Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SPECTRE87 on March 04, 2009, 03:33:59 pm
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So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...
(http://img166.imageshack.us/img166/1804/capellahtl.png) (http://img166.imageshack.us/my.php?image=capellahtl.png)
The GTD Capella-class of destroyers is the successor of both the Hecate and Orion. It is specifically designed to mount advanced weaponry such as flak, long-ranged beam cannons and the newly developed long-ranged anti-ship missile and torpedo.
Tech Room Description
The new GTD Capella-class of destroyers is aimed for replacing the aging Orion and Hecate classes as the flagship of Terran battle groups. It is more heavily armed and armored than both the Orion and Hecate. Compared to the older destroyers in the GTVA Fleet the Capella is also largely automated and thus the majority of it's 8,500 crewmen are dedicated to the vast flight decks which are capable of holding up to 150 combat spacecrafts. Unlike the destroyers it's replacing the Capella's primary weaponry emphasizes on long-ranged combat, a doctrine introduced to better combat future encounters with the Shivans.
Name origin
Named after the Capella star in memory of all the brave souls that died in that incident.
Performance:
Statistics:
Type: Destroyer
Manufacturer: Unknown
Maneuverability: Equal to any destroyer
Max Velocity: 30.0 ms-1
Max Afterburner Velocity N/A ms-1
Armor: Heavy
Hitpoints: 400,000+
Shields: 100,000
Length: 2607 m
Fighter Complement: 150
Armaments
Weapon type/Amount
Terran Rail-gun Turret 6 (NEW)
Standard Flak 6
Anti-Fighter Beam 6
Long Range BFGreen 2 (Upgraded)
BGreen 4
Fighter-killer 4 (Upgraded)
Heavy Torpedo 4 (NEW)
Cruise Missile 8 (NEW)
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So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...
(Rear hangar bays and engine compartments)
(http://img502.imageshack.us/img502/8565/aurigahtl.png) (http://img502.imageshack.us/my.php?image=aurigahtl.png)
The destroyer will eventually be around the same size as the Lucifer, maybe a bit larger.
Loooking great so far, keep it up! ;)
[nitpick]Are those turrets just placeholders? I doubt a PC destroyer would be using turrets from a 60 year old ship...[/nitpick]
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They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.
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They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.
Oh... One of those :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.
I mean, I SUPPOSE they're an improvement over blobs, but not much of one.
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Yeah, but I guess you can modify the projectiles to fly faster and be fired more rapidly, and cause more damage... In any case the weapons aren't that important at this stage. It will of cause have beam weapons too...
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Beam/missile mixes are fun, and the more heavy warheads that can be shot at flying around, the more things mission designers can give the player to do.
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So this is more like a superdestroyer? Heh, always wanted to see a GTVA ship named after Capella.
Though, could you work on a HTL Arcadia based on the one in the FS1 intro?
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Let's let the poor man finish one model in peace.
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Hey, capital ship missiles are fun.
Especially swarm torpedoes.
It's epic watching a capital ship spit out hundreds of missiles from all over and have them converge on a target XD.
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Until they robotech...
But, it adds an extra level of epicness to see shockwaves going off everywhere, and tons of missle streams going everywhere.
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It'd be cool to have capital ship torpedos flying around like you do in Starlancer.
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..urm Robotech? i must admit ive missed that one.
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Uhhhh.... (I seem to be saying that a lot lately)
Robotech is when missles fly some distance at an improbable angle, then suddenly turn towards their target.
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YMMV on that one. Done correctly, it can look insanely cool (Example: BSGs "Resurrection Ship II", Peggys' Missiles against the Basestar, or using the Javelin in CoD4, Swarm Missiles in FS, Or 9X-Sidewinders....).
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They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.
Oh... One of those :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.
I mean, I SUPPOSE they're an improvement over blobs, but not much of one.
Differance: Blobs can't be shot down. Blobs rule!!
Beams own.
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are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape :yes:
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are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape :yes:
Calm down, he hasn't even started the front yet :p
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Excellent, I've always wanted one of these :p
What kind of style are you thinking of for this?
Also; missiles are awesome. EOD.
PS. For those who don't understand the Robotech reference: TvTropes Wiki article (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre)
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Progress...
(http://img502.imageshack.us/img502/734/aurigahtlv.png) (http://img502.imageshack.us/my.php?image=aurigahtlv.png)
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Now this is lookin good so far! :) Is this the whole ship? If not, I'll wait and see what else you do. :) If it is, and only my viewpoint so take it for face value!
