Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: SPECTRE87 on March 10, 2009, 04:15:21 pm
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:wtf:
(http://img17.imageshack.us/img17/6905/unavngivetj.png) (http://img17.imageshack.us/my.php?image=unavngivetj.png)
That sums up my experience with BP...
I have MediaVP (all except music and advanced) installed, and got BP from Turey's latest Open Installer... So where did I mess it up?
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You are running a debug build.
fs2_open_3_6_10d is the debug build. It highlights every error all the time even if it's minor.
fs2_open_3_6_10r is the release build. Use this one. No errors will pop up.
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Obviously... it says so on the warning window, eight times. Besides release builds don't output warnings, only errors.
Look into the archive you got that build (fs2_open_3_6_10d-20081210_r4989.exe) from, and look for a file named fs2_open_3_6_10r-20081210_r4989.exe. R stands for release, D stands for Debug, which obviously gives more information about possible problems because it's for... debugging. :p Or, go to Nightly Builds forum and grab the latest Windows release and select the R version of the build, then re-try.
However... seeing as that warning is something that shouldn't as far as I know happen (I haven't seen it with correctly installed mediaVP's, and BluePlanet shouldn't have anything to do with Subach impact effects as far as I know...) it is possible that there is something wrong with your mediaVP's. In fact if you downloaded them via Turey's java installer I would go so far as to say it is probable that there's something wrong with your MediaVP's. I don't understand why that problem is still un-fixed, but be advised that the installer oftentimes results in corrupt MediaVP's which can cause a plethora of problems; it is advisable to manually download the mediaVP's from the MediaVP 3.6.10 release thread (http://www.hard-light.net/forums/index.php/topic,58230.0.html).
Providing a debug log might also be beneficial. This file should be found in ..\FreeSpace2\data\fs2_open.log, and it can be copy-pasted into a message within code tags or as an attachement.
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Switch to a release build, not a debug build (as they said.)
Redownload the 3.6.10 MediaVPs from the release thread, not from Turey's Installer, if you're concerned about corruption.
Although a lot of people have crashes with Blue Planet, it's actually a very stable campaign -- we can help you get it working right if you hit any more problems.
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Do you have a mod.ini file with your mediavps directory specified in the secondarylist?
As a note (pet peeve of mine, this is), that message is a warning, not an error. And definitely not a 'crash', as the title suggests.
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It's not a crash. I once got many of these errors in FSPort, pressed "no" to all of them, and went on playing a bugged mission. :p
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Well, whenever I pressed No it CTD'd... Anyhow mod.ini solved the entire issue - Perhaps it would be wise to have it included in the next release?
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It usually crashes, yes, but it occasionally doesn't.
A supplied mod.ini might be wise, but creating it isn't too difficult.
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Well, whenever I pressed No it CTD'd... Anyhow mod.ini solved the entire issue - Perhaps it would be wise to have it included in the next release?
Um, isn't it included in the releases? I think it has been for a while...
At the very least it's in the release thread, first post.
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I have somewhat similar problem here. The build I use seem to be the latest one - downloaded almost entire FS2 package via Turey's installer, with most of the campaigns working fine (though the new ships models tend to lose some of their faces), while the Blue Planet hasn't either nebulas, nor primary weapons beams/pulses displayed.
As soon as I try to launch fs2_open_3_6_10_debug.exe I get this:
Warning: Weapon explosion 'Subach_Impact' does not have an LOD0 anim!
File: Weapons.cpp
Line: 1241
Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
As soon as I try to 'break into debugger', I have the game crashed.
Any suggestions what to do? MediaVPs look fresh, however I redownloading them right now...
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You are running a debug build.
fs2_open_3_6_10d is the debug build. It highlights every error all the time even if it's minor.
fs2_open_3_6_10r is the release build. Use this one. No errors will pop up.
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Very OT question...what does "Emediate" mean? "Immediate"?
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well, probably I wasn't clear enough here. I don't use debug FS .exe only. I tried to use release builds as well, but to no avail: only a few stars, no nebulas, no primary weapons animation with Blue Planet. Debugger crashes as soon as I try to employ it.
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Do you have the MediaVPs? They're required for Blue Planet.
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Just have downloaded MV_Complete.vp 3.6.10 + MV_Music.vp
results are all the same, alas
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Make sure that your Blue Planet mod.ini actually points to the mediavps and that you can see HTL fs2 ships in the techroom when you select BluePlanet as a mod.
