Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Locutus of Borg on March 12, 2009, 03:15:50 pm
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I'd like to know why people thought the original ST was so bad. I agree that it was a steaming pile of crap; but I want to know why others don't like it.
I for one thought that the entire campaign was technically flawed. There were voice files in the original VP which did not play during the campaign. Was that why the plot seemed so fragmented?
And secondly, do you all consider STR to be canon?
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Well some of the missions were poorly designed. ratna mission and the final mission particularly. Some missions had no bearing on the plot and seemed tacked on. The plot while followable and a nice idea was clunky and done in completly the wrong way.
Also the first two missions seemedto me to be these "lets blow lots of s**t up" types...Though i do like how the first mission flowed into the rest of the plot (such as it was). No offence to ST:R which is a fantastic campaign, but the first mission of ST:R to me seems tacked on. It has no real relevence to the story.
Though i have formed my own backstory on the matter - the Rebel GTA pilots were the most trigger happy members of the the GTI rebellion. As such they were a liabillity. So the R&D set up the incident in (Beta Aquilla?) that resulted in these loose cannons being "silenced" by...which ever branch was headed by the GTD Krios
But i digress.
MY opinion of original Silent Threat was that it was a rushed Alpha or Beta build.
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And secondly, do you all consider STR to be canon?
No.
I consider it fanon, in that it's a really cool addition and that I would probably base some of my stuff on, but I don't consider it canon in the way that I wouldn't like people citing it as a canon source in debates.
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I agree with Snail on that. The original Silent Threat while s***ty is the only canon version as it was made by :v: ST:R is a fan made replacement, showing how Silent Threat could have been if it had the development time and the technology (hardware and Software).
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Consider however that STR explains some stuff, that Silent threat does not, such as the Hades engine sticking out of the ground in Deneb.
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Consider however that STR explains some stuff, that Silent threat does not, such as the Hades engine sticking out of the ground in Deneb.
Still not canon.
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Basically ST:R is a fantastic fan made attempt to fill in the plot holes in the Original and explain the discontinuities between FS1 and FS2
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But this end result may have been the intention of the original ST; but they didn't fully complete the missions
The voice files I found seemed to correspond with missions in ST:R, that were not present in ST.
I don't think it's canon either, but I want to discuss it regardless.
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...but the first mission of ST:R to me seems tacked on. It has no real relevence to the story.
:wtf:
The first mission of ST:R is the same as the first mission of ST, people were assholes, so everyone had to die before someone could snitch and bugger the entire alliance up.
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I know that. When i asked Goober about it, he said that it was originally meant to tie in with the rest of the story sone way but that plot point was dropped...i'll find the exact post in a moment.
[edit]
finally found it
http://www.hard-light.net/forums/index.php/topic,60929.240.html
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Though i do like how the first mission flowed into the rest of the plot (such as it was). No offence to ST:R which is a fantastic campaign, but the first mission of ST:R to me seems tacked on. It has no real relevence to the story.
See the explanation below.
I know that. When i asked Goober about it, he said that it was originally meant to tie in with the rest of the story
No, I said at one point we considered adding a more explicit connection to the conspiracy. Originally, and in the final release, its purpose was to show the progression of Terran-Vasudan relations. They go from trigger-happy brawlers in the first mission to cooperating in the last mission.
We did think of associating the rogue Terran pilots more closely with the GTI, but we couldn't think of a good way to do it, and there was already too much other stuff in the campaign. We kept the Hammer of Light out of ST:R (except for one line) for the same reason.
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I can understand HoL being kept out. I imagine that the Zods were busy dealing with them "offscreen" so to speak.
BTW Goob, when i made my post, i was trying to remember what i asked and couldn't find you're response. I can see your point though, there was so much already involved.
However, i still feel that "silence all voices" flowed better with the plot in the original...(about the only praise i'll give the original) and hope you won't mind if i stick to the backstory i created within my mind for the ST:R version.
Thats my only critizism for Reborn - that the first mission doesnt connect to the plot as well as the original version did. In the original it leads into the einstein incident. In Reborn its just there. Other than that, i think Reborn is AbFab - i'm glad i waited 4-5 years for it.