In the front section where it's split in the middle, I'd extend forward the top portion about the same length it is from the last break point. Then angle the bottom front face up to the new longer top portion. Something along them lines I'm sure would help.
Again, just my opinion so take it for what it's worth. :)
Good luck and thank you for sharing your work. :yes:
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4 ziame it feels more apprioprate (sp?) as a corvette
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I'm done with the overall shape, so now it's down to detailing and fine tuning...
(http://img117.imageshack.us/img117/8565/aurigahtl.png) (http://img117.imageshack.us/my.php?image=aurigahtl.png)
(http://img50.imageshack.us/img50/2408/aurigahtl1.png) (http://img50.imageshack.us/my.php?image=aurigahtl1.png)
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Hawt! :yes:
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Awesome work, SPECTRE. You should stick around.
There is always a shortage of good Shivan and Vasudan ships. If you don't want to work on an HTL version of a retail model (your Orion was quite good), maybe you'd want to try some of those?
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This looks excellent! :yes:
I like the shape of the front. Also the turret placement.
Are you planning on doing missile launchers multipart like the raynor?
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Yeah baby! This is the schnitzel! ;7
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Is it just me, or does this look a lot like the Orion Phase 2?
Anyhow, I like the resemblance.
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I might aswell say it now. I'm in no way capable of doing textures, so I would love if anyone would take on that challenge once the modeling has been done.
@Droid
The Capella is meant to replace both the Orion and Hecate-class destroyers :)
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I'd love too...but my commitments to TotT come first and several other projects leaves me....well I could not do anything for sometime. if there was a UV map, I could do something over a extended period of time when I had the time for it. But I do hope there is someone who can come forward to help out quickly. But I'd still like a crack at it someday.
Good luck!
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Np. Nothing to rush here...
Anyhow, here's a comparison between the two...
(http://img24.imageshack.us/img24/7954/gtd.png) (http://img24.imageshack.us/my.php?image=gtd.png)
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Damn, that looks good. Like an intermediate stage between the Orion and the Raynor. With added awesomeness.
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I'd love to see a picture of this Raynor.. Can't find anyone in the search-thingy...
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Take a look at this (http://scp.indiegames.us/scn/Inferno/raynor.jpg). If you visit the Blue Planet (http://blueplanet.hard-light.net/) site and look at the GTA database entry, you'll see a couple other designs your Ship could be an ancestor to.
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It's not hugely similar but it does look like a step towards it. They'd work awesomely in a fleet together.
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Here is one I re-tiled with some custom and improved standard tiles:
(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa11.jpg)
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Why does it feel like that Raynor is missing something?
Might just be the lighting though.
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Why does it feel like that Raynor is missing something?
Might just be the lighting though.
Looks like it's missing shine maps to me.
AWESOME ship, Spectre. ;)
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If your talking about the screen shot I posted, it does have a shine map. ;)
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Well, the rear engine section looks like it doesn't.
Might be because it's not shiny enough or something, donno.
Anyhow, the GTD Capella looks more like a cross between Hamano's Orion Phase 2 and C914's Sirona to me than the Raynor.
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Looks a bit like a Murphy destroyer. I just love smooth round panels on it :yes:
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Weapon placements done.. Need to adjust the twin-barreled Hecate turrets and optimize them as they eat up far more polies than they really need to... Anyhow here's an upload of it...
[attachment deleted by admin]
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The turrets are just fine. Here it is in .3ds for anyone who wants to UV map and texture the beast.
[attachment deleted by admin]
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I'd suggest people wait until the final release, I've already re-made the turrets and I may be adding further details to the hull and perhaps some extra weapon emplacements. I'd like people to study the weapon layout and comment on it...
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I'd suggest people wait until the final release, I've already re-made the turrets and I may be adding further details to the hull and perhaps some extra weapon emplacements. I'd like people to study the weapon layout and comment on it...
Hey yeah, weren't they going to be missile bays?
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As it is the ship already has 16 missile launcher hard points and 6 large (12 in total) beam emplacements... I could modify the turrets into beam weaponry, but I figured that would just end up overpowering the ship.
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I never did like those hecate turrets...I'm sure you can do better than those.
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Well at the moment I can't really think of something better than those turrets, so I'll stick with them till I can come up with something substantially better... Anyhow, as already mentioned, I'd like people to study the weapon layout and provide me with some feedback on it.
