Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 26, 2009, 08:45:44 am
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Here is the nightly for Windows on 26 Feb 2009 - Revision 5078
fso-WIN-20090226_r5078.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090226_r5078.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090226_r5078.md5)
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r5070 | karajorma | 2009-02-25 09:41:23 -0600 (Wed, 25 Feb 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fredstubs.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/vcodec/codec1.cpp
Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
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I'm having a problem with this build causing random crashes with FSOpen. I just get a message that Freespace 2 is no longer responding and it closes the program. I don't get an error log generated and don't get any error messages if I run the debug build. I went back to the 5063 build and the problem went away. I moved up to the 5068 build and it does not appear to have the problem. Since I didn't extensively test the 5069 build I don't know if it had the problem. I'll try the 5069 build and see if it has the problem and get back to you. I'm running an HP computer, quad core processor with 8 gig of ram, using windows Vista. I've got a Nvidia, geforce 9500 518 MB, video card. I'm running the Sync campaign and have everything set to high in the launcher with all the features enabled. I'm using the 3.6.10 media VPs.
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They happen in mission then?
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Yes thats correct the crashes happen in mission and not while loading. Checked out build 5069 and I do not have the crashing problem with the 5069 build. It appears to be related to something that was included in the 5078 build
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Which mission?
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Several different ones and usually not twice in the same mission
Edit:
Actually as I thought about it I believe it was the begining missions in sync I.E. the first 3 or 4.
I switched over to the 5083 build and it doesn't seem to have any problems.
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That's odd, that included a fix for the standalones crashing, but that couldn't be related could it? Perhaps it was a hiccup on my nightly build system.