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Thanks. Here go contents of my mod.ini file placed in \blueplanet
They are the same as the one in \mediavps
[launcher]
image255x112 = FSU-MVP.bmp;
infotext = Freespace II - 3.6.10 MediaVPs;
website = http://www.hard-light.net/;
forum = http://www.hard-light.net/forums/index.php/board,120.0.html;
[multimod]
primarylist = D:\Games\FreeSpace2\blueplanet;
secondarylist = D:\Games\FreeSpace2\mediavps;
...to no avail, unfortunately.
I see the ships alright with their fine new textures, but still no nebulas, and no primary weapons rendered.
Tried to relaunch Freespace 2 main campaign with blue planet mod selected, it works okay.
Blue Planet doesn't. :wtf:
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Locate and post the debug log (../FreeSpace2/data/fs2_open.log), either on pastebin, attachement or within code tags. It'll tell us what exactly the game is failing at. At least hopefully.
My bet is on corrupted/misconfigured MediaVP's and/or rogue data somewhere in the system, but we'll see.
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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-mipmap
-missile_lighting
-glow
-spec
-cache_bitmaps
-ballistic_gauge
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod blueplanet
-loadallweps
Building file index...
Found root pack 'D:\games\freespace2\blueplanet\blueplanet1.vp' with a checksum of 0x7cce0d26
Found root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace2\blueplanet\' ... 63 files
Searching root pack 'D:\games\freespace2\blueplanet\blueplanet1.vp' ... 633 files
Searching root 'D:\games\freespace2\' ... 35 files
Searching root pack 'D:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\warble_fs2.vp' ... 52 files
Found 15 roots and 8153 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1280x800 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce Go 7400/PCI/SSE2
OpenGL Version : 2.0.1
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at Weapons.cpp:1241
Freeing all existing models...
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and thank you helluvalot for helping
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There are no mediavps in there. Make sure that the mod.ini in the blueplanet folder has this line:
secondarylist=mediavps;
and that MV_Complete.vp is in freespace2/mediavps
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Thanks. Here go contents of my mod.ini file placed in \blueplanet
They are the same as the one in \mediavps
[launcher]
image255x112 = FSU-MVP.bmp;
infotext = Freespace II - 3.6.10 MediaVPs;
website = http://www.hard-light.net/;
forum = http://www.hard-light.net/forums/index.php/board,120.0.html;
[multimod]
primarylist = D:\Games\FreeSpace2\blueplanet;
secondarylist = D:\Games\FreeSpace2\mediavps;
Your mod.ini file is messed up. It should be something like this:
[launcher]
modname = Blue Planet;
image255x112 = FSU-MVP.bmp;
infotext = ;
website = http://blueplanet.hard-light.net/;
forum = http://www.hard-light.net/forums/index.php/board,120.0.html;
[multimod]
secondarylist = mediavps;
Primarylist is almost never used in mod.ini.
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Aye.
Primary mod list puts a mod folder before the mod that is activated on the MOD tab. It's not a widely used feature, but for example, Silent Threat Reborn requires the following order on the command line tag:
-mod fsport-mediavps,fsport-str,fsport,mediavps
So this could be done on a mod.ini buy setting the fsport-mediavps as the primary mod (red), in addition to fsport and mediavps on the secondary mods (blue). This would cause the game to set the fsport-mediavps first in the -mod command line, then the selected mod (fsport-str aka Silent Threat Reborn), then the secondary mods. Usually most mods just put the mediavps in the secondary mod line, which is what BluePlanet should do as well.
You can use the -mod command line manually to enforce any mod dir on the FreeSpace directory to be used. In fact, I personally find it a lot better than using mod.ini files, but either method works when they are made to work. :p
You could try just writing -mod BluePlanet,mediavps and see what happens.
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thank you all a lot, will try this out ASAP.
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Alternatively you could try downloading the 3.6.10 testing version of the campaign, which as far as I know runs better on 3.6.10 builds than the first release.
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got it working, thank you all for help! :yes:
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Also, it appears that the Windows Launcher fails at parsing hyphens on mod names from mod.ini files. Direct Command line input to Custom field works, but if there's a hyphen on the mod name, it can't be used on the mod.ini multimod lists. So if you ever see the following warning: "Invalid MOD ini mulitple mod parameter, only -mod calls are allowed", look for hyphens in the mod names.
Replacing the hyphen with an underscore makes it work, but I think this could be considered a mild Launcher bug since the game apparently has no problems with hyphens as long as they are contained to the mod name without space in front of them. Because the mod command line -mod fsport-mediavps,fsport-str,fsport,mediavps works fine, it should work from the mod.inis as well, so I think it's a command line parsing error on Launcher's behalf.
Does the Launcher have its own Mantis?
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It's not just the Windows Launcher, Herra; even using hyphens in a mod.ini read by the OS X Launcher gives the occasional problem. The best solution by far is to either replace the hyphens with underscores, or to remove them altogether.