Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SPECTRE87 on March 04, 2009, 03:33:59 pm

Title: SPECTRE's Dump
Post by: SPECTRE87 on March 04, 2009, 03:33:59 pm
So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...

(http://img166.imageshack.us/img166/1804/capellahtl.png) (http://img166.imageshack.us/my.php?image=capellahtl.png)

The GTD Capella-class of destroyers is the successor of both the Hecate and Orion. It is specifically designed to mount advanced weaponry such as flak, long-ranged beam cannons and the newly developed long-ranged anti-ship missile and torpedo.

Tech Room Description

The new GTD Capella-class of destroyers is aimed for replacing the aging Orion and Hecate classes as the flagship of Terran battle groups. It is more heavily armed and armored than both the Orion and Hecate. Compared to the older destroyers in the GTVA Fleet the Capella is also largely automated and thus the majority of it's 8,500 crewmen are dedicated to the vast flight decks which are capable of holding up to 150 combat spacecrafts. Unlike the destroyers it's replacing the Capella's primary weaponry emphasizes on long-ranged combat, a doctrine introduced to better combat future encounters with the Shivans.

Name origin

Named after the Capella star in memory of all the brave souls that died in that incident.

Performance:

Statistics:
Type: Destroyer
Manufacturer: Unknown
Maneuverability: Equal to any destroyer
Max Velocity: 30.0 ms-1
Max Afterburner Velocity    N/A ms-1
Armor: Heavy
Hitpoints: 400,000+
Shields: 100,000
Length: 2607 m
Fighter Complement: 150

Armaments
Weapon type/Amount
Terran Rail-gun Turret 6 (NEW)
Standard Flak 6
Anti-Fighter Beam 6
Long Range BFGreen 2 (Upgraded)
BGreen 4
Fighter-killer 4 (Upgraded)
Heavy Torpedo 4 (NEW)
Cruise Missile 8 (NEW)
Title: Re: GTD Capella
Post by: Hellstryker on March 04, 2009, 03:43:50 pm
So I've put the Orion away for a while and begun work on the new post-capella destroyer which can be used for any mods planning on covering the events after FS2...

(Rear hangar bays and engine compartments)
(http://img502.imageshack.us/img502/8565/aurigahtl.png) (http://img502.imageshack.us/my.php?image=aurigahtl.png)

The destroyer will eventually be around the same size as the Lucifer, maybe a bit larger.



Loooking great so far, keep it up!  ;)

[nitpick]Are those turrets just placeholders? I doubt a PC destroyer would be using turrets from a 60 year old ship...[/nitpick]
Title: Re: GTD Capella
Post by: SPECTRE87 on March 04, 2009, 03:46:52 pm
They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.
Title: Re: GTD Capella
Post by: Hellstryker on March 04, 2009, 03:49:57 pm
They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.

Oh... One of those  :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.
I mean, I SUPPOSE they're an improvement over blobs, but not much of one.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 04, 2009, 03:52:45 pm
Yeah, but I guess you can modify the projectiles to fly faster and be fired more rapidly, and cause more damage... In any case the weapons aren't that important at this stage. It will of cause have beam weapons too...
Title: Re: GTD Capella
Post by: General Battuta on March 04, 2009, 03:54:20 pm
Beam/missile mixes are fun, and the more heavy warheads that can be shot at flying around, the more things mission designers can give the player to do.
Title: Re: GTD Capella
Post by: ShadowGorrath on March 04, 2009, 04:11:50 pm
So this is more like a superdestroyer? Heh, always wanted to see a GTVA ship named after Capella.

Though, could you work on a HTL Arcadia based on the one in the FS1 intro?
Title: Re: GTD Capella
Post by: General Battuta on March 04, 2009, 04:14:15 pm
Let's let the poor man finish one model in peace.
Title: Re: GTD Capella
Post by: Droid803 on March 04, 2009, 05:35:05 pm
Hey, capital ship missiles are fun.
Especially swarm torpedoes.

It's epic watching a capital ship spit out hundreds of missiles from all over and have them converge on a target XD.
Title: Re: GTD Capella
Post by: Titan on March 04, 2009, 05:53:19 pm
Until they robotech...