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Thats my only critizism for Reborn - that the first mission doesnt connect to the plot as well as the original version did. In the original it leads into the einstein incident. In Reborn its just there. Other than that, i think Reborn is AbFab - i'm glad i waited 4-5 years for it.
One could just as easily say that the first mission or two of the original FS1 campaign didn't connect to the plot at all. I feel like ST:R's decision to leave the first mission as that stand-alone type was a solid one, since it showed the sort of work that a normal GTI pilot would be doing when not being forced to deal with massive conspiracies. (See also the FS1 classic Destiny of Peace, where the player's first job was that of a traffic cop.) I did like how the original Silent Threat tied the first mission into the second at the time, but in retrospect, spending the first third of the campaign on what turned out to be essentially a frivolity was one of the main flaws with it.
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One could just as easily say that the first mission or two of the original FS1 campaign didn't connect to the plot at all. I feel like ST:R's decision to leave the first mission as that stand-alone type was a solid one, since it showed the sort of work that a normal GTI pilot would be doing when not being forced to deal with massive conspiracies.
Well yes, there was definitely that as well; we wanted to include standard GTI missions (or as many as we could without digressing). We tried to divide ST:R into three major acts: Act I (missions 1-6) was about doing standard GTI stuff, with lots of "suspicious incidents"; Act II (missions 7-11) was about defeating the Shivans; and Act III (missions 12-18) was about defeating the GTI.
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Well in that case, i'll withdraw my complaint since i now see what you're saying
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I tend to agree
the first missions of FS and ST:R aren't supposed to be grandiose battles; but are supposed to give you an idea of what a GTA or GTI pilot does respectively.
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Okay. if some one had said it was a "Monster-of-the-Week" mission instead of a "Story Arc" mission then i wouldn't have complained
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Okay. if some one had said it was a "Monster-of-the-Week" mission instead of a "Story Arc" mission then i wouldn't have complained
Heheh... "Monster-of-the-Week."
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To use X-files terms... Stand Alone rather than part of the continuing story
But off topic.
Anyway, ST original had potential but was sorely lacking
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Anyway, ST original had potential but was sorely lacking
QFT
No Spirit in it
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I found the Original Silent Threat to have very annoying and unnecessarily loud voice acting. I find the voice actor who did the original briefings from FS1, (who also did the voice of Male Shepard on Mass Effect), to be the best in that area. It's too bad they didn't get him again for ST to just alter his voice or something.
As far as ST:R goes, those chums did a hellofa job with their voice acting considering they're just normal people like you and me.
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/me always has this weird feeling that Terran Command in ST:R is voiced by Goober5000 himself.
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Nah. Far as I know Ian didn't voice anyone. I, however, got a few freighter lines, and one of the techs on the Phoenix voicemail system.
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I found the Original Silent Threat to have very annoying and unnecessarily loud voice acting. I find the voice actor who did the original briefings from FS1, (who also did the voice of Male Shepard on Mass Effect), to be the best in that area. It's too bad they didn't get him again for ST to just alter his voice or something.
Training makes a big difference here. The same voice actor who did the voice of Admiral Scott in the original Silent Threat also did the voice of Lt. Commander Snipes in FS2. :)
As far as ST:R goes, those chums did a hellofa job with their voice acting considering they're just normal people like you and me.
Some of them were, but we were also fortunate enough to find a bunch of professional voice actors who were willing to voice parts pro bono. :) See the ST:R credits.
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Nah. Far as I know Ian didn't voice anyone. I, however, got a few freighter lines, and one of the techs on the Phoenix voicemail system.
Heh, that was you I was struggling to make a crappy recording of? :p
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I found the Original Silent Threat to have very annoying and unnecessarily loud voice acting. I find the voice actor who did the original briefings from FS1, (who also did the voice of Male Shepard on Mass Effect), to be the best in that area. It's too bad they didn't get him again for ST to just alter his voice or something.
