Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: utops on March 03, 2009, 10:28:23 am

Title: To Vidmaster about hunters of fortune part I
Post by: utops on March 03, 2009, 10:28:23 am
Why you set up cheats for  enemy?
 :arrr:
In example in second mission when i must disable  Brikari vessel Rising Star.
I Trying ang again and again and damn, where the hits points for the engines? Wingmans are unable to find it, me, and whole universe also, im a nervous man and i will never recommend your campagins to Duffy Ducks characters :>
Mr. Garibaldi is also lost his temper when he played it :/ No offence i need only advice how to be done.
Thx for reply
cheers.
Title: Re: To Vidmaster about hunters of fortune part I
Post by: Vidmaster on March 03, 2009, 03:04:20 pm
I always support my players (and fans :lol: weird, I got fans. You should read the PMs I get from time to time)

In this case, the problem is a model bug that I can't change.

Solution:
To destroy the enemy ship's engines, hover above the central core. Like I said, it's not my fault.
If you want, download the attached file and place it into TBP/data/missions. It's a newer version that includes this information ingame.

For further help, post in this thread:
http://www.hard-light.net/forums/index.php/topic,52253.0.html

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