But, it adds an extra level of epicness to see shockwaves going off everywhere, and tons of missle streams going everywhere.
Title: Re: GTD Capella
Post by: Hades on March 04, 2009, 07:02:28 pm
It'd be cool to have capital ship torpedos flying around like you do in Starlancer.
Title: Re: GTD Capella
Post by: terran_emperor on March 04, 2009, 07:21:37 pm
..urm Robotech? i must admit ive missed that one.
Title: Re: GTD Capella
Post by: Titan on March 04, 2009, 07:24:27 pm
Uhhhh.... (I seem to be saying that a lot lately)

Robotech is when missles fly some distance at an improbable angle, then suddenly turn towards their target.
Title: Re: GTD Capella
Post by: The E on March 04, 2009, 07:28:50 pm
YMMV on that one. Done correctly, it can look insanely cool (Example: BSGs "Resurrection Ship II", Peggys' Missiles against the Basestar, or using the Javelin in CoD4, Swarm Missiles in FS, Or 9X-Sidewinders....).
Title: Re: GTD Capella
Post by: Killer Whale on March 05, 2009, 03:28:52 am
They're just placeholders... I'm planning on having anti-capital ship missile/torpedo weapon stations placed there.

Oh... One of those  :blah:
I never understood why people would use capital ship missles in freespace... They can be shot down, no matter how you model the turrets they always turn out crappy, and they're slower than beams.

I mean, I SUPPOSE they're an improvement over blobs, but not much of one.

Differance: Blobs can't be shot down. Blobs rule!!



Beams own.
Title: Re: GTD Capella
Post by: Rodo on March 05, 2009, 04:46:03 am
are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape  :yes:
Title: Re: GTD Capella
Post by: Hellstryker on March 05, 2009, 05:00:19 am
are you gonna give it some detail on the front side right? that square ending is looking weird, the other parts of the model are getting a nice shape  :yes:

Calm down, he hasn't even started the front yet  :p
Title: Re: GTD Capella
Post by: TacOne on March 05, 2009, 05:56:39 am
Excellent, I've always wanted one of these :p
What kind of style are you thinking of for this?

Also; missiles are awesome. EOD.


PS. For those who don't understand the Robotech reference: TvTropes Wiki article (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre)
Title: Re: GTD Capella
Post by: SPECTRE87 on March 05, 2009, 11:30:26 am
Progress...
(http://img502.imageshack.us/img502/734/aurigahtlv.png) (http://img502.imageshack.us/my.php?image=aurigahtlv.png)
Title: Re: GTD Capella
Post by: Jadehawk on March 05, 2009, 01:19:52 pm
Now this is lookin good so far! :) Is this the whole ship? If not, I'll wait and see what else you do. :) If it is, and only my viewpoint so take it for face value!

In the front section where it's split in the middle, I'd extend forward the top portion about the same length it is from the last break point. Then angle the bottom front face up to the new longer top portion. Something along them lines I'm sure would help.

Again, just my opinion so take it for what it's worth. :)

Good luck and thank you for sharing your work.  :yes:
Title: Re: GTD Capella
Post by: Ziame on March 05, 2009, 01:40:27 pm
4 ziame it feels more apprioprate (sp?) as a corvette
Title: Re: GTD Capella
Post by: SPECTRE87 on March 05, 2009, 01:59:41 pm
I'm done with the overall shape, so now it's down to detailing and fine tuning...

(http://img117.imageshack.us/img117/8565/aurigahtl.png) (http://img117.imageshack.us/my.php?image=aurigahtl.png)

(http://img50.imageshack.us/img50/2408/aurigahtl1.png) (http://img50.imageshack.us/my.php?image=aurigahtl1.png)

Title: Re: GTD Capella
Post by: TrashMan on March 05, 2009, 02:38:08 pm
Hawt! :yes:
Title: Re: GTD Capella
Post by: General Battuta on March 05, 2009, 02:46:29 pm
Awesome work, SPECTRE. You should stick around.

There is always a shortage of good Shivan and Vasudan ships. If you don't want to work on an HTL version of a retail model (your Orion was quite good), maybe you'd want to try some of those?
Title: Re: GTD Capella
Post by: TacOne on March 05, 2009, 03:39:50 pm
This looks excellent! :yes:
I like the shape of the front. Also the turret placement.
Are you planning on doing missile launchers multipart like the raynor?
Title: Re: GTD Capella
Post by: Jadehawk on March 05, 2009, 03:55:55 pm
Yeah baby! This is the schnitzel!  ;7
Title: Re: GTD Capella
Post by: Droid803 on March 05, 2009, 04:31:40 pm
Is it just me, or does this look a lot like the Orion Phase 2?
Anyhow, I like the resemblance.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 05, 2009, 04:33:35 pm
I might aswell say it now. I'm in no way capable of doing textures, so I would love if anyone would take on that challenge once the modeling has been done.

