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General FreeSpace => FreeSpace Discussion => Topic started by: Androgeos Exeunt on March 09, 2009, 01:08:42 am

Title: The Nine Sathanas Juggernauts in the Binary System
Post by: Androgeos Exeunt on March 09, 2009, 01:08:42 am
This is a continuation of a thread that Mongoose locked after it derailed.

Quote from: darkdaej
I don't know exactly where to post this because it does not qualify as a technical issue or a story-based question.

I was just wondering...  I was doing that suicide mission (Into the lion's den i believe it's called) and since after 4 minutes everything worthwhile had been fragged, i simply waited by the node and started scanning.  I was looking at Knossos 3 and noticed that when the juggernaughts arrive, no warp effect is seen when you view from target.  I then targetted and Juggernaughts and realised that there are no juggernaughts in this mission, only placeholders which show the juggernaughts in the target view in bottom-left, but the "ships" themselves are triangles.

I was just wondering...  is it actually POSSIBLE to have 9 Jugs without having the game crash?  I used FRED2(made missions for fun, but never figured out how SEXP's work for beams) before the SCP and i know it did crash when you put in too many capships, but I kinda expected SCP to be able to display those 9 juggers.

If you're talking about retail FRED2, it can't. There's a limit to the amount of ships and subsystems that can fit into a retail level in FRED2, I think.

It is claimed that fred2_open raises the limit so that more ships can be added into the same mission. Try out the mission "The Face of BoE" in Flaming_Sword's Shivans! mod, which claims to have reached maximum engine limits.

Because of the limits of FRED2, :v: had no choice but to use nine SJD Sathanas instead of nine SJ Sathanas. You may be able to add nine Sathanas juggernauts in fred2_open, but if you do, don't expect to add in much else.
Title: Re: The Nine Sathanas Juggernauts in the Binary System
Post by: Mongoose on March 09, 2009, 09:35:28 pm
I'm highly tempted to lock this one outright, since I think everything relevant has already been said at this point, but I'll leave it open for the time being.  The least bit of nonsense will get it swiftly locked.
Title: Re: The Nine Sathanas Juggernauts in the Binary System
Post by: Ziame on March 10, 2009, 10:25:47 am
Guys, face it, ten years ago, if you would have 9 jugs and some other ships, your cpu would melt. That's the whole reason behind it.