Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TopAce on March 08, 2009, 01:09:45 pm
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If I give a weapon the "Huge" flag, it will no longer attack anything without the "big damage" flag, like fighters.
However, I need my blob turrets to target ships of all sizes, and do maximal damage to capital ships. Is this possible?
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How about using the Armor Table (http://www.hard-light.net/wiki/index.php/Armor.tbl)?
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I think he means that he wants them to be able to kill capital ships (like do the last 10% damage).
I don't think that armor table will help that.
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Exactly. As far as I'm concerned Armor.tbl doesn't turn normal weapons into capship-killer ones.
TopAce, maybe you should create two different kinds of blob turrets for each, specific condition. I find hard to believe that anti-spacecraft blob shots(which should be small and fast) can take down capital ships...that's why I recommend two different sets of blobs. :)
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I would do that if there's no other solution to it. Ideally, a capship must be able to defend itself with any of its turrets, if a fighter is attacking it, and the said turret has nothing else in sight. Currently, if this hypothetical turret is "Huge," it will just not fire at all until a "big damage" ship is in its firing arc.
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If a weapon has the "big ship" flag, it does not need the huge flag. Note that this applies to bombs and beams as well. Regardless of whether or not they have the flag, they will be capable of damaging big ships.
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Great. It works fine. Thanks for the info.
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I created a new warship-specific weapon earlier today and it had no effect on spacecraft because I added both the "Huge" and the "Big Ship" flags. Thank you, blowfish. :)