Please keep in mind that FS2 weapon stats are not to be expected as this design is supposed to be introduced around a dozen years after the final events of FS2. So the weapons will be better all across the board!
The long ranged beams are supposed to be the equals of the Lucifer's main FS1 weapons. They will not be as deadly as the Very Large Red Beams but have about the same range as the Shivan Super Laser.
Something like this:
Range: 25000 m
Recharge Time: 30s
Beam Lifetime: 6s
Type: Direct
Shots: 1
DPS: 10450
DPP: 62700
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You could try using the blue beams that are used on the Raynor. Those things are incredibly powerful, and it'd help the ship fit in with the existing post-Capella fleet. (Not that that's a requirement, by any means, but it'd be cool!)
You can get the stats from the Blue Planet tables.
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Well I'm not really sure how it would fit into that mod..
anyway, more pictures...
(http://img149.imageshack.us/img149/5510/aurigahtl2.th.png) (http://img149.imageshack.us/my.php?image=aurigahtl2.png)
(http://img89.imageshack.us/img89/9775/capellahtl1.th.png) (http://img89.imageshack.us/my.php?image=capellahtl1.png)
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:yes:
Teh awesomeness is terrifying.
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you nailed it :yes:!
nice work spectre.
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Nice work so far :) I look forward to seeing this in-game :D
A couple of things — IMO the sides of the "pods" which contain the hangars could use a few more details, as they seem a bit empty compared to other parts of the ship. I presume that rectangle on the sides of the engine pods is the nameplate? I don't know why, but somehow that placement just bothers me. Perhaps you could move it to the sides of the hangars (or just use those existing indentations on the sides of the ship near the front outlined blue in the attached image)? There are a couple of turrets that are placed in a bad position (red arrow in the attachment), because they would have a very limited field of fire, so perhaps move them to the sides of those blocks they're on. On that note, I think the sides need more point-defense turrets. Also, the torpedo launchers are cool, but the isolated two on the top and bottom sort of break the pattern of grouping them in fours, so I might remove those as well.
However, these are just minor things. I'm really liking this ship :)
EDIT: forgot the attachment :ick:
[attachment deleted by admin]
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On the weapon layout; I think the sides could use some more anti-fighter turrets. 2 (3?) per side seems a bit weak.
Edit: Also, the destroyer in the mist picture is awesome.
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The ventral and dorsal missile launch cells are meant to launch their ordinance 200m out before it locks on a target (a warship) and heads straight for it... However if the FS-engine doesn't allow for such weaponry then I'll chance them.
So far the ship has 40 emplacements, not sure if it's wise to go much further up due to balancing issues, but I may consider 50 emplacements (having the remaining 10 be defensive)
And the nameplates are indeed meant to be in the front indents you marked out :nod:
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Cool. The FS engine does support missiles that launch straight out and then turn, though that wasn't really what I was getting at with them. My point was that the isolated ones looked sorta out of place...
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Oh, those... They are upgraded FighterKillers (Aspect Seeking) with additional range and slightly more damage (around 150)
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Okay, modeling is now done and I've added some extra (4) defensive turrets on the sides of the ship.
[attachment deleted by admin]
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Looks great :yes:
The side turrets are nice. All we need now is the side multipart code.
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Yeah, that would be nice...
Anyhow:
(http://img134.imageshack.us/img134/7407/evolution.png) (http://img134.imageshack.us/my.php?image=evolution.png)
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Oh yes that is nice.
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This is undoubtedly among the best fan-made destroyers evar... :nervous:
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One of, yes.
Let's hope it gets textured and converted in a timely manner :D
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Ship looks very well done. Keep it up.
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looks like a cross of the raynor and Titan (w00t) with the older orion and hecate styles (IE, I can almost feel an influence of all the designs...)
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Looks fantastic! Keep up the good work!
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Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing ;)
Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...
[attachment deleted by admin]
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Insanely cool! Can't wait to see this beast ingame!
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Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing ;)
Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...
You could use the Raynor textures.
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I'd honestly rather have it be unique.
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That's probably a good idea. A lot of mods do retextures to make ships fit in with their fleets anyway.