@Droid

The Capella is meant to replace both the Orion and Hecate-class destroyers :)
Title: Re: GTD Capella
Post by: Jadehawk on March 05, 2009, 04:37:41 pm
I'd love too...but my commitments to TotT come first and several other projects leaves me....well I could not do anything for sometime. if there was a UV map, I could do something over a extended period of time when I had the time for it. But I do hope there is someone who can come forward to help out quickly. But I'd still like a crack at it someday.

Good luck!
Title: Re: GTD Capella
Post by: SPECTRE87 on March 05, 2009, 05:03:08 pm
Np. Nothing to rush here...

Anyhow, here's a comparison between the two...

(http://img24.imageshack.us/img24/7954/gtd.png) (http://img24.imageshack.us/my.php?image=gtd.png)
Title: Re: GTD Capella
Post by: The E on March 05, 2009, 05:18:38 pm
Damn, that looks good. Like an intermediate stage between the Orion and the Raynor. With added awesomeness.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 05, 2009, 05:36:04 pm
I'd love to see a picture of this Raynor.. Can't find anyone in the search-thingy...
Title: Re: GTD Capella
Post by: The E on March 05, 2009, 05:39:17 pm
Take a look at this (http://scp.indiegames.us/scn/Inferno/raynor.jpg). If you visit the Blue Planet (http://blueplanet.hard-light.net/) site and look at the GTA database entry, you'll see a couple other designs your Ship could be an ancestor to.
Title: Re: GTD Capella
Post by: General Battuta on March 05, 2009, 05:49:52 pm
It's not hugely similar but it does look like a step towards it. They'd work awesomely in a fleet together.
Title: Re: GTD Capella
Post by: Jadehawk on March 05, 2009, 06:50:01 pm
Here is one I re-tiled with some custom and improved standard tiles:

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa11.jpg)
Title: Re: GTD Capella
Post by: Droid803 on March 05, 2009, 06:57:02 pm
Why does it feel like that Raynor is missing something?
Might just be the lighting though.
Title: Re: GTD Capella
Post by: Hellstryker on March 05, 2009, 07:30:35 pm
Why does it feel like that Raynor is missing something?
Might just be the lighting though.

Looks like it's missing shine maps to me.
AWESOME ship, Spectre.  ;)
Title: Re: GTD Capella
Post by: Jadehawk on March 05, 2009, 07:52:11 pm
If your talking about the screen shot I posted, it does have a shine map.  ;)
Title: Re: GTD Capella
Post by: Droid803 on March 05, 2009, 08:32:30 pm
Well, the rear engine section looks like it doesn't.
Might be because it's not shiny enough or something, donno.

Anyhow, the GTD Capella looks more like a cross between Hamano's Orion Phase 2 and C914's Sirona to me than the Raynor.
Title: Re: GTD Capella
Post by: Scooby_Doo on March 05, 2009, 11:52:46 pm
Looks a bit like a Murphy destroyer.  I just love smooth round panels on it  :yes:
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 05:33:23 am
Weapon placements done.. Need to adjust the twin-barreled Hecate turrets and optimize them as they eat up far more polies than they really need to... Anyhow here's an upload of it...



[attachment deleted by admin]
Title: Re: GTD Capella
Post by: Hellstryker on March 06, 2009, 05:43:51 am
The turrets are just fine. Here it is in .3ds for anyone who wants to UV map and texture the beast.


[attachment deleted by admin]
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 06:17:22 am
I'd suggest people wait until the final release, I've already re-made the turrets and I may be adding further details to the hull and perhaps some extra weapon emplacements. I'd like people to study the weapon layout and comment on it...
Title: Re: GTD Capella
Post by: Hellstryker on March 06, 2009, 06:18:46 am
I'd suggest people wait until the final release, I've already re-made the turrets and I may be adding further details to the hull and perhaps some extra weapon emplacements. I'd like people to study the weapon layout and comment on it...

