Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kiloku on February 05, 2009, 11:32:20 am
-
Hello everyone. I believe I'm not the first one to do that, but I edited the GTB Artemis D.H. to actually have higher maneuvrability.
The changes are (in my opinion) subtle, but I'd like your opinion, as it's my first ever edit.
The original code for the Artemis D.H. is:$Damp: 0.35
$Rotdamp: 0.55
$Rotation time: 5.0, 4.5, 5.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
(Obviously, I'm only showing the lines I've changed)
My changes are:
$Damp: 0.2
$Rotdamp: 0.45
$Rotation time: 4.5, 4.0, 4.5
$Rear Velocity: 0.0
$Forward accel: 3.7
$Forward decel: 1.7
I don't know if I changed too much or too little, if anyone can give me opinions, I'd be happy to hear.
Btw, I changed the root_fs2.vp file directly, I don't know how to make it in a different file. But don't worry, my original root_fs2 is backuped.
If anyone wanna test it, I've attached the ships.tbl.
[attachment deleted by admin]
-
I changed the root_fs2.vp file directly, I don't know how to make it in a different file.
The point would be to extract the file you want to edit from the .vp, then edit it and then place the edited file to the appropriate folder. In this case you've edited ships.tbl so you'd need to place it to \freespace2\data\tables or \freespace2\modfolder\data\tables .
You could create a new .vp that contains the modified ships.tbl but that is really just a matter of convenience to the end user, and hardly necessary with just one file.
-
Even better: you can use modular tables to avoid having to edit the original files at all.
-
Even better than better: Using *.tbl files in small mods is not recommended. *.tbms will do exactly the same and are much more safe, reliable and effective in such types of modifications.
-
Thanks about that, everyone! I'll make the changes, so I can use the original .vp file :D
Anyway, is there some feedback about my modifications for Artemis DH?
Edit: I had trouble with the TBM
$Name: GTB Artemis D.H.
+nocreate
$Damp: 0.2
$Rotdamp: 0.45
$Rotation time: 4.5, 4.0, 4.5
$Rear Velocity: 0.0
$Forward accel: 3.7
$Forward decel: 1.7
The game just doesn't override. I tried putting it on the /data/tables folder of the MOD I'm using and also tried the main /data/tables
-
You need #Ship Classes at the very beginning and #End at the very end. Then it should work.
-
Thanks! Now it works :D
I'm uploading the .tbm \o/
[attachment deleted by admin]
-
Even better than better: Using *.tbl files in small mods is not recommended. *.tbms will do exactly the same and are much more safe, reliable and effective in such types of modifications.
Even better: you can use modular tables to avoid having to edit the original files at all.
Modular tables = TBM's.
This is not "even better than better"
This is a neat idea, but of course FSO will toss scores if you use it in multi.
-
Modular tables = TBM's.
Oups, I just misunderstood TacOne. But he said exactly the same as me... Sorry :P
-
This is a neat idea, but of course FSO will toss scores if you use it in multi.
FSO will toss scores if you use any modified tables, although aren't they working on having MediaVP support for multilayer?
-
Yeah, I think so, but I don't know how that works exactly.
-
I guess they set that those particular tables are 'unmodified', or 'acceptable modifications' for the checker.