Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Spoon on March 05, 2009, 06:59:03 am
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It's 2009 and we are all still playing a game released in 1999-2000. But with the new shiny upgrades the game still looks awesome.
So i'm running this game on a GF8800GTX&E6600 (My pc was state of the art 2 years ago and I must say, it still performs just fine with the latest games) without any trouble even in absurd self created BoE Fred disasters where 12 huge capships slug it out and 80 fighters run amok. 1024x786 with all the graphical goodies on.
So my question to you all is (the thread title might contain spoilers) how much can your pc handle? Does it choke when it sees the collosus? Or can it handle 100 crazy effects on screen without breaking a sweat? I'm interested cause I have these crazy epic illusions about making a campaign myself and I'm afraid I might go overboard with effects that my pc might handle but will murder lesser pc's.
(P.s. Can I get a 'welcome to HLPBB' pic too? I feel left out :P )
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I don't use adv media vps and I toggle on compressed images, but I still have to toggle down detail on some user made campaigns.
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Maxed out at solid 60fps.
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Maxed out on the benchmark missions. Never seen it drop.
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I don't use adv media vps and I toggle on compressed images, but I still have to toggle down detail on some user made campaigns.
May I ask what kind of processor/video card you have?
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Not very well at all. My integrated card doesn't like games. At least it runs *mumble mumble Portal mumble mumble*.
Maybe I should make a thread where all the integrated users on this forum get together to improve matters.
And my brother has an 8800. And he doesn't even play games nowadays!
I'm thinking murder might be a possible solution here... :nervous:
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The game in general runs quite smoothly, but I have noticed that the game does slow down when running a debug build whenever I'm looking at something really big, like a Juggernaught.
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Not very well. I can't use the 3.6.10 VPs without crashing my Display driver. So I tried to resort to 3.6.9 but that's rendered most of the campaigns with Turey's installer unloadable and I don't get any VPs. Last time I buy an entry level computer.
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Running Leopard 10.5.6 with a 2.5ghz Intel core 2 duo and 2gb RAM. Video card is Geforce 8600M GT with 512mb of ram.
If I use the MediaVPs, I have to set my model detail and 3d hardware details on second or third lowest, depending on the mission. :(
If I'm using the mediaVPs and happen to face something like an Orion as it blows up, dear god...
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running an acer 9410 laptop 1.6ghz dual core cpu and a nvidia 7300 gpu (running forceware driver), screen 1440x900, windows xp 32bit 4gb ram
i run with every thing on max but no v-sync , but have had to overclock my gpu (rivatuner), standard 350gpu/300memory now at 490gpu/850memory
every thing runs fine floating between 28fps (heavy detail, huge explosions ) and 120fps (empty space ) but on average turning at 55-60fps graphics card runs at about 10-15 degress hotter after a few hours of play ( but still within safe limits and i have no crashes )
this is on all parts of fs and babylon project , silent threat reborn and blue planet are the same , but i know it wont be long before i have to change my laptop with all the developement going on here .....;
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:welcomeblue:
Anyway, my computer is able to run 3610 just fine with it's AMD Athlon X2 4600+, 2 gig's of memory, 32bitwindows and it's 8600GT Nvidea card.
I wish I could say the same for Planescape:TOrment. I have to practicly turn off hte graphics card in order for that game to work properly (which is completely worth the effort, but yeah...)
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I can run freespace 2 and it all the updates/upgrades at the max settings. :D
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If FSO runs only on one core for dual-core machines, does that mean freespace is only getting half the CPU power it may need?
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AMD Athlon 64 X2 6000+
4 GB DDR2-RAM (though only ~3 GB are usable due to 32-bit OS but whatever...)
BFG GeForce 8800 GT OC
Running on 1680x1050 resolution, I can use everything that the community has to offer... plus some of my more insane contraptions like a 4096^2 mipmapped starfield so that I can use smaller fields of view without blurring the starfield. :p
It gets better though, for I am capable of maintaining generally playable (+30) frame rates with 32xAA (anti-aliasing), 16xAF and optimizations aka quality degraders turned all off. With 8xAA, the frame rates usually stay well above the hardware limitation of 60 FPS which is the highest my screen can do. The only problem I have is the insidious thruster trail flecks if I use anti-aliasing.
Sololop: Yes, when it runs on one core it's only using half of the processor's computational capacity. However, actually getting advantage from multiple cores requires the program to be designed for threaded computation and FS2_Open... is not. And will very very likely never be either. Most programs still aren't. The benefit from multi-core processors is at the moment mostly that you can run two CPU-intensive programs much better than on single core, and applications using single core are less likely to jam the whole system if the application hangs since the other core is free to operate system requests (or something like that).