Hey yeah, weren't they going to be missile bays?
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 06:46:19 am
As it is the ship already has 16 missile launcher hard points and 6 large (12 in total) beam emplacements... I could modify the turrets into beam weaponry, but I figured that would just end up overpowering the ship.
Title: Re: GTD Capella
Post by: TrashMan on March 06, 2009, 07:02:58 am
I never did like those hecate turrets...I'm sure you can do better than those.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 09:23:24 am
Well at the moment I can't really think of something better than those turrets, so I'll stick with them till I can come up with something substantially better... Anyhow, as already mentioned, I'd like people to study the weapon layout and provide me with some feedback on it.

Please keep in mind that FS2 weapon stats are not to be expected as this design is supposed to be introduced around a dozen years after the final events of FS2. So the weapons will be better all across the board!
The long ranged beams are supposed to be the equals of the Lucifer's main FS1 weapons. They will not be as deadly as the Very Large Red Beams but have about the same range as the Shivan Super Laser.

Something like this:
Range: 25000 m
Recharge Time: 30s
Beam Lifetime: 6s
Type: Direct
Shots: 1
DPS: 10450
DPP: 62700
Title: Re: GTD Capella
Post by: General Battuta on March 06, 2009, 09:44:05 am
You could try using the blue beams that are used on the Raynor. Those things are incredibly powerful, and it'd help the ship fit in with the existing post-Capella fleet. (Not that that's a requirement, by any means, but it'd be cool!)

You can get the stats from the Blue Planet tables.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 10:34:51 am
Well I'm not really sure how it would fit into that mod..

anyway, more pictures...

(http://img149.imageshack.us/img149/5510/aurigahtl2.th.png) (http://img149.imageshack.us/my.php?image=aurigahtl2.png)

(http://img89.imageshack.us/img89/9775/capellahtl1.th.png) (http://img89.imageshack.us/my.php?image=capellahtl1.png)
Title: Re: GTD Capella
Post by: Snail on March 06, 2009, 10:50:44 am
:yes:

Teh awesomeness is terrifying.
Title: Re: GTD Capella
Post by: Rodo on March 06, 2009, 11:11:58 am
you nailed it  :yes:!

nice work spectre.
Title: Re: GTD Capella
Post by: blowfish on March 06, 2009, 01:03:16 pm
Nice work so far :)  I look forward to seeing this in-game :D

A couple of things — IMO the sides of the "pods" which contain the hangars could use a few more details, as they seem a bit empty compared to other parts of the ship.  I presume that rectangle on the sides of the engine pods is the nameplate?  I don't know why, but somehow that placement just bothers me.  Perhaps you could move it to the sides of the hangars (or just use those existing indentations on the sides of the ship near the front outlined blue in the attached image)?  There are a couple of turrets that are placed in a bad position (red arrow in the attachment), because they would have a very limited field of fire, so perhaps move them to the sides of those blocks they're on.  On that note, I think the sides need more point-defense turrets.  Also, the torpedo launchers are cool, but the isolated two on the top and bottom sort of break the pattern of grouping them in fours, so I might remove those as well.

However, these are just minor things.  I'm really liking this ship :)

EDIT: forgot the attachment :ick:

[attachment deleted by admin]
Title: Re: GTD Capella
Post by: TacOne on March 06, 2009, 01:14:29 pm
On the weapon layout; I think the sides could use some more anti-fighter turrets. 2 (3?) per side seems a bit weak.

Edit: Also, the destroyer in the mist picture is awesome.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 01:26:16 pm
The ventral and dorsal missile launch cells are meant to launch their ordinance 200m out before it locks on a target (a warship) and heads straight for it... However if the FS-engine doesn't allow for such weaponry then I'll chance them.

So far the ship has 40 emplacements, not sure if it's wise to go much further up due to balancing issues, but I may consider 50 emplacements (having the remaining 10 be defensive)

And the nameplates are indeed meant to be in the front indents you marked out  :nod:
Title: Re: GTD Capella
Post by: blowfish on March 06, 2009, 01:32:16 pm
Cool.  The FS engine does support missiles that launch straight out and then turn, though that wasn't really what I was getting at with them.  My point was that the isolated ones looked sorta out of place...
Title: Re: GTD Capella
Post by: SPECTRE87 on March 06, 2009, 01:37:20 pm
Oh, those... They are upgraded FighterKillers (Aspect Seeking) with additional range and slightly more damage (around 150)
Title: Re: GTD Capella
Post by: SPECTRE87 on March 07, 2009, 07:28:35 am
Okay, modeling is now done and I've added some extra (4) defensive turrets on the sides of the ship.

