Hard Light Productions Forums
Community Projects => The FreeSpace Wiki Project => Topic started by: Galemp on March 06, 2009, 09:19:20 pm
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I created a page (http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings) with sample screenshots and settings for custom lighting configurations. I urge you all to contribute to it.
Further: the page right now is almost orphaned, with the only link to it being from the Command Line Reference. I wanted to add a link on the Getting Started page but couldn't find the appropriate post-install launcher setup section. If anyone finds an opportunity in the Wiki to link to this page, please do so.
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I did some tidying up and added it to the Source Code Project category.
Also, did you know, GalEmp, that single enters in a Wiki code don't do anything? Use br instead or create a list using * if you want two paragraphs to follow each other without an additional enter between them.
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Wouldn't it help if there was a bit more standardization to the images, somehow?
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Also, did you know, GalEmp, that single enters in a Wiki code don't do anything? Use br instead or create a list using * if you want two paragraphs to follow each other without an additional enter between them.
As I discovered. However I'd like to keep the settings all on one line so it's simple to copy-paste them into the launcher.
Wouldn't it help if there was a bit more standardization to the images, somehow?
It would. Feel like contributing? :)
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Well there would have to be a (basically still) scene or scenes illustrating certain things that are affected, like beam brightness, spec, laser brightness, etc., and a certain set of in-game detail values, etc.
Edit: also, what about the difference between with/without shaders? Or do shaders ignore those settings? (I don't know cuz I can't use them)
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Lighting settings are independent of shaders, to an extent. In -no_glsl (Fixed Render pipeline) you'll get 3.6.9-ish style representation.
The lighting flags existed prior to the shaders and were something I had to take in to account.