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Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: instinctepyon on February 28, 2009, 10:16:59 pm

Title: The Last Hurrah
Post by: instinctepyon on February 28, 2009, 10:16:59 pm
I am not sure how exactly to do the end of the mission "Last Hurrah".  I destroyed all the shivans but then
Spoiler:
I get attacked by the EMP and there seems to be no way at all to survive.

How do I finish the last part of the mission?
Title: Re: The Last Hurrah
Post by: Goober5000 on February 28, 2009, 10:42:17 pm
Spoiler:
Do as your wingman says and "get out of here".

In other words, engage your jump drive.
Title: Re: The Last Hurrah
Post by: SypheDMar on February 28, 2009, 10:52:30 pm
Spoiler:
Do as your wingman says and "get out of here".

In other words, engage your jump drive.
I don't think that's good enough of a solution for those who were already disabled. It's very discouraging to complete a mission 100% just to be screwed at the end and not having the ability to do anything about it. It would even be better if we explode, but being allowed to continue gives us a false sense of hope that quickly dwindles after realizing that we might as well be dead a mission ago.

By the way, I thought pressing T was a solution?
Title: Re: The Last Hurrah
Post by: Goober5000 on February 28, 2009, 11:00:10 pm
I don't think that's good enough of a solution for those who were already disabled.
So do it before you get disabled.  There's enough time.

Quote
It's very discouraging to complete a mission 100% just to be screwed at the end and not having the ability to do anything about it. It would even be better if we explode, but being allowed to continue gives us a false sense of hope that quickly dwindles after realizing that we might as well be dead a mission ago.
You do explode.  "Being allowed to continue" was a minor bug that was fixed within a week of release.  Or did you never use the FSOInstaller to update the mod?
Title: Re: The Last Hurrah
Post by: Snail on March 01, 2009, 05:02:11 am
Most players fear the dreaded "You did not have authorization to depart, pilot. Although you saved the GTA no less than seven times, for departing 3 seconds before the RTB directive trigger, we are going to assrape you."
Title: Re: The Last Hurrah
Post by: Titan on March 01, 2009, 11:24:27 am
Doesn't the game do that on purpose...?  :nervous: (<- from a guy that's never actually succesfully completed a mission, and only beat the main campaign because he failed so many times)
Title: Re: The Last Hurrah
Post by: Snail on March 01, 2009, 12:05:02 pm
I mean, players don't depart when prompted by Gamma 1 because they think they'll get the AWOL.


I for one was pretty pissed off with my computer (not the GTI) that it happened. I found that mission extremely boring and a complete gimmick (sleeping Shivans? WTF?), wasn't very happy I had to play it all over again.
Title: Re: The Last Hurrah
Post by: Mongoose on March 01, 2009, 02:31:26 pm
I for one was pretty pissed off with my computer (not the GTI) that it happened. I found that mission extremely boring and a complete gimmick (sleeping Shivans? WTF?), wasn't very happy I had to play it all over again.
...boring?  You got to blow a whole ton of **** up.  And in the end, that's what life's really all about. :p
Title: Re: The Last Hurrah
Post by: Goober5000 on March 01, 2009, 05:23:23 pm
Most players fear the dreaded "You did not have authorization to depart, pilot. Although you saved the GTA no less than seven times, for departing 3 seconds before the RTB directive trigger, we are going to assrape you."
We tried to handle RTB triggers intelligently in ST:R.  There are several missions where you can depart and get a proper debriefing even without the RTB trigger.  Last Stand, for instance. :drevil:

And your clue not to wait for the RTB order was your wingman saying, "You know, I haven't heard from Command for the past ten minutes."
Title: Re: The Last Hurrah
Post by: SypheDMar on March 03, 2009, 06:45:25 pm
So do it before you get disabled.  There's enough time.
What Snail said is what I meant. Force-jump would be a better idea than self-destruction. I would understand if the mission was shorter, but this one was quite long.