[attachment deleted by admin]
Title: Re: GTD Capella
Post by: TacOne on March 07, 2009, 08:36:35 am
Looks great :yes:

The side turrets are nice. All we need now is the side multipart code.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 07, 2009, 09:33:31 am
Yeah, that would be nice...

Anyhow:

(http://img134.imageshack.us/img134/7407/evolution.png) (http://img134.imageshack.us/my.php?image=evolution.png)
Title: Re: GTD Capella
Post by: Droid803 on March 07, 2009, 11:12:05 am
Oh yes that is nice.
Title: Re: GTD Capella
Post by: Snail on March 07, 2009, 11:46:35 am
This is undoubtedly among the best fan-made destroyers evar... :nervous:
Title: Re: GTD Capella
Post by: Droid803 on March 07, 2009, 11:59:08 am
One of, yes.
Let's hope it gets textured and converted in a timely manner :D
Title: Re: GTD Capella
Post by: gevatter Lars on March 07, 2009, 12:36:07 pm
Ship looks very well done. Keep it up.
Title: Re: GTD Capella
Post by: Titan on March 07, 2009, 03:36:19 pm
looks like a cross of the raynor and Titan (w00t) with the older orion and hecate styles (IE, I can almost feel an influence of all the designs...)
Title: Re: GTD Capella
Post by: IceFire on March 08, 2009, 10:40:10 am
Looks fantastic!  Keep up the good work!
Title: Re: GTD Capella
Post by: SPECTRE87 on March 09, 2009, 08:32:02 am
Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing  ;)

Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...


[attachment deleted by admin]
Title: Re: GTD Capella
Post by: Hero_Swe on March 09, 2009, 09:12:08 am
Insanely cool! Can't wait to see this beast ingame!
Title: Re: GTD Capella
Post by: General Battuta on March 09, 2009, 09:36:40 am
Couldn't help myself, so I've added some more details and changed the turrets to better reflect the fact that they are Railgun-based weapons.
Sorry if someone has already begun UV-mapping and texturing  ;)

Anyway here's the updated version.. I'll try to leave it alone so people can UV-map it and get it ready for textures... As for textures we'll need to discuss them. I was thinking about a cross between the Hacate and Orion...


You could use the Raynor textures.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 09, 2009, 09:46:33 am
I'd honestly rather have it be unique.
Title: Re: GTD Capella
Post by: General Battuta on March 09, 2009, 09:51:48 am
That's probably a good idea. A lot of mods do retextures to make ships fit in with their fleets anyway.
Title: Re: GTD Capella
Post by: Hellstryker on March 09, 2009, 10:02:03 am
Converted to 3ds again. Don't change it again this time please  :p

[attachment deleted by admin]
Title: Re: GTD Capella
Post by: Jadehawk on March 09, 2009, 10:18:33 am
I have been in my spare time been making new textures based on existing ones just to keep in line with existing ships. Eventually, I'll be creating my own from scratch once I get a basic design down that will fit most large ships in the FreeSpace2 world. But to date, I still have not done one to my satisfaction for that "look" I'm after. Maybe someday I'll get it, but for now, just working existing ones and I hope will lead me to an idea for that look I'm after.  :)
Title: Re: GTD Capella
Post by: Mobius on March 09, 2009, 11:59:20 am
Check your PMs, Spectre. :)
Title: Re: GTD Capella
Post by: SPECTRE87 on March 10, 2009, 07:09:50 am
Just for the Lulz of it...

(http://img17.imageshack.us/img17/4112/capellavssw.png) (http://img17.imageshack.us/my.php?image=capellavssw.png)

"Die Imperials!!!"
Title: Re: GTD Capella
Post by: Hellstryker on March 10, 2009, 07:50:51 am
Great, here comes another freespace VS starwars debate.  :sigh:
Title: Re: GTD Capella
Post by: General Battuta on March 10, 2009, 09:06:20 am
Well, I'm sure we can all agree that picture looks great.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 10, 2009, 10:21:39 am
Just realized I forgot to add docking ports...  :hopping:

Any chance they could just be a part of the texture with a marker?
Title: Re: GTD Capella
Post by: brugger on March 10, 2009, 10:26:17 am
docking paths are added when the model is converted to a pof I believe so yes they could be created by just a texture then adding the docking path to the proper place during conversion.
Title: Re: GTD Capella
Post by: Hellstryker on March 10, 2009, 10:52:05 am
Just realized I forgot to add docking ports...  :hopping:

Any chance they could just be a part of the texture with a marker?

