 'miner2v-01.pof'.
IBX-DEBUG => POF checksum: 0xeb027d61, IBX checksum: 0x9513a8f8 -- "miner2v-01.pof"
BMPMAN: Found EFF (miner02vtile04-glow.eff) with 58 frames at 10 fps.
Warning: Ignoring unrecognized subsystem miner02va-claw1, believed to be in ship miner2v-01.pof
Unknown special object type $elect01 while reading model miner2v-01.pof
Unknown special object type $elect02 while reading model miner2v-01.pof
Unknown special object type $elect03 while reading model miner2v-01.pof
Unknown special object type $elect04 while reading model miner2v-01.pof
Unknown special object type $elect05 while reading model miner2v-01.pof
Unknown special object type $elect06 while reading model miner2v-01.pof
Unknown special object type $elect07 while reading model miner2v-01.pof
Unknown special object type $elect08 while reading model miner2v-01.pof
Allocating space for at least 11 new ship subsystems ...  a total of 200 is now available (11 in-use).
Loading model 'miner2t-01.pof'
IBX: Found a good IBX/TSB to read for 'miner2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0b9b0457, IBX checksum: 0xfb98dd34 -- "miner2t-01.pof"
Loading model 'freighter2t-01.pof'
IBX: Found a good IBX/TSB to read for 'freighter2t-01.pof'.
IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf78a4f57 -- "freighter2t-01.pof"
Loading model 'cargo2t-01.pof'
IBX: Found a good IBX/TSB to read for 'cargo2t-01.pof'.
IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xb6c2fe6e -- "cargo2t-01.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX/TSB to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x8f2923fa, IBX checksum: 0x2fe40970 -- "bomber04.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX/TSB to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x7741f960 -- "TerranSuper.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX/TSB to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x13907ace, IBX checksum: 0x2d2ea707 -- "corvette2t-01.pof"
Loading model 'Platform2T-01.pof'
IBX: Found a good IBX/TSB to read for 'Platform2T-01.pof'.
IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof"
Loading model 'cruiser01.pof'
IBX: Found a good IBX/TSB to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof"
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX/TSB to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof"
Loading model 'transport01.pof'
IBX: Found a good IBX/TSB to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 0xe911fa84, IBX checksum: 0x469fdbf2 -- "transport01.pof"
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX/TSB to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Loading model 'astb03.pof'
IBX: Found a good IBX/TSB to read for 'astb03.pof'.
IBX-DEBUG => POF checksum: 0x5f11b621, IBX checksum: 0xc7fc5815 -- "astb03.pof"
Loading model 'astb02.pof'
IBX: Found a good IBX/TSB to read for 'astb02.pof'.
IBX-DEBUG => POF checksum: 0xedb70527, IBX checksum: 0xeaac8b8f -- "astb02.pof"
Loading model 'astb01.pof'
IBX: Found a good IBX/TSB to read for 'astb01.pof'.
IBX-DEBUG => POF checksum: 0x456e2605, IBX checksum: 0x719fe041 -- "astb01.pof"
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 274 new ship subsystems ...  a total of 400 is now available (98 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX/TSB to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof"
ANI shieldfv-01 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX/TSB to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 55 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX/TSB to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX/TSB to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX/TSB to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof"
Model Tempest.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'NewHornet.pof'
IBX: Found a good IBX/TSB to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX/TSB to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX/TSB to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'belial.pof'
IBX: Found a good IBX/TSB to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX/TSB to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0xf678e03f, IBX checksum: 0x9db41fc3 -- "Tsunami.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'MX-50.pof'
IBX: Found a good IBX/TSB to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX/TSB to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX/TSB to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1798/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 575,  Estimated count = 425
================================================
Movie Error:  Unable to open 'colossus' movie in any supported format.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter13 with size 32x28 (12.5% wasted)
ANI iconfighter2t-03 with size 32x28 (12.5% wasted)
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter13.ani
ANI 2_ssfighter2t-03.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-03.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI icont-freightc with size 103x28 (12.5% wasted)
ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
ANI Fadeicont-FreighterC.ani with size 103x28 (12.5% wasted)
ANI iconhighlight01 with size 172x172 (32.8% wasted)
ANI iconhighlight01.ani with size 172x172 (32.8% wasted)
ANI iconv-freightc with size 60x31 (3.1% wasted)
ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
ANI Fadeiconv-FreighterC.ani with size 60x31 (3.1% wasted)
ANI iconasteroid with size 117x99 (22.7% wasted)
ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
ANI FadeiconAsteroid.ani with size 117x99 (22.7% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
Frame  0 too long!!: frametime = 14.554 (14.554)
ANI icont-freightc.ani with size 103x28 (12.5% wasted)
ANI iconv-freightc.ani with size 60x31 (3.1% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  24.686
946 frames executed in  30.019 seconds,  31.513 frames per second.
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
Frame 6606: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8133: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
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Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 8659: Could not create debris, no more slots left
Frame 14717: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Frame 19021: Could not create debris, no more slots left
Frame 19021: Could not create debris, no more slots left
Frame 19021: Could not create debris, no more slots left
Frame 19069: Could not create debris, no more slots left
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Frame 19069: Could not create debris, no more slots left
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Frame 19069: Could not create debris, no more slots left
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Frame 19069: Could not create debris, no more slots left
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Frame 19069: Could not create debris, no more slots left
Frame 19069: Could not create debris, no more slots left
Frame 19069: Could not create debris, no more slots left
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available

Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 12:15:33 am
I'm also experiencing problems. My game won't start up. I believe I have all the necessary files...
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 02:54:25 am
Thanx for the quick response.  I cleared out the mediavps folder and redownloaded.  However, I am still getting crashes.  Here is a paste of my fs2_open.log

*snip*
Nothing really strikes my eye in that log. The MediaVPs should be okay, because corrupt MediaVPs would cause the game to crash at specific points and not just randomly. I'd recommend making sure that all your drivers (most importantly graphics and audio) are up to date.

I'm also experiencing problems. My game won't start up. I believe I have all the necessary files...
Could you be more specific? How does it not start up? Does it crash all the time? If yes, where? And is there and error report? Does the game just freeze? If yes, at what point does it freeze?
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 06:48:47 am
I click run on the launcher and nothing comes up at all....
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 07:10:27 am
Nothing? As in, it doesn't even go anywhere from your desktop? Could you take a screenshot of your \freespace2\ folder and post it here? Preferrably so that all the files can be seen.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 07:41:45 am
Erm......how? :nervous:
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 08:07:37 am
Open your \freespace2\ folder.
Adjust the window size so that all files (or at least all .vp files) are visible.
Press Alt + Print Screen (may also be written as Prt Sc on your keyboard).
Open an image editor. Even the basic Paint will suffice.
Press Ctrl + V .
Save the image.
Post the image here as an attachment.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 08:17:57 am
Here.

[attachment deleted by admin]
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 09:54:23 am
Try downloading and using the latest nightly build (link in my signature).
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 10:02:57 am
Try downloading and using the latest nightly build (link in my signature).

Okay but am I missing anything?

EDIT: Didn't work. It's running according to my task manager..but nothing shows up. Freespace encountered a problem and needed to close.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 10:18:46 am
Okay but am I missing anything?
No.

Which version of the Launcher do you have? 5.5d is available through the link in my signature. Also, what does your launcher6.ini say?
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 10:22:21 am
I have 5.5d and my launcher6.ini says...


#
# DO NOT EDIT THIS FILE
#
[launcher]
exe_filepath = C:\Games\Freespace2\fs2_open_3_6_10d-20090201_r5060.exe;
game_flags =  -window ;
active_mod = ;

-------Note------

I chose to run it in window just so you know...
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: FUBAR-BDHR on February 01, 2009, 02:19:23 pm
I take it you have tried the obvious but just in case reboot then try again. 
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 03:02:57 pm
Just won't work!!!
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 01, 2009, 03:17:38 pm
Disturbing indeed. Where'd you get your FS2? Also, you could try running the debug build (the one starting with "fs2_open_3_6_10d"). If it can generate a log to \freespace2\data\, we'll know that the game starts at least up to some point. If not, there might be something wrong with your operating system / computer.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 04:29:40 pm
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -window
Building file index...
Found root pack 'C:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0x80d6d42f
Found root pack 'C:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace2\' ... 2 files
Searching root pack 'C:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace2\multi-voice-pack.vp' ...