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Converted to 3ds again. Don't change it again this time please :p
[attachment deleted by admin]
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I have been in my spare time been making new textures based on existing ones just to keep in line with existing ships. Eventually, I'll be creating my own from scratch once I get a basic design down that will fit most large ships in the FreeSpace2 world. But to date, I still have not done one to my satisfaction for that "look" I'm after. Maybe someday I'll get it, but for now, just working existing ones and I hope will lead me to an idea for that look I'm after. :)
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Check your PMs, Spectre. :)
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Just for the Lulz of it...
(http://img17.imageshack.us/img17/4112/capellavssw.png) (http://img17.imageshack.us/my.php?image=capellavssw.png)
"Die Imperials!!!"
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Great, here comes another freespace VS starwars debate. :sigh:
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Well, I'm sure we can all agree that picture looks great.
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Just realized I forgot to add docking ports... :hopping:
Any chance they could just be a part of the texture with a marker?
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docking paths are added when the model is converted to a pof I believe so yes they could be created by just a texture then adding the docking path to the proper place during conversion.
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Just realized I forgot to add docking ports... :hopping:
Any chance they could just be a part of the texture with a marker?
Docking ports do not need to be modeled. :)
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Nice picture.
Except for the beam impact particles. They could use a bit of work. :P
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As I said earlier, I was experimenting with some new textures and here is my first result shown on this Raynor Class Destroyer. The Archangel in the background also is tiled with these new textures as well as many of my other ships. Note, these also have normals applied to break up the large panel faces.
Opinions?
If you wish to use these on your GTD Capella, I'd be more than happy to upload these into a zip file so you can.
(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa12.jpg)
Close up of the front section:
(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa13.jpg)
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Something about the lighting or textures is off. Do those have shinemaps...?
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Yeah...
Or it might be the light settings.
Also, the beam cannons look funky, being in the tropical-bird colored shade of blue they're in.
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Yes there is a shine map there. As for the blue turrets, they are sitting on the blue stripe on top of the hull. Kinda weird with them Gray on a Blue hull texture so they are Blue. And the lighting is at a lower angle than the ship is.
Yeah I see what you mean about the Beam colors. Too rich in color and I can fix that by toning them down some. Thanks for the reminder ;)
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Maybe we're just too used to the super-shiny Raynor from BP...
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Yeah...probably :p
What's that about the blue stripe? I was talking about the beam turrets, not the multiparts. The Multiparts are fine.
And lol, derailed.
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There is a shinemap. It's just not very shiny :nervous:
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That's true. I could make it more shiny, but does everyone really like shiny ships? I was under the impression a more subdued shine was better and this is why you see them as they are. Also I hate how the environment lighting mirrors the planet off the hulls as it gives me a weird feeling. But hey, I'll make them the way people want too ya know. :D
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You know, you can control environment mapping independently of the spectacular shine using the shinemap's alpha channel.
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As I mentioned I was looking more at using something similar to the Hecate's textures... I don't really fancy windows on warships. Metallic dark-grey and brown is what I'm looking for here :nod:
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Very sexy Destroyer. :D
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Hecate textures sound good :)
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I think if the beam cannon textures were more like the ones used on Blue Planet Jadehawk's textures would look pretty good on the Capella.
You could try using the blue beams that are used on the Raynor. Those things are incredibly powerful, and it'd help the ship fit in with the existing post-Capella fleet. (Not that that's a requirement, by any means, but it'd be cool!)
You can get the stats from the Blue Planet tables.
I agree with this as well.
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I'll be working on my beam textures you see soon. Should look better and not so bright.
I also might work on some Hecate textures to see if there is anything I can do to improve upon. But right now my plate is full texture-wise.
BTW...did someone on here mention about a month or two ago they were working on some Hecate textures? I seem to recall that but can't remember where. Maybe a Hecate update modeling thread if there is one?
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I just thought of something, are those smaller turret depressions on the area the two beam cannons are at on the front going to be missile launcher tubes, because they are impractical as anything else given their position and the fact they only have about a 35 degree firing arc with the hull blocking their path.
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Those four things behind the main beams are torpedo launchers.
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REQUEST:
I'd really love if somebody could provide me with skp. files of the GTF Pegasus and Apollo... I got some nifty ideas for them
HTL versions, if you please ;)
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REQUEST:
Thread split.
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Kinda stupid to have an entirely new thread with the only purpose of me asking for those skp's... :rolleyes: I'll give them their own dedicated threads once I have something to show...
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Kinda stupid to have an entirely new thread with the only purpose of me asking for those skp's... :rolleyes:
Which will (hopefully) evolve into a thread regarding these said ships being HTLed. So no, I don't think it's stupid. I can't get them right now but I'll ask blowfish to do so.
