Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: SypheDMar on March 02, 2009, 05:12:27 pm

Title: Nebula Visibility
Post by: SypheDMar on March 02, 2009, 05:12:27 pm
Is it possible to increase the range?
Title: Re: Nebula Visibility
Post by: karajorma on March 02, 2009, 05:20:51 pm
Didn't I just answer that (http://www.hard-light.net/forums/index.php/topic,61283.msg1210796.html#msg1210796)? :D
Title: Re: Nebula Visibility
Post by: Mobius on March 02, 2009, 05:23:09 pm
Are you refering to sensor "visibility" or normal visibility?

The first one is handled via SEXPs while the second one is handled thanks to the Objecttypes table ( http://www.hard-light.net/wiki/index.php/Objecttypes.tbl#.24Fog: ) :)
Title: Re: Nebula Visibility
Post by: SypheDMar on March 02, 2009, 05:29:58 pm
So I have to edit some tables? That's discouraging. :( *may work on it tomorrow* Thanks for the quick reply, by the way. :)
Title: Re: Nebula Visibility
Post by: Hellstryker on March 02, 2009, 05:31:13 pm
So I have to edit some tables? That's discouraging. :( *may work on it tomorrow* Thanks for the quick reply, by the way. :)
Table editing is probably the easiest aspect of editing freespace.  :p
Title: Re: Nebula Visibility
Post by: Mobius on March 02, 2009, 05:35:15 pm
You don't even have to work that much because Objecttypes supports modular tables, or tbms. It's very easy to mod with them, you simply need to check the Wiki and...read ;)
Title: Re: Nebula Visibility
Post by: SypheDMar on March 02, 2009, 05:43:06 pm
I see. I think I understand them now. Thanks.