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Hosted Projects - Standalone => The Babylon Project => Topic started by: Skullar on February 03, 2009, 10:20:12 am

Title: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Skullar on February 03, 2009, 10:20:12 am
The training mission needs a 3.6.10 build, it doesnt work otherwise.

The link can be found here :     http://den5.pochta.ru/TBP/missions/ITNOTE-for-3_6_10.vp

Title: Re: In The Name Of The Emperor" ( ITNOTE )
Post by: Something on February 03, 2009, 11:25:17 am
Recorded the Pilot's voice and sent an e-mail.
Title: Re: In The Name Of The Emperor" ( ITNOTE )
Post by: Vidmaster on February 03, 2009, 12:09:24 pm
what happend to EACW?
Title: Re: In The Name Of The Emperor" ( ITNOTE )
Post by: Skullar on February 03, 2009, 12:44:49 pm
Nothing. Consider ITNOTE as the byproduct of the development of some EACW missions.

ITNOTE is outlined, and meant as an EACW crossover campaign. I will do ITNOTE eventually, AFTER EACW is finished.
I didn't desert EACW, just made ITNOTE in a few days ( within a week I think ) so I can release SOMETHING. Its an introduction to the centauri, and a test, since you get to fly a SENTRI in EACW as well, and the player's ship in ITNOTE, the CENTAURUS, is also featured in part IV of the civil war campaign.

You meet your alter ego.
Title: Re: In The Name Of The Emperor" ( ITNOTE )
Post by: Skullar on February 03, 2009, 12:51:46 pm
OOps ! I am sorry, something, but the quality of your samples is beyond salvation !!!

So, nothing fancy boys and girls, just record these lines and send them, if you can get this done within the next few hours, I can release itnote    6pm GMT tomorrow.
Title: Re: In The Name Of The Emperor" ( ITNOTE )
Post by: Something on February 05, 2009, 11:29:34 am
Sent re done lines, hope they are to a higher standard.
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Skullar on February 10, 2009, 09:14:36 am
Yeah ! All done :)

Hope you people like the atmosphere , ITNOTE shows some possibilities with new cutscene SEXPS :)
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Something on February 10, 2009, 09:50:33 am
So it should be up soon then? Does it need anything other than a 3.6.10 build?
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Skullar on February 11, 2009, 05:28:27 am
Nope. everything else is included in the vp.

It requires a 3.6.10 build because it uses new sexps.
Thread closed :)
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: VERTi60 on February 11, 2009, 12:09:57 pm
The new sexy SEXPS are very well done in cutscenes and overall the training campaign is one of the best - ever made for babylon project, even despite it's just 3 missions.  :yes:
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: IPAndrews on February 12, 2009, 06:06:29 am
Skullar is fast becoming the authority in these new cutscene SEXPs.
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Vidmaster on February 12, 2009, 07:47:26 am
agreed. And I hate even the old cutscene sexps  :lol:

Nice work. However, keep our recent trouble with the SCP team in mind Skullar!
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: IPAndrews on February 12, 2009, 07:54:47 am
Nice work. However, keep our recent trouble with the SCP team in mind Skullar!

Yes developing for 3.6.10 is extremely risky.
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Skullar on February 12, 2009, 09:40:51 am
my comment.
http://www.hard-light.net/forums/index.php/topic,60935.0.html
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: den5 on February 12, 2009, 11:57:30 am
Nice work. However, keep our recent trouble with the SCP team in mind Skullar!

Yes developing for 3.6.10 is extremely risky.

You already have something that brings even more B5 universe :)
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Peter12345 on February 15, 2009, 12:09:09 am
I couldn't get this to run.  When changing to 3.6.10, do I need any other new files besides fs2_open_3_6_10.exe?

The error message:
Quote
Error: ITNOTE-01.fs2(line 55:
Error: Missing required token: [#Players]. Found [#Callsigns:]  instead.

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: FUBAR-BDHR on February 15, 2009, 12:28:06 am
You shouldn't.  What 3.6.10 build are you running and where did you get it?
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Peter12345 on February 15, 2009, 12:55:30 am
They only one I could find was from the freespace open installer.  The only thing I told it to get me was 3.6.10
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: FUBAR-BDHR on February 15, 2009, 01:05:50 am
Grab a recent one from the Knightly build forum:  http://www.hard-light.net/forums/index.php/board,173.0.html

The one from the installer is extremely outdated.  Surprised you even made it that far. 
Title: Re: RELEASE : In The Name Of The Emperor" ( ITNOTE ) training mission
Post by: Peter12345 on February 15, 2009, 01:35:48 am
That worked just fine.  I like seeing more campaigns with other than starfury fighters.