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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Kusanagi on February 10, 2009, 10:08:34 pm

Title: Problems with weapons.cpp and ship.cpp
Post by: Kusanagi on February 10, 2009, 10:08:34 pm
Been enjoying Blue Planet, an incredible plotline, then at the end of the mission where you encounter the sleeper ship in the nebula the first time, the game crashes. Upon rerunning the launcher I get these errors:
Quote
Warning: For 'explo3', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dc8c()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Quote
Warning: Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dc8c()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Quote
Warning: For 'bomb_flare', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dcda()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Then when I try to actually load the mission, I get this error:

Quote
Warning: Orion Refit (orion2.pof) has a null moment of inertia!
File: ship.cpp
Line: 5709


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 00898a8b()
    fs2_open_3_6_10d-20081210_r4989.exe 008a3cbf()
    fs2_open_3_6_10d-20081210_r4989.exe 00746a9d()
    fs2_open_3_6_10d-20081210_r4989.exe 007468e1()
    fs2_open_3_6_10d-20081210_r4989.exe 0074a806()
    fs2_open_3_6_10d-20081210_r4989.exe 0074da4d()
    fs2_open_3_6_10d-20081210_r4989.exe 007504a7()
    fs2_open_3_6_10d-20081210_r4989.exe 007502ee()
    fs2_open_3_6_10d-20081210_r4989.exe 00751611()
    fs2_open_3_6_10d-20081210_r4989.exe 0099159e()
    fs2_open_3_6_10d-20081210_r4989.exe 0072ec79()
    fs2_open_3_6_10d-20081210_r4989.exe 0073bc13()
    fs2_open_3_6_10d-20081210_r4989.exe 00950516()
    fs2_open_3_6_10d-20081210_r4989.exe 0073a792()
    fs2_open_3_6_10d-20081210_r4989.exe 00950ae8()
------------------------------------------------------------------

I wish I knew what I was doing wrong. I have the latest mediavps, and just reinstalled the blueplanetvp.
Title: Re: Problems with weapons.cpp and ship.cpp
Post by: Jeff Vader on February 11, 2009, 01:31:04 am
Quote
fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
1. You're running a debug build. Those tend to crash more often than regular builds.

2. Blue Planet has some issues with the latest 3.6.10 builds. Switch to 3.6.9 while playing Blue Planet.
Title: Re: Problems with weapons.cpp and ship.cpp
Post by: -Norbert- on February 11, 2009, 12:20:50 pm
It should be enough if you switch to the R version of the exe you are using.
I played through the whole campaign with the same build and 3.6.10 MediaVPs and only had one minor bug in forces entry, certainly nothing game breaking.
Title: Re: Problems with weapons.cpp and ship.cpp
Post by: eliex on February 13, 2009, 02:29:54 am
Just switch your build to a 3.6.9 and a 3.6.8z mediavps - tried and proven to virtually work consistently.  :)
Title: Re: Problems with weapons.cpp and ship.cpp
Post by: Aardwolf on February 16, 2009, 03:27:39 pm
Been enjoying Blue Planet, an incredible plotline, then at the end of the mission where you encounter the sleeper ship in the nebula the first time, the game crashes. Upon rerunning the launcher I get these errors:
Quote
Warning: For 'explo3', 3 of 4 LODs are missing!
...

Quote
Warning: Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!
...

Quote
Warning: For 'bomb_flare', 3 of 4 LODs are missing!
...

Then when I try to actually load the mission, I get this error:

Quote
Warning: Orion Refit (orion2.pof) has a null moment of inertia!
...

These are warnings, not errors. In addition, none of these has anything to do with your crash. Your problem, I think, is that you don't have a mod.ini.

Would someone please tell Darius to include one so this stops getting reported over and over?