Moreover I would say FS2_Open doesn't really need to be ever optimized for multiple cores either, because the power of individual cores is very well enough to run the game smoothly, it's the graphics renderer (and memory in older PC's) that become bottlenecks to cause FPS drops. And converting the game to use threaded processing would be... unrealistic endeavour that would likely end up in violence. :p
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The ONLY slowdown I ever got was with the FSPort Media VPs playing ST:R Mission 3. I blame the uber-high polycount Lokis, though VA assures me it's the collision detection that's slowing things down.
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:welcomeblue:
Hurrah, I feel welcome now ;)
@Sololop
Seems odd to me that with your setup you are experiencing that much slowdown.
Most people here seem to be able to run the game with max smoothly, a few can run it decently and quite a bit of folk seem to have pc that can hardly keep up with the game.
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Works well for me (except for a couple of things, like lots of asteroids.) But with the new mediavps, everything looks sooooooo much better (and runs the computer harder.)
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Athlon 1.25ghz chip, 512mb SDRAM (133mhz), 128mb Geforce 5200 AGP. It runs, with MVComplete.vp (which includes the advanced effects etc. I believe). It generally runs 40-60fps a majority of the time, dropping to approximately 9-10 fps, during high action missions but only for short periods).
This rig shouldn't be able to run it at all really. But it does! :D
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3.4Mhz Intel P4 Extreme : P900 800Mhz Board : 2GB PC3200 : MSI NVIDIA Fanless 8600GTS 256MB DDR3 : Hi everyone - Im brand new to your community . I have not seen any hesitation in game play yet - working my way right from the start using the FSport - fsopen 3.6.10 , Freespace the great War ! considering buying a projector to see how long it takes me to be motion sick when the room is spinning round round! Ive had the original FS2 disk set for 10 years and never played it - what the hell have I been missing out on? 10 years ago this game and its multiplayer options was so ahead of its time - are you sure the Vasudans didnt program it? : One point I would definatley make - FSopen has to be explained easier Non techincal PC users - Gamers - would be put trying to install the game as the current set up is too complicated. Basically there are too many internet pages refering to the growth of the game and too many outdated installation techniques. ... just a new eyes in perspective. ... give me a couple of weeks and hopefully we will meet in the new multiplayer zone ---- .. can anyonwe tell me .. if the option to be an obverver works and when games are likely to be played?
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i can run it rather well on both pc. one is a phenom 9500 quad core, 4 gigs ram, geforce 9600GT. brutal overkill for fs.
the lappy is turion x64 X2, 4gigs, ati 3650.
TAP test builds kill both platforms :p
(read 30-ish fighters at the same time on the screen with 3-5 second lasting trails. for some reason it all comes to a crawl wif it...)
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Intel P4 3.0 GHz with 512 MB of RAM (*sigh*) and an ATI Radeon X300 64 MB card (*heavier sigh*) here. When I used to foolishly attempt to run AdvEffects, my system would be reduced to several seconds per frame in some of the more ridiculous moments, but I still probably managed around 20-30 FPS in most circumstances. The last MediaVP release seems to have finally put the advanced stuff well out of my reach...which is actually beneficial for me in the long run, since without stubbornly trying to run it, I generally experience a much smoother framerate, even with most of the bells and whistles activated. If, as I plan to do, I wind up taking the memory up to 3 GB and getting a semi-decent video card in here, I'm sure I'd be able to handle even AdvEffects without any really horrendous slowdowns.
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@kingcayman, Playing FS on a projector... That would be epic. I believe most multiplayer games are played Saturday night. And yeah, there is a few threads giving different instructions to install FSO, but they all should work anyhow.
@spoon, I know. I initially thought the game would run quite smoothly. However, it does not. I think it would run better if I just had another gig of RAM, because Leopard itself may use a lot of resources. Still learning how to tweak macs. Starting to think you can't though...
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3.4Mhz Intel P4 Extreme : P900 800Mhz Board : 2GB PC3200 : MSI NVIDIA Fanless 8600GTS 256MB DDR3 : Hi everyone - Im brand new to your community . I have not seen any hesitation in game play yet - working my way right from the start using the FSport - fsopen 3.6.10 , Freespace the great War ! considering buying a projector to see how long it takes me to be motion sick when the room is spinning round round! Ive had the original FS2 disk set for 10 years and never played it - what the hell have I been missing out on? 10 years ago this game and its multiplayer options was so ahead of its time - are you sure the Vasudans didnt program it? : One point I would definatley make - FSopen has to be explained easier Non techincal PC users - Gamers - would be put trying to install the game as the current set up is too complicated. Basically there are too many internet pages refering to the growth of the game and too many outdated installation techniques. ... just a new eyes in perspective. ... give me a couple of weeks and hopefully we will meet in the new multiplayer zone ---- .. can anyonwe tell me .. if the option to be an obverver works and when games are likely to be played?