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Thanks... And I renamed the thread, so all my stuff will go here...
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And the pegasus is HTLed
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I don't think he wants to HTL the Pegasus or Apollo, he wants to do some work inspired by those models.
SPECTRE, given any thought to doing Shivan or Vasudan ships? (No pressure, of course -- if your tastes don't run that way, that's fine. I'm just interested to see what you'd come up with.)
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And the pegasus is HTLed
So is the Apollo, but I think that one in particular could use some more love.
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Actually, the Apollo is still open to improvement. :)
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Spectre, here are the Orion Phase 2, Pegasus, and Apollo. They're not in SKP format, but they're 3ds which should import right into SketchUp
[attachment deleted by admin]
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Spectre, here are the Orion Phase 2, Pegasus, and Apollo. They're not in SKP format, but they're 3ds which should import right into SketchUp
If he has pro, yeah...
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:wtf: The free version imports 3ds just fine. It's exporting that is the issue.
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Well the exports are very bad and pretty much require an entirely new model... so it's gonna take some while before I have anything to offer here as most the work will be cleaning up bad meshes...
Anyhow as I did not empty my trashcan I found the evolved Orion there and with the Phase II in my hands I've come this far...
(http://img15.imageshack.us/img15/7954/gtd.png) (http://img15.imageshack.us/my.php?image=gtd.png)
Still a long way to go...
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schweet. :yes:
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YAY!!! Remember not to listen to people's stupid comments in the future :D
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I hereby present the GTD Constellation-Class.
(http://img18.imageshack.us/img18/5967/3rdgenorion.png) (http://img18.imageshack.us/my.php?image=3rdgenorion.png)
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What are the things sticking out of the hull for? 2 more beams like the nose one?
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Interesting. Looks like some sort of "technology demonstrator" for the GTD Capella. Like some sort of proof-of-concept vessel.
But to be honest, those things sticking out of the hangar/engine sections don't look right to me, somehow. Might just be the camera angle, or the lack of textures, though.
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It depends on the angle. It can complement the ship, or it might not.
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What I mean is, in both pictures, the angle of that last section of whatever that's supposed to be looks plain wrong, as if it were bent somehow. If the last third was cut off, it would look better, IMHO.
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Very nice indeed. The only thing I think is odd is that you've kept the frontal asymmetrical turret arrangement. But that's just me. :p
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What are the things sticking out of the hull for? 2 more beams like the nose one?
Nope, they're sensors...
(http://img25.imageshack.us/img25/5967/3rdgenorion.png) (http://img25.imageshack.us/my.php?image=3rdgenorion.png)
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Much better.
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Evaluation, please.
[attachment deleted by admin]
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Looks good. Looks like someone took a Mk2 Orion and started experimenting by glueing missile launchers and sensors and other fiddly bits to it.
As was said earlier, it looks like a natural step in the progress to the Capella.
Again, my inner ship designer thinks that that there is too little point defence on the sides, front and rear. This is more an Orion thing, though, so I'm not going to push it if you're thinking along in-universe design traditions.
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Have you considered turning off the fog in your glory shots? Some of them half the ship is fog...
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There has to be at least one model that ends up finished first. :lol:
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It has already been modeled so I don't see why I should remodel it... I already got the Constellation, Capella, a possible remodel of the Apollo, and several other large ships on my hands, so I'll pass this.
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If it was modeled ,why not release it?
I like big ships so I would like to see it released.
It deserve better texturing and I already gave new look to some ships ,so I can try.
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i just looooove the freespace universe sometimes
"we COULD build cruise missiles... no **** that let's just SHOOT HUGE BEAMS OF KICKASS AT **** YEAHH UNGGH"
The new ship looks good, though it could also work as a corvette. But it's a good and solid destroyer and certainly muuuch better than Hecate. I haven't played FS2 for years now and oh crap, how terrible the Hecate looks.
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Spectre87, I didn't find you on Google 3d warehouse for skp models.
Plus the forum here deleted your attachments.
Can you upload your works to a 3rd party DL site?
I know what you mean about conversions from skp format... half the models I CAN convert via pcs1/MV still have added things and geometries in the process that have to be deleted/fixed.
:mad2:
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Moderators are free to close down this thread whenever they like...
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Why? It's your modeldump.
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Old threads are generally not closed, even if no one is posting in them anymore.
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Why do you want it closed?