Training makes a big difference here. The same voice actor who did the voice of Admiral Scott in the original Silent Threat also did the voice of Lt. Commander Snipes in FS2. :)
As far as ST:R goes, those chums did a hellofa job with their voice acting considering they're just normal people like you and me.
Some of them were, but we were also fortunate enough to find a bunch of professional voice actors who were willing to voice parts pro bono. :) See the ST:R credits.
Thats awesome. I've always wanted to do voice acting. I can sing too. haha. *wink* *nudge*
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Ah! Just in time for Freespace: The Musical! :p
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Ah! Just in time for Freespace: The Musical! :p
:wakka:
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*DIVE DIVE DIVE MAN music plays*
http://diveman.ytmnd.com/
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:wtf: :wtf: :wtf: :wtf: :wtf:
Sounds like that ****ty (Japanese?) McDonalds McRoll video... :doubt:
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*DIVE DIVE DIVE MAN music plays*
http://diveman.ytmnd.com/
Is that in reference to FS2 where the guys like "DIVE DIVE DIVE hit your burners PILOT!!!!" lol
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:wtf: :wtf: :wtf: :wtf: :wtf:
Sounds like that ****ty (Japanese?) McDonalds McRoll video... :doubt:
McRoll?
Are you serious
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http://www.youtube.com/watch?v=Ssh71hePR8Q
Very serious. :P
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http://www.youtube.com/watch?v=Ssh71hePR8Q
Very serious. :P
That was so ****ing retarded :lol:
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The sped up version is much worse. (http://www.youtube.com/watch?v=iMXmDn79lSM)
Anyway, the reason why ST was bad was because Command sounded like a person instead of a group of high-ranking people. Did you hear the way he ordered the pilot to destroy the Jotunheim? He sounded as though the installation's commander had just mooned him while giving him the bird and calling him a #$%@. I mean, why is he shouting? Command never shouts; they only press.
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The sped up version is much worse. (http://www.youtube.com/watch?v=iMXmDn79lSM)
I died.
Anyway, the reason why ST was bad was because Command sounded like a person instead of a group of high-ranking people. Did you hear the way he ordered the pilot to destroy the Jotunheim? He sounded as though the installation's commander had just mooned him while giving him the bird and calling him a #$%@. I mean, why is he shouting? Command never shouts; they only press.
I liked that, it made it seem more urgent.
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I died.
Yeah...so did I.
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*DIVE DIVE DIVE MAN music plays*
http://diveman.ytmnd.com/
That was awesome :lol:
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I noticed while replaying ST recently that the voice acting isn't as good (IMO) as in FS2. However, I looked back at FS1 and noticed the same issue there, so it isn't really ST specific.
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I noticed while replaying ST recently that the voice acting isn't as good (IMO) as in FS2. However, I looked back at FS1 and noticed the same issue there, so it isn't really ST specific.
IMO Pre-FS2 voice acting sounded child-ish almost, like a bunch of teens with microphones.
"I answer to a higher authority!" made me go "Okay, WTF!", McCarthy sounded like he just graduated from officer school.
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FS1's voice actors had much more feeling/expression in their voice - especially the Vasudans in Exodus, although you are right that the McCarthy part was exceedingly weird.
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FS1's voice actors had much more feeling/expression in their voice - especially the Vasudans in Exodus, although you are right that the McCarthy part was exceedingly weird.
Yeah, you could almost say the voice acting got progressively better as the campaign went on.
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I noticed while replaying ST recently that the voice acting isn't as good (IMO) as in FS2. However, I looked back at FS1 and noticed the same issue there, so it isn't really ST specific.
IMO Pre-FS2 voice acting sounded child-ish almost, like a bunch of teens with microphones.
"I answer to a higher authority!" made me go "Okay, WTF!", McCarthy sounded like he just graduated from officer school.
Well, he was a young man. Figure, he must be pretty green if he's flying a hauler opposed to a fighter.
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You have to also remember that they probably had a smaller budget. I think they did a damn good job and the main voice actor who did the briefings was amazing.