For now use Turey's Installer,
http://www.hard-light.net/wiki/index.php/Installing_fs2_open
and i'll get back to you with more detailed information after school.
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Unable to get proper pixel format for OpenGL W32!
I really need to install a graphics card.
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I really need to install a graphics card.
Same here, except unfortunately laptops aren't really upgrade-friendly or towards games in general . . . hopefully a new computer would be coming along next year if things go as planned.
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Unable to get proper pixel format for OpenGL W32!
I really need to install a graphics card.
Or drivers for your current one.
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I said install a graphics card, not install a new graphics card.
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Well... you do have a graphics processing unit (GPU), even if you don't have a dedicated GPU (also called a graphics card). Lobo's point was that you might have some success with new/most recent drivers for your integrated graphics processing unit, since it might enable the required amount of OpenGL support for it.
Then again, it might not. Posting the specs of your IGP (integrated graphics processor) might help to make that distinction between "no hope" and "with luck you might be able to run it... poorly".
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no, there's no hope. The hope is that my super-computerswitchedonguy of a big brother comes over soon and he will have it all done and fixed before I've blinked by eyes and said "What, there's a fan on there?"
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Mine can't even play Freespace. I have to wait till I get a card that ISN'T an Intel Integrated. And has more than 16 MB of video memory.
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Mine can't even play Freespace. I have to wait till I get a card that ISN'T an Intel Integrated. And has more than 16 MB of video memory.
You should at least be able to play retail?
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Something about my graphics card gives Freespace 2 heart cancer. It keels over as soon as I start it.
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I run Freespace on a relatively recent iMac with the MediaVPs and all detail settings cranked to eleven. It is glorious.
A question for high end users: if the frame rate never tanks, how can you tell when you're having fun?
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Something about my graphics card gives Freespace 2 heart cancer. It keels over as soon as I start it.
Myself, 3.6.10 builds of any kind always result in a crash ingame for some reason - even without mediavps. 3.6.9 builds are my friends. :nod:
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Something about my graphics card gives Freespace 2 heart cancer. It keels over as soon as I start it.
Myself, 3.6.10 builds of any kind always result in a crash ingame for some reason - even without mediavps. 3.6.9 builds are my friends. :nod:
Playing in D3D then? As D3D was removed from 3.6.10 an Intel Intergrated chips have very little (if any) support for OpenGL
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Some Intel chips have had newer drivers released on them. Drivers that actually make OpenGL work. But it doesn't apply to nearly all of Intel graphics cards.
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8800 GTX & AMD FX-62 here with 2GB of ram, at 1280x1024 with all the visual goodies and running the cpu and gpu folding@home clients i max out at 60fps and only very occasionally drop down to the 55-56 fps mark :D
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Running FSO with MediaVPs drives my 2.6ghz Intel Core 2 Duo to 100% CPU usage majority of the time... :doubt:
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You mean 50%. Only one core is used.
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True. But Activity Monitor states 100%. It doesn't give individual cores. And the fact that it shows 100%(Okay, 90-100%) is odd. Now that I think about it, if one core is being used 100%, and the other core is just handling things such as the OS, and maybe my Browser, it should total to nothing more than 60%, as when I'm idle on the desktop cpu usage is usually around 2-5%.
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I can run everything with some slowdowns especially when facing larger ships.
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I'm currently playing the game with all the mvps and adveffects on an 8400m geforce, 1.4ghz core 2 duo, and 2gb of memory. Runs good for the most part, some minor slow down, and ocasional stuttering. I'm also playing the game in 1440x900 with 2x anistropic. I could possibly go down to 1280x800 with no anistropic.
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my computer :
athlon 64 3800+ 2.5 gb ram and a radeon 4870 1gb , runing freespace2 at 1280*1024 i got some slowdown (i stop all memory and cpu consumer process before launching the game)
i guess my problem come from my cpu , i will probably change it for a q6600 soon
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no, there's no hope. The hope is that my super-computerswitchedonguy of a big brother comes over soon and he will have it all done and fixed before I've blinked by eyes and said "What, there's a fan on there?"
Well here we go, he got it working in 5 minutes flat. Freespace 2, here I come!!(...again)
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Core Duo 2.6Ghz
4 GB DDR
Ati HD 4870 sonic (double fan version)
No problems whatsoever...
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My computer only starts slowing down when hi-poly models appear on screen. The intro cutscene of BP demonstrates this very well, as does the second-last mission of BP.
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From the origional fresh install of FS2 on my PC, it always worked fine, lag free. With FSO and everythign turned off to 'default FS2', it lags when viewing caps or beams or more then 1 cap. Sometimes in fighter battles. really pisses me off.
Then i updated to 3.6.10 and now FSO dont work, and i cant go back to 3.6.9 caz i deleted the files.