Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kusanagi on March 19, 2002, 08:16:59 pm

Title: My Player-usable beam weapon!
Post by: Kusanagi on March 19, 2002, 08:16:59 pm
Check it!

My name is Kusanagi and this is my first visit to the HLP forums.

Thought I'd like to show ya something.

I dont know if anyone has tried putting beam weaponry on a player ship, but I wasn't able to do it...

Here's my way arund it :D :D

The Particle Beam Weapon from the Orbital Guard project.


(http://the-junkyard.net/orbitalguard/pbw.gif)

;7
Title: My Player-usable beam weapon!
Post by: Thorn on March 19, 2002, 08:17:47 pm
Modified targeting laser?
This really should be in FS Modding btw...
Title: My Player-usable beam weapon!
Post by: Kusanagi on March 19, 2002, 08:20:35 pm
Nope...

Targeting laser always originates from the same spot on the ship, goes for infinity, and doesnt drain your energy.

These twin beams originate from actual hardpoints, have a 1000 meter range, and drain your reactor in about 4 seconds :D
Title: My Player-usable beam weapon!
Post by: Bobboau on March 19, 2002, 08:47:36 pm
superfast pulse weapons with a trail
Title: My Player-usable beam weapon!
Post by: Anaz on March 19, 2002, 08:51:07 pm
Quote
Originally posted by Bobboau
superfast pulse weapons with a trail


sounds about right...
Title: My Player-usable beam weapon!
Post by: vadar_1 on March 19, 2002, 08:53:53 pm
I made two of those already, not really beams...

This was for my scrapped Dark Planet Project campaign
the Ion Pulse - http://sccentral.phpwebhosting.com/nvop/screens/flyby.jpg
and the Ion Flux Cannon (different, but looks similar)
http://sccentral.phpwebhosting.com/nvop/screens/chasingplanets.jpg
Title: My Player-usable beam weapon!
Post by: Pera on March 19, 2002, 11:41:18 pm
I assume you have already noticed that they will disappear(turn invisible) when there is a lot of action going on. :drevil:  :p
Title: My Player-usable beam weapon!
Post by: USS Alexander on March 20, 2002, 02:15:39 am
Go shoot it and turn left very hard you see little spaces between it.
Title: My Player-usable beam weapon!
Post by: Stunaep on March 20, 2002, 07:44:01 am
You actually made beams drain energy ????

I want it.:eek:
Title: My Player-usable beam weapon!
Post by: Ulundel on March 20, 2002, 08:08:53 am
Quote
Originally posted by Stunaep
You actually made beams drain energy ????

I want it.:eek:


Like...aaa...for what? :confused:
Title: My Player-usable beam weapon!
Post by: Stunaep on March 20, 2002, 08:47:45 am
just to see a beam, that actually drains weapons energy.

Duh!
Title: My Player-usable beam weapon!
Post by: Reaper on March 20, 2002, 12:01:41 pm
Hehe, i've maneged to put terslash on fighter. And, it doesn't drains energy:( . :confused: but i think u can detect drain of energy when u set guns on none:confused: . By the way;)  u can chect the review for it on the current shivan swarm web page http://kissifrot2605.free.fr/ :D :D
BTW the range of beam is: 10000000000000000000000000000000000000000000000000000000000000 0000000000000...
Title: My Player-usable beam weapon!
Post by: Kusanagi on March 20, 2002, 07:12:07 pm
LOL

yep. Just a pulse laser with a tail.

The problem with the little spaces is what I call "stippling."

And as far as the beam dissapearing, I've done some multiplayer testing with 4 other people attacking a Shivan Destroyer and no problems whatsoever. :D
Title: My Player-usable beam weapon!
Post by: Nico on March 20, 2002, 07:30:18 pm
what they mean by disapearing is that in some missions with heavy fire, there's too many shots to be displayed and FS2 jus't won't show them all.

hmm, Kusanagi... I assume that comes from an anime? :)
I know about two Kusanagi in animes ( Blue Seed and Ghost in the Shell), could it be one of them? :)
Title: My Player-usable beam weapon!
Post by: Ace on March 20, 2002, 08:47:33 pm
The "stippling" shouldn't be a problem as in StarSiege and EarthSiege the PBW was a pull of the trigger and the weapon appeared. I'm assuming the Laser will be using the same effect.

Anyhow, you do have all of the ships shown in the game converted into an FS2 model format, right? Since once pulled out of StarSiege they should be easy to convert. (I believe you can find a program to convert them to a .3ds file, from there a .cob, and then a .pof)

The only problem is since SS universe combat is all relativistic and at hyper-velocities, it's going to be pretty hard to pull off...
Title: My Player-usable beam weapon!
Post by: Stunaep on March 21, 2002, 02:43:37 am
Quote
Originally posted by venom2506
what they mean by disapearing is that in some missions with heavy fire, there's too many shots to be displayed and FS2 jus't won't show them all.

hmm, Kusanagi... I assume that comes from an anime? :)
I know about two Kusanagi in animes ( Blue Seed and Ghost in the Shell), could it be one of them? :)


You mean, you actually WATCH anime????
Title: My Player-usable beam weapon!
Post by: Kusanagi on March 21, 2002, 09:03:45 pm
Yep...Mamoru Kusanagi from Blue Seed...I own the ENTIRE series...

Ace...where did you find out about Orbital Guard? I havent posted anything on the VWBB forums in ages... :p

As far as pulling models out...Dynamix used a file format known as DTS which was a 3DSM plugin, but since they never released the plugin, there is no way to pull models out of Starseige. Only 2 spacecraft were seen, both from cinematic scenes.

I've been debating whether to make the beam a single shot with alot of damage or the continuous beam...

I WOULD use a modified targeting laser if the thing would actually show up on the screen without the "Firing Artillary" and originating from the same damn spot on the ship everytime...

Actually, I intend to incorporate the targeting laser in for a couple of missions...

AND....since you seem interested Ace, if you ever want to get a hold of me, you can reach me at [email protected] ([email protected]) :D
Title: My Player-usable beam weapon!
Post by: Setekh on March 22, 2002, 09:22:26 pm
Very nice, but that's not a real beam... :)