There it is I think...
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: captain-custard on February 01, 2009, 04:37:31 pm
just been chatting with gtsva , my questions is the firewall blocking this from getting to the screen? has it been tried without the window option ?


other than that

bite me
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 05:51:00 pm
Uhh...I ran it without the window(fullscreen)...no difference there.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: FUBAR-BDHR on February 01, 2009, 06:05:28 pm
Well the last file it tries to load is the multi voice pack.  I check and the crc's don't match mine.  Try removign both the multi-mission and multi-voice packs.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 01, 2009, 07:08:06 pm
Fubar.......that WAS the problem. I removed those files and the game started! Thanks a lot Lobo, Fubar, Andicirk and Hunter for all your help.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Jeff Vader on February 02, 2009, 02:19:45 am
other than that

bite me

:wtf: "bite me" or "beats me"?
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: GTSVA on February 02, 2009, 06:23:49 am
Man what a week.... :o

I think he means "bite me"
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Circ on March 17, 2009, 11:02:58 am
Hello,

I hope this is the right place to post this.  I have recently purchased FreeSpace 2 from gog.com and am using the freespace open mod to get the awesome graphics, but am experiencing random crashes.  FYI, I think I've done all this correct:

I've installed the 3.6.10 mediavps to a subfolder at C:\Games\Freespace 2\mediavps.
I am using Launcher 5.5d
I am using nightly build 3.6.10 from 1.29.2009 currently

Basically, randomly, I crash to a pure white screen where the OS says the game has stopped responding.  I have a feeling the video driver is crashing, but could be wrong.  Once I close the application, I am back at my desktop.

I am running Vista x64, q9450, 8 GB RAM, 8800 GTS 512 with the most current video drivers and a Creative X-Fi.

Any ideas would be appreciated.  This game looks to kick MUCH ass (makes me remember tie fighter and X-wing), but it's a ***** having to try a simple mission 6 times just to get thru it without crashing.   ;7 

Thanx in advance.


I've been having this same problem.  I have all the up to date drivers and latest version of FSOpen.  No one has really come up with a reason or solution to this problem.

I also have a 64 bit OS and 8800 GT SC  It could be the 8800 though, lots of people have problems with these cards.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: --Steve-O-- on March 17, 2009, 02:19:10 pm
i guess this is where the fist shaking occurs so here goes....

just tried plugging in the newest batch of 3.6.10 stuff, (MVP and execs for build #5097 from the nightly build ) and when ever i try to load up some missions in Fred the thing panics and spews all this gibberish at me.
now these missions worked just fine with MVP 3.6.10 beta and one of the earlier 3.6.10 exec betas (pre build 4893 i know that much) so i just want to know what is going on here, and how do i correct it.

Code: [Select]
Error: Failed attempting to reload mission after saving.  Report this bug now!
File: freddoc.cpp
Line: 587


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 0041c7e0()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\Corisa.fs2(line 424:
Error: Missing required token: [$Determination:]. Found [10 ( "ignore-count" ) ( )]  instead.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 00496149()
    fred2_open_3_6_10r-20090311_r5097.exe 00497ccb()
    fred2_open_3_6_10r-20090311_r5097.exe 0049edbc()
    fred2_open_3_6_10r-20090311_r5097.exe 0041d284()
------------------------------------------------------------------



Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\Corisa.fs2(line 425:
Error: Missing required token: [$Determination:]. Found [+Respawn priority: 0 0 10 Delta ]  instead.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 00496149()
    fred2_open_3_6_10r-20090311_r5097.exe 00497ccb()
    fred2_open_3_6_10r-20090311_r5097.exe 0049edbc()
    fred2_open_3_6_10r-20090311_r5097.exe 0041d284()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\Corisa.fs2(line 426:
Error: Missing required token: [$Determination:]. Found [FTF Lancer Friendly -26.249865, ]  instead.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 00496149()
    fred2_open_3_6_10r-20090311_r5097.exe 00497ccb()
    fred2_open_3_6_10r-20090311_r5097.exe 0049edbc()
    fred2_open_3_6_10r-20090311_r5097.exe 0041d284()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\Corisa.fs2(line 427:
Error: Missing required token: [$Determination:]. Found [1.000000, 0.000000, 0.000000,]  instead.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 00496149()
    fred2_open_3_6_10r-20090311_r5097.exe 00497ccb()
    fred2_open_3_6_10r-20090311_r5097.exe 0049edbc()
    fred2_open_3_6_10r-20090311_r5097.exe 0041d284()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\Corisa.fs2(line 428:
Error: Missing required token: [$Determination:]. Found [0.000000, 1.000000, 0.000000,]  instead.

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090311_r5097.exe 00496149()
    fred2_open_3_6_10r-20090311_r5097.exe 00497ccb()
    fred2_open_3_6_10r-20090311_r5097.exe 0049edbc()
    fred2_open_3_6_10r-20090311_r5097.exe 0041d284()
------------------------------------------------------------------

 
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: karajorma on March 17, 2009, 02:25:28 pm
That one is probably my fault. I'll take a look at it now.

EDIT : Try this build (http://www.hard-light.net/forums/index.php/topic,61214.0.html) and this one (http://www.hard-light.net/forums/index.php/topic,61232.0.html). The first one will probably work while the second one fails.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Circ on March 17, 2009, 10:33:26 pm
This is happening a lot now.  FS Port crashed a few times but Silent Threat Reborn is crashing like crazy.  I've had to redo almost every mission at least once or twice.  Same thing every time, something is crashing my video drivers.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: --Steve-O-- on March 18, 2009, 10:46:05 am
thanks for the feed back! i just tried build 5069, Fred just found something different that it hated.

Code: [Select]
Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 590:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [XSTR("Nothing", -1) 33 100 100 P] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090225_r5069.exe 00495662()
    fred2_open_3_6_10r-20090225_r5069.exe 00497beb()
    fred2_open_3_6_10r-20090225_r5069.exe 0041d274()
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 592:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [FTF Lancer Friendly 1663.948608,] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090225_r5069.exe 00495662()
    fred2_open_3_6_10r-20090225_r5069.exe 00497beb()
    fred2_open_3_6_10r-20090225_r5069.exe 0041d274()
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 593:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [1.000000, 0.000000, 0.000000,] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090225_r5069.exe 00495662()
    fred2_open_3_6_10r-20090225_r5069.exe 00497beb()
    fred2_open_3_6_10r-20090225_r5069.exe 0041d274()
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 594:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [0.000000, 1.000000, 0.000000,] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090225_r5069.exe 00495662()
    fred2_open_3_6_10r-20090225_r5069.exe 00497beb()
    fred2_open_3_6_10r-20090225_r5069.exe 0041d274()
------------------------------------------------------------------


Error: Failed attempting to reload mission after saving.  Report this bug now!
File: freddoc.cpp
Line: 587


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090225_r5069.exe 0041c7d0()
------------------------------------------------------------------



build  5078 also failed. this time it loaded the mission but it spewed its guts out when i tried to save. same thing happend when i tried opening the missions using the .bak files and saving.


Code: [Select]
Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M2.fs2(line 330:
Error: Required token = [#Wings] or [$Name:], found [Dirga Station dock01 Bottom dock] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 00497ca6()
    fred2_open_3_6_10r-20090226_r5078.exe 0049ed2c()
    fred2_open_3_6_10r-20090226_r5078.exe 0041d1b4()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M2.fs2(line 331:
Error: Required token = [#Wings] or [$Name:], found [GTFR Triton Friendly 53517.71093] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 00497ca6()
    fred2_open_3_6_10r-20090226_r5078.exe 0049ed2c()
    fred2_open_3_6_10r-20090226_r5078.exe 0041d1b4()
------------------------------------------------------------------

Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M2.fs2(line 332:
Error: Required token = [#Wings] or [$Name:], found [0.997057, -0.066933, 0.037382,] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 00497ca6()
    fred2_open_3_6_10r-20090226_r5078.exe 0049ed2c()
    fred2_open_3_6_10r-20090226_r5078.exe 0041d1b4()
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M2.fs2(line 333:
Error: Required token = [#Wings] or [$Name:], found [0.065301, 0.486020, -0.871507,] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 00497ca6()
    fred2_open_3_6_10r-20090226_r5078.exe 0049ed2c()
    fred2_open_3_6_10r-20090226_r5078.exe 0041d1b4()
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M2.fs2(line 334:
Error: Required token = [#Wings] or [$Name:], found [0.040163, 0.871385, 0.488961 Non] .

File: parselo.cpp
Line: 670


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 00497ca6()
    fred2_open_3_6_10r-20090226_r5078.exe 0049ed2c()
    fred2_open_3_6_10r-20090226_r5078.exe 0041d1b4()
------------------------------------------------------------------


Error: Failed attempting to reload mission after saving.  Report this bug now!
File: freddoc.cpp
Line: 587


Call stack:
------------------------------------------------------------------
    fred2_open_3_6_10r-20090226_r5078.exe 0041c710()
------------------------------------------------------------------


Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: karajorma on March 18, 2009, 12:12:31 pm
Are you trying to reload missions that you saved in the other versions? Cause that almost certainly won't work.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: Circ on March 19, 2009, 03:04:52 pm
I'm really sorry to beat a dead horse, or maybe I missed something but has anyone explained why I'm crashing to a pure white screen where the OS says the game has stopped responding and the OS states that my video driver is crashing?  Is it a vista thing?
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: chief1983 on March 20, 2009, 01:37:09 am
I have a X3350 Xeon, which is basically a Q9550, a 8800 GTS 512 (same as the first guy, but which is probably a different chipset entirely from the 8800 you have, so again it's probably not related), and 4GB of ram running Vista64.  I also have the latest 185.xx drivers, and I don't experience any crashes like you guys are referring to.  You could try tweaking the options to see if a given combination causes it, specifically try disabling glsl in the launcher settings under Troubleshooting, and pick and mix the graphics options too.  Also Circ, run the debug version of the exe (something like fs2_open_3_6_10d*) from the launcher, and post a copy of the fs2_open.log from the data folder.
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: --Steve-O-- on March 25, 2009, 11:26:33 am
Are you trying to reload missions that you saved in the other versions? Cause that almost certainly won't work.

I created a back up of the original missions done on the build i was using befor i tried to upgrade. when trying to save the missions failed on a certain build i would dump them and import a new copy of the backups into the missions folder and try again with a different build.

on a similar note, i just tried using the recent release candidate build for fred to see if maybe that would resolve my problem. nope. fred would open the missions (a new copy of the backups) but when i would try to save them....error message.


Code: [Select]
Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 590:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [XSTR("Nothing", -1) 33 100 100 P] .

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 591:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [+Respawn priority: 0 Dirga Stati] .

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 592:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [FTF Lancer Friendly 1663.948608,] .

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 593:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [1.000000, 0.000000, 0.000000,] .

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Error: C:\Games\FreeSpace2 3.6.10\ABNW\data\missions\BnwC1M1a.fs2(line 594:
Error: Required token = [$AI Goals:] or [$Cargo 1:], found [0.000000, 1.000000, 0.000000,] .

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Error: Failed attempting to reload mission after saving.  Report this bug now!
File: FREDDoc.cpp
Line: 587


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


so im figuring that salvaging older build missions is a no go, unless i go in and manually replace the lines FRED is freaking out about. Any pointers on that?
Title: Re: Help - A noobie keeps crashing! (the game, not my ship! :) )
Post by: karajorma on March 25, 2009, 12:26:41 pm
I think I'm going to need to see one of the missions. PM me a link and I should be able to solve this pretty quickly.

EDIT : All three missions worked perfectly well in FRED for me. I got some complaints about missing ship and weapon mods but no crashes. I'd suggest removing the ;;FSO 3.6.10;; sections with notepads search and replace and then trying again.