Docking ports do not need to be modeled.  :)
Title: Re: GTD Capella
Post by: Droid803 on March 10, 2009, 03:30:05 pm
Nice picture.
Except for the beam impact particles. They could use a bit of work. :P
Title: Re: GTD Capella
Post by: Jadehawk on March 10, 2009, 10:39:28 pm
As I said earlier, I was experimenting with some new textures and here is my first result shown on this Raynor Class Destroyer. The Archangel in the background also is tiled with these new textures as well as many of my other ships. Note, these also have normals applied to break up the large panel faces.

Opinions?
If you wish to use these on your GTD Capella, I'd be more than happy to upload these into a zip file so you can.

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa12.jpg)

Close up of the front section:
(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTDEuropa13.jpg)
Title: Re: GTD Capella
Post by: General Battuta on March 10, 2009, 11:01:14 pm
Something about the lighting or textures is off. Do those have shinemaps...?
Title: Re: GTD Capella
Post by: Droid803 on March 10, 2009, 11:08:14 pm
Yeah...
Or it might be the light settings.
Also, the beam cannons look funky, being in the tropical-bird colored shade of blue they're in.
Title: Re: GTD Capella
Post by: Jadehawk on March 10, 2009, 11:29:15 pm
Yes there is a shine map there. As for the blue turrets, they are sitting on the blue stripe on top of the hull. Kinda weird with them Gray on a Blue hull texture so they are Blue. And the lighting is at a lower angle than the ship is.

Yeah I see what you mean about the Beam colors. Too rich in color and I can fix that by toning them down some. Thanks for the reminder ;)
Title: Re: GTD Capella
Post by: General Battuta on March 10, 2009, 11:31:42 pm
Maybe we're just too used to the super-shiny Raynor from BP...
Title: Re: GTD Capella
Post by: Droid803 on March 10, 2009, 11:34:13 pm
Yeah...probably  :p
What's that about the blue stripe? I was talking about the beam turrets, not the multiparts. The Multiparts are fine.

And lol, derailed.
Title: Re: GTD Capella
Post by: blowfish on March 10, 2009, 11:34:27 pm
There is a shinemap.  It's just not very shiny :nervous:
Title: Re: GTD Capella
Post by: Jadehawk on March 10, 2009, 11:38:36 pm
That's true. I could make it more shiny, but does everyone really like shiny ships? I was under the impression a more subdued shine was better and this is why you see them as they are. Also I hate how the environment lighting mirrors the planet off the hulls as it gives me a weird feeling. But hey, I'll make them the way people want too ya know.  :D
Title: Re: GTD Capella
Post by: blowfish on March 10, 2009, 11:43:26 pm
You know, you can control environment mapping independently of the spectacular shine using the shinemap's alpha channel.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 11, 2009, 04:03:53 am
As I mentioned I was looking more at using something similar to the Hecate's textures... I don't really fancy windows on warships. Metallic dark-grey and brown is what I'm looking for here  :nod:
Title: Re: GTD Capella
Post by: Commander Zane on March 11, 2009, 07:35:25 am
Very sexy Destroyer. :D
Title: Re: GTD Capella
Post by: Droid803 on March 12, 2009, 12:15:46 am
Hecate textures sound good :)
Title: Re: GTD Capella
Post by: Commander Zane on March 12, 2009, 08:07:49 am
I think if the beam cannon textures were more like the ones used on Blue Planet Jadehawk's textures would look pretty good on the Capella.

You could try using the blue beams that are used on the Raynor. Those things are incredibly powerful, and it'd help the ship fit in with the existing post-Capella fleet. (Not that that's a requirement, by any means, but it'd be cool!)

You can get the stats from the Blue Planet tables.
I agree with this as well.
Title: Re: GTD Capella
Post by: Jadehawk on March 12, 2009, 11:18:41 am
I'll be working on my beam textures you see soon. Should look better and not so bright.

I also might work on some Hecate textures to see if there is anything I can do to improve upon. But right now my plate is full texture-wise.

