Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CODEDOG ND on March 17, 2002, 08:59:34 pm
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Well Psycho has inspired me once again! :D
His Darwin Cruiser looked more like a station to me, and I thought I would make something similar to it, but as a science station.
My textures are still going to be changed up a little for sure, and also Untouchable is making another reskin of the model as well.(Since he textures better than I do)
Pic 1: Rendering of the Station.
Pic 2: Screen shot of the Station, but I think I might resize it.
Only Problem so far: I glued the top rotating part like I was supposed to. It rotates just fine in ModelView32, but does not rotate in FreeSpace 2. Does anybody know how to fix this?
http://www.angelfire.com/co4/codedog/stuff.html
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Hehehe cool...8)
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Originally posted by CODEDOG ND
Only Problem so far: I glued the top rotating part like I was supposed to. It rotates just fine in ModelView32, but does not rotate in FreeSpace 2. Does anybody know how to fix this?
You have to give it a rotate subsystem in the TBL (what the rotating object is named) and set the rotation speed:
$Subsystem: radar, 10, 0.0
10 being the rotation speed :nod:
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ah i see, now get to work on the reskin slave! :whips::headz:
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Cool! :yes:
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Sweet (as always. i think I'm saying it too much) :p
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I don't suppose you'd be releasing that, would you? A nice looking science station could be useful ;)
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of course if but only if you two things happen...
1. You say pweeeeeeeaaaaaaaseeeeee
2. FreeSpace 2 will be obienent and except it.
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pweeeeeeeaaaaaaaseeeeee?
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I don't have to rotate models to say pweeeeeeeaaaaaaaseeeeee.
I can say it just like this: pweeeeeeeaaaaaaaseeeeee.
BTW, Good model.
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ok ill release it but reskinning it now....
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Wonderful :D
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update, making LODs and debris and the new weapon and it will be done. :)