Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: eliex on February 06, 2009, 04:28:00 pm

Title: Altering Turret Weaponry
Post by: eliex on February 06, 2009, 04:28:00 pm
Is there any specific way of knowing which turret is which on the Ship's Editor/Weapons? For example, I want to change a few weapon arrangements on a GTD Hecate, first off changing it's bottom frontal cannon to a BGreen.

After much guess and check, I managed to get it right, but is there any better way of doing that?
Title: Re: Altering Turret Weaponry
Post by: FUBAR-BDHR on February 06, 2009, 04:36:55 pm
Cycle through them using K.
Title: Re: Altering Turret Weaponry
Post by: karajorma on February 06, 2009, 05:29:08 pm
Hmmmmmmm. I wonder how hard it would be to highlight any turret you select in the ships editor.
Title: Re: Altering Turret Weaponry
Post by: FUBAR-BDHR on February 06, 2009, 05:32:06 pm
Well if your are going to be playing in that part of the code can you make K highlight subsystems as well since that's what it's supposed to do in the first place?  Unless that's already but fixed in 3.6.10.   :cool:
Title: Re: Altering Turret Weaponry
Post by: eliex on February 06, 2009, 08:46:47 pm
Ah cool, that's for that. This is going to make my life a lot easier.  :D
Title: Re: Altering Turret Weaponry
Post by: Droid803 on February 06, 2009, 11:36:45 pm
Well, I just look at the POF in PCS2, then match the turret I want on the ship with the turret in the weapons list.
Works pretty well for me.