Quote
You do explode.  "Being allowed to continue" was a minor bug that was fixed within a week of release.  Or did you never use the FSOInstaller to update the mod?
I beat the beat the game already, so I didn't know. Mines is probably updated, though.  :nervous:

Quote
And your clue not to wait for the RTB order was your wingman saying, "You know, I haven't heard from Command for the past ten minutes."
It's only obvious when you either played it before or read some spoilers.
Title: Re: The Last Hurrah
Post by: Androgeos Exeunt on March 07, 2009, 05:07:41 am
I was thinking that you could make a new objective titled "Jump?", with that question mark.

Then, when the EMP hits, automatically fail that objective. That might make it more obvious.
Title: Re: The Last Hurrah
Post by: Locutus of Borg on March 08, 2009, 12:34:38 pm
Nothing like this happened to me

I eliminated everybody but some enemy sensor blip which I couldn't see. (made me face the sun x.x) and the Archon

I got it down to 6% and it wouldn't take any more damage.

x.x
Title: Re: The Last Hurrah
Post by: Narwhal on October 16, 2009, 10:53:53 am
The first part is easy, happily enough. Easy, but long.

What I hate is

1. I finish it once (in hard), but got blowed up because I did not RTB
2. I finish it a second time with a Zeus (a pretty good bomber IMO, I never understood why most people did not like it). Unfortunatly, I jumped with few missiles. Sad, can't reload, and a bomber without missiles is like... soon dead.

The combinaison of the 2, + a faily long mission, made me cry.
Title: Re: The Last Hurrah
Post by: Galemp on October 16, 2009, 09:57:48 pm
You deserved it because you are a terrible person.
Title: Re: The Last Hurrah
Post by: Androgeos Exeunt on October 17, 2009, 12:44:20 am
You deserved it because you are a terrible personobviously have not played the last mission of DEM.

Fixed. :p
Title: Re: The Last Hurrah
Post by: Jopi on November 23, 2009, 12:25:26 am
I'm having problems with this mission, too. I don't get what you have to do to destroy the Archon, when I get its hull down to 10 %, it won't take any more damage. After I've disarmed and disabled it, I usually just increase the time compression and then at some point it gets destroyed. First time I did this I had 64x time compression and did not have time to react to the arrival of new hostiles and I died. Next time I managed to complete the mission I was EMPed and disabled, but allowed to continue to the next mission. But without support ship there was nothing I could do. Now I seem to be unable to complete the mission, last time I had my wingmen blasting the Archon for 40 minutes without effect.
I think this is the weakest mission in the ST:R so far with all the invulnerable ships around.
Title: Re: The Last Hurrah
Post by: Goober5000 on November 23, 2009, 03:35:50 am
The damage limit at 10% is caused by the game engine, not by ST:R making the ships invulnerable.  The last 10% of damage has to be done by bombs, not laser or small-missile fire.  If you're not flying a bomber yourself, you need to let your wingmen do it.

And that means not ordering any of your wingmen to disable or disarm the Archon.  Instead, just let them destroy it -- order them to destroy it if you need to.  When you issue a disarm or disable order, the game engine causes the AI to try to prevent the ship from being destroyed.
Title: Re: The Last Hurrah
Post by: Aardwolf on November 23, 2009, 04:42:07 pm
That becomes kind of annoying when you manage to lose all of your bombers.  :mad:
Title: Re: The Last Hurrah
Post by: Jopi on November 24, 2009, 02:05:20 pm
The damage limit at 10% is caused by the game engine, not by ST:R making the ships invulnerable.  The last 10% of damage has to be done by bombs, not laser or small-missile fire.  If you're not flying a bomber yourself, you need to let your wingmen do it.

And that means not ordering any of your wingmen to disable or disarm the Archon.  Instead, just let them destroy it -- order them to destroy it if you need to.  When you issue a disarm or disable order, the game engine causes the AI to try to prevent the ship from being destroyed.