BTW...did someone on here mention about a month or two ago they were working on some Hecate textures? I seem to recall that but can't remember where. Maybe a Hecate update modeling thread if there is one?
Title: Re: GTD Capella
Post by: Commander Zane on March 15, 2009, 11:59:26 am
I just thought of something, are those smaller turret depressions on the area the two beam cannons are at on the front going to be missile launcher tubes, because they are impractical as anything else given their position and the fact they only have about a 35 degree firing arc with the hull blocking their path.
Title: Re: GTD Capella
Post by: blowfish on March 15, 2009, 12:25:17 pm
Those four things behind the main beams are torpedo launchers.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 16, 2009, 05:29:24 am
REQUEST:

I'd really love if somebody could provide me with skp. files of the GTF Pegasus and Apollo... I got some nifty ideas for them

HTL versions, if you please  ;)
Title: Re: GTD Capella
Post by: Hellstryker on March 16, 2009, 11:24:38 am
REQUEST:

Thread split.
Title: Re: GTD Capella
Post by: SPECTRE87 on March 16, 2009, 11:27:48 am
Kinda stupid to have an entirely new thread with the only purpose of me asking for those skp's...   :rolleyes: I'll give them their own dedicated threads once I have something to show...
Title: Re: GTD Capella
Post by: Hellstryker on March 16, 2009, 11:29:27 am
Kinda stupid to have an entirely new thread with the only purpose of me asking for those skp's...   :rolleyes:

Which will (hopefully) evolve into a thread regarding these said ships being HTLed. So no, I don't think it's stupid. I can't get them right now but I'll ask blowfish to do so.
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 16, 2009, 11:31:06 am
Thanks... And I renamed the thread, so all my stuff will go here...
Title: Re: SPECTRE's Dump
Post by: Titan on March 16, 2009, 04:02:44 pm
And the pegasus is HTLed
Title: Re: SPECTRE's Dump
Post by: General Battuta on March 16, 2009, 04:45:46 pm
I don't think he wants to HTL the Pegasus or Apollo, he wants to do some work inspired by those models.

SPECTRE, given any thought to doing Shivan or Vasudan ships? (No pressure, of course -- if your tastes don't run that way, that's fine. I'm just interested to see what you'd come up with.)
Title: Re: SPECTRE's Dump
Post by: Hellstryker on March 16, 2009, 04:47:45 pm
And the pegasus is HTLed

So is the Apollo, but I think that one in particular could use some more love.
Title: Re: SPECTRE's Dump
Post by: Mobius on March 16, 2009, 05:02:36 pm
Actually, the Apollo is still open to improvement. :)
Title: Re: SPECTRE's Dump
Post by: blowfish on March 16, 2009, 08:49:55 pm
Spectre, here are the Orion Phase 2, Pegasus, and Apollo.  They're not in SKP format, but they're 3ds which should import right into SketchUp

[attachment deleted by admin]
Title: Re: SPECTRE's Dump
Post by: Hellstryker on March 16, 2009, 11:37:20 pm
Spectre, here are the Orion Phase 2, Pegasus, and Apollo.  They're not in SKP format, but they're 3ds which should import right into SketchUp

If he has pro, yeah...
Title: Re: SPECTRE's Dump
Post by: blowfish on March 16, 2009, 11:56:28 pm
:wtf: The free version imports 3ds just fine.  It's exporting that is the issue.
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 17, 2009, 09:05:39 am
Well the exports are very bad and pretty much require an entirely new model... so it's gonna take some while before I have anything to offer here as most the work will be cleaning up bad meshes...

Anyhow as I did not empty my trashcan I found the evolved Orion there and with the Phase II in my hands I've come this far...

(http://img15.imageshack.us/img15/7954/gtd.png) (http://img15.imageshack.us/my.php?image=gtd.png)

Still a long way to go...
Title: Re: SPECTRE's Dump
Post by: Titan on March 17, 2009, 09:07:40 am
schweet.  :yes:
Title: Re: SPECTRE's Dump
Post by: blowfish on March 17, 2009, 09:21:58 am
YAY!!!  Remember not to listen to people's stupid comments in the future :D
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 17, 2009, 04:49:09 pm
I hereby present the GTD Constellation-Class.

(http://img18.imageshack.us/img18/5967/3rdgenorion.png) (http://img18.imageshack.us/my.php?image=3rdgenorion.png)
Title: Re: SPECTRE's Dump
Post by: Titan on March 17, 2009, 06:45:17 pm
What are the things sticking out of the hull for? 2 more beams like the nose one?
Title: Re: SPECTRE's Dump
Post by: The E on March 17, 2009, 06:50:50 pm
Interesting. Looks like some sort of "technology demonstrator" for the GTD Capella. Like some sort of proof-of-concept vessel.

