Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: blackhole on March 06, 2009, 02:27:39 am
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(http://img155.imageshack.us/img155/7499/bouncingbricks.png)
:D
[Click Here] (http://www.ericmhobbs.com/Blackhole/storage/QasmBricks.zip) if you want to try out the brick simulation (although you'd need to edit brick.xml to get them to bounce)
You have no idea how much of a pain in the ass it was just to get these damn bricks to hit things, even using box2D.
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wat
(http://img15.imageshack.us/img15/6647/lolwatr.jpg)
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:wtf:
..the hell did you DO?!
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(http://img8.imageshack.us/img8/4118/lolidunno.jpg)
I have no idea. I chose "multiplayer" and it drops a single brick which disolves after falling below the line about 2/3 the way up the screen. I can drop or throw lots of bricks by clicking but they either fall through aforementioned line or pile up on it if I drop 'em fast enough. I'm assuming either a file is missing or I have some stupid graphics setting. Added an error report if that helps.
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The only thing i could find is that your backbuffer is 748 intsead of 768. Can you send me your qasm.ini?
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Okkaaaaaay and WAT is this game/program supposed to be?
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Nothing, its just a physics prototype for syncing up the box2D physics engine with my graphics engine, which is harder then one would think.
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Well it is kinda relaxing.