Thanks, I didn't know that. The problem is that usually the AI wastes all its bombs on the cruisers (sometimes even on the helpless freighters) and they're not too keen to reload. I guess I ought telling them to ignore the Archon after it's been disarmed. But sometimes they then decide to go after the GTF Music Hack...
Title: Re: The Last Hurrah
Post by: Narwhal on November 28, 2009, 05:59:43 am
That becomes kind of annoying when you manage to lose all of your bombers.  :mad:
I don't think you can. Some are tagged indestructible.
Title: Re: The Last Hurrah
Post by: Aardwolf on November 28, 2009, 11:26:38 am
Or when they run out of bombs, then.
Title: Re: The Last Hurrah
Post by: Axel Wers on June 22, 2011, 10:40:22 am
Good god who created this stupid mission?

I played this about one year ago, I finished it, but really I don't remember how.

Now I am playing it again, but I am totally frustrated from this stupidity. I destroyed all Shivans, pilots say "All done". When I depart I get failure debriefing. But when I stay in mission huge EMP blast will disable my ship and unknown enemy frighters will destroy my ship.

I like surprise missions, but when surprise turns to stupidity it's so tiring. So, how to finish, damn it?!
Title: Re: The Last Hurrah
Post by: mjn.mixael on June 22, 2011, 10:44:58 am
You need to warp out after those fighters arrive. I believe one of your wingmen says "Recommend getting out of here, sir" or something like that.
Title: Re: The Last Hurrah
Post by: Axel Wers on June 22, 2011, 11:08:56 am
Yeah, it seems as wingman says that you must hit Alt-J immediately. Then you'll be redirected to red alert mission. Thanks.
Title: Re: The Last Hurrah
Post by: T-LoW on June 22, 2011, 03:27:18 pm
It's a nice feature and a problem simultaneously.

I appreciated the idea behind this event but was enraged, because (of course only once :p ) I had to replay the whole mission.

But in the end I liked the idea :yes:
Title: Re: The Last Hurrah
Post by: Goober5000 on June 22, 2011, 04:52:42 pm
I destroyed all Shivans, pilots say "All done". When I depart I get failure debriefing.
This should not happen.  You should be able to depart any time after your wingman says "All hostile targets have been eliminated, Command.  The area is clear." and the red-alert should trigger.

At what exact point did you hit Alt-J?

The frustration should be only because you stayed too late and got killed by GTI, not because you left too early and got a failure debriefing.
Title: Re: The Last Hurrah
Post by: Axel Wers on June 23, 2011, 08:06:56 am
Hmm, happened me few times:

1. All Shivans destroyed, pilot says "All done".
2. Command didn't respond, wingmen wonder why.
3. Suddenly some new fighters arrive, Athena bombers and (probably) invisible Lokis
4. One wingman says something like: This is not good, Alpha one I recommend go out.
5. Immediately I hit Alt-J and Red Alert mission will starting
but...
after 4. point I have only few seconds time. If I wait more seconds, maybe 10, I CAN depart from area and I got failure debriefing.   Truly, happened me 3-4 times therefore I was angry. When I didn't departed huge EMP blast came and my ship got disabled.
Title: Re: The Last Hurrah
Post by: Goober5000 on July 11, 2011, 11:38:32 pm
:bump:...

This appears to be a SCP bug and not a problem with ST:R itself.  A Mantis ticket has been posted: http://scp.indiegames.us/mantis/view.php?id=2466

If you could run additional testing on other red-alert missions, perhaps with FS2 retail, it might help narrow down the problem.
Title: Re: The Last Hurrah
Post by: Klaustrophobia on September 26, 2011, 10:42:41 pm
was this mission tweaked in the new release?  i got through it before fine (after dying the first time to the EMP bomb), but now i get failure debriefing when i leave after the wingman suggests running.  however, pressing accept on the debrief screen put me through to the next red-alert mission, with a different fighter and loadout (a really ****ty one).  is this fixable or luck of the draw?
Title: Re: The Last Hurrah
Post by: mjn.mixael on September 26, 2011, 11:20:26 pm
If you read the post directly above yours.. you would have seen that this is related to a code bug, not a mission bug.
Title: Re: The Last Hurrah
Post by: Klaustrophobia on September 27, 2011, 12:55:42 am
yes, i read that.  my point was this just started happening after having worked fine before.  no other red alerts ever have given me problems either.  i was curious if there was a recent change that might have triggered it.  or if anything new had been discovered since july.