I don't think that's good enough of a solution for those who were already disabled. It's very discouraging to complete a mission 100% just to be screwed at the end and not having the ability to do anything about it. It would even be better if we explode, but being allowed to continue gives us a false sense of hope that quickly dwindles after realizing that we might as well be dead a mission ago.Spoiler:Do as your wingman says and "get out of here".
In other words, engage your jump drive.
I don't think that's good enough of a solution for those who were already disabled.So do it before you get disabled. There's enough time.
It's very discouraging to complete a mission 100% just to be screwed at the end and not having the ability to do anything about it. It would even be better if we explode, but being allowed to continue gives us a false sense of hope that quickly dwindles after realizing that we might as well be dead a mission ago.You do explode. "Being allowed to continue" was a minor bug that was fixed within a week of release. Or did you never use the FSOInstaller to update the mod?
I for one was pretty pissed off with my computer (not the GTI) that it happened. I found that mission extremely boring and a complete gimmick (sleeping Shivans? WTF?), wasn't very happy I had to play it all over again....boring? You got to blow a whole ton of **** up. And in the end, that's what life's really all about. :p
Most players fear the dreaded "You did not have authorization to depart, pilot. Although you saved the GTA no less than seven times, for departing 3 seconds before the RTB directive trigger, we are going to assrape you."We tried to handle RTB triggers intelligently in ST:R. There are several missions where you can depart and get a proper debriefing even without the RTB trigger. Last Stand, for instance. :drevil:
So do it before you get disabled. There's enough time.What Snail said is what I meant. Force-jump would be a better idea than self-destruction. I would understand if the mission was shorter, but this one was quite long.
You do explode. "Being allowed to continue" was a minor bug that was fixed within a week of release. Or did you never use the FSOInstaller to update the mod?I beat the beat the game already, so I didn't know. Mines is probably updated, though. :nervous:
And your clue not to wait for the RTB order was your wingman saying, "You know, I haven't heard from Command for the past ten minutes."It's only obvious when you either played it before or read some spoilers.
Youdeserved it because you are a terrible personobviously have not played the last mission of DEM.
The damage limit at 10% is caused by the game engine, not by ST:R making the ships invulnerable. The last 10% of damage has to be done by bombs, not laser or small-missile fire. If you're not flying a bomber yourself, you need to let your wingmen do it.
And that means not ordering any of your wingmen to disable or disarm the Archon. Instead, just let them destroy it -- order them to destroy it if you need to. When you issue a disarm or disable order, the game engine causes the AI to try to prevent the ship from being destroyed.
That becomes kind of annoying when you manage to lose all of your bombers. :mad:I don't think you can. Some are tagged indestructible.
I destroyed all Shivans, pilots say "All done". When I depart I get failure debriefing.This should not happen. You should be able to depart any time after your wingman says "All hostile targets have been eliminated, Command. The area is clear." and the red-alert should trigger.