But to be honest, those things sticking out of the hangar/engine sections don't look right to me, somehow. Might just be the camera angle, or the lack of textures, though.
Title: Re: SPECTRE's Dump
Post by: Titan on March 17, 2009, 07:12:19 pm
It depends on the angle. It can complement the ship, or it might not.
Title: Re: SPECTRE's Dump
Post by: The E on March 17, 2009, 07:31:06 pm
What I mean is, in both pictures, the angle of that last section of whatever that's supposed to be looks plain wrong, as if it were bent somehow. If the last third was cut off, it would look better, IMHO.
Title: Re: SPECTRE's Dump
Post by: ssmit132 on March 18, 2009, 02:44:40 am
Very nice indeed. The only thing I think is odd is that you've kept the frontal asymmetrical turret arrangement. But that's just me. :p
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 18, 2009, 03:20:58 am
What are the things sticking out of the hull for? 2 more beams like the nose one?

Nope, they're sensors...

(http://img25.imageshack.us/img25/5967/3rdgenorion.png) (http://img25.imageshack.us/my.php?image=3rdgenorion.png)
Title: Re: SPECTRE's Dump
Post by: Titan on March 18, 2009, 11:24:50 am
Much better.
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 18, 2009, 03:45:55 pm
Evaluation, please.


[attachment deleted by admin]
Title: Re: SPECTRE's Dump
Post by: TacOne on March 18, 2009, 09:58:51 pm
Looks good. Looks like someone took a Mk2 Orion and started experimenting by glueing missile launchers and sensors and other fiddly bits to it.
As was said earlier, it looks like a natural step in the progress to the Capella.

Again, my inner ship designer thinks that that there is too little point defence on the sides, front and rear. This is more an Orion thing, though, so I'm not going to push it if you're thinking along in-universe design traditions.
Title: Re: SPECTRE's Dump
Post by: Aardwolf on March 20, 2009, 10:51:22 pm
Have you considered turning off the fog in your glory shots? Some of them half the ship is fog...
Title: Re: SPECTRE's Dump
Post by: Commander Zane on March 24, 2009, 05:38:03 pm
There has to be at least one model that ends up finished first. :lol:
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on March 24, 2009, 05:51:49 pm
It has already been modeled so I don't see why I should remodel it... I already got the Constellation, Capella, a possible remodel of the Apollo, and several other large ships on my hands, so I'll pass this.
Title: Re: SPECTRE's Dump
Post by: Dragon on March 25, 2009, 07:01:46 am
If it was modeled ,why not release it?
I like big ships so I would like to see it released.
It deserve better texturing and I already gave new look to some ships ,so I can try.
Title: Re: SPECTRE's Dump
Post by: Janos on April 17, 2009, 04:40:01 pm
i just looooove the freespace universe sometimes
"we COULD build cruise missiles... no **** that let's just SHOOT HUGE BEAMS OF KICKASS AT **** YEAHH UNGGH"

The new ship looks good, though it could also work as a corvette. But it's a good and solid destroyer and certainly muuuch better than Hecate. I haven't played FS2 for years now and oh crap, how terrible the Hecate looks.


Title: Re: SPECTRE's Dump
Post by: Getter Robo G on April 17, 2009, 06:26:06 pm
Spectre87, I didn't find you on Google 3d warehouse for skp models.

Plus the forum here deleted your attachments.

Can you upload your works to a 3rd party DL site?

I know what you mean about conversions from skp format... half the models I CAN convert via pcs1/MV still have added things and geometries in the process that have to be deleted/fixed.

 :mad2:
Title: Re: SPECTRE's Dump
Post by: SPECTRE87 on April 22, 2009, 08:40:32 am
Moderators are free to close down this thread whenever they like...
Title: Re: SPECTRE's Dump
Post by: General Battuta on April 22, 2009, 08:47:45 am
Why? It's your modeldump.
Title: Re: SPECTRE's Dump
Post by: blowfish on April 22, 2009, 08:53:38 am
Old threads are generally not closed, even if no one is posting in them anymore.
Title: Re: SPECTRE's Dump
Post by: Snail on April 22, 2009, 02:09:00 pm
Why do you want it closed?