And the Intro, It's theatrical quality. It would be an awesome trailer to see in a movie theater.
"My God they're following me!!!" *pant*
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"What the hell is that!?"
I would've liked to see more on the station, and more of Lucy before the scene cut.
FS1 needed more cutscenes like the briefing for the Tyranus. One before you launch to defeat Lucy would've been awesome.
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Silent Threat had a few good lines too...we all love "INCOMING!" and then there was "Alpha 1, containment critical. Aries 2 breaking for the jump node." "Aries 2 has escaped, advising Command. Get your head in the fight and complete your mission Alpha 1!"
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ST:R had its own dramatic moments too.
I was continuously pausing the Jotunheim mission so I could just listen to the dialogue.
I almost **** myself when the Pinnacle rammed the Hades
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when the Pinnacle rammed the Hades
When did this happen?
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That's the Hope, isn't it?
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I almost **** myself when the Pinnacle rammed the Hades
ST:R assumes that you perfectly completed the original FS campaign and ensuring that the Vasudans didn't lose a valuable Typhon destroyer at the time. :nod:
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/me has mixed up the PVD Pinnacle with the PVD Hope again. :nervous:
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You have to also remember that they probably had a smaller budget. I think they did a damn good job and the main voice actor who did the briefings was amazing.
And the Intro, It's theatrical quality. It would be an awesome trailer to see in a movie theater.
"My God they're following me!!!" *pant*
Yeah
The first few times I saw it I thought the scream when he gets blown to pieces wasn't that great but I got over it fast.
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The scream is the best part.. ha ha it's like he knows he's doomed and can't do nothing about it. Screams like he's out of his mind with fear. "Yaaarrrrrggggghh"
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That's the Hope, isn't it?
I'm sorry
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"What the hell is that!?"
I would've liked to see more on the station, and more of Lucy before the scene cut.
FS1 needed more cutscenes like the briefing for the Tyranus. One before you launch to defeat Lucy would've been awesome.
More were planned but were cut due to budget cuts or lack of time.
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More were planned but were cut due to budget cuts or lack of time.
Due to the time constraint, a lot of the initial ideas were dropped from the final version of the game, such as atmospheric battles, and new weapons types like a "subspace missile artillery strike".
It'd have been cool to see how :v: implemented a toyed-at idea of a subspace artillery strike.
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Well, if you want to have a rough idea of how it might work, try playing either Droid803's Tides of Darkness mod or Flaming_Sword's Shivans! v0.2 mod.
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Hmm, thanks for the suggestion. TOD doesn't work for me after several missions in, but I'll have a look at Shivans! after playing Dilmah's Exodus. :D
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Try flying the Nahema and equipping it with the Tactical Bomb in any of the Single Missions (under Mission Simulator) when you play Shivans!. I recommend either "Titan" or "The Face of BoE (Obligatory)" to try it out. ;)
Alternatively, look under the Weapons section of the Tech Data and read the "Tactical Bomb" entry.
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Atmospheric battles would have been FTW
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Atmospheric battles would have been FTW
Not to start another one of these debates again
But the way I see it, how the hell are most of the Freespace ships ever going to be able to fly in an atmosphere? I've never seen anything resembling an aerofoil jutting out from a ship. Stabilisers yes, but I wouldn't be pushing it so say they weren't aerofoils. Only ships I can think of that would be realistically atmosphere capable would be the Ulysses and the Perseus.
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assuming they're still using conventional aerodynamics......
I felt FS2 had much a better soundtrack over either FS1 or ST. More polished, professional etc but FS1 seems the more fun for it nowadays.
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assuming they're still using conventional aerodynamics......
I felt FS2 had much a better soundtrack over either FS1 or ST. More polished, professional etc but FS1 seems the more fun for it nowadays.
Well..... what else is there?
Yeah I liked FS2, but times changed between the two games (you could say), FS1's was good for the time, I wasn't a fan of it though, however I played it after I finished FS2.
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FS1's music was a billion times better than FS2's.
It was spookier, more involving and the individual tracks were longer and more 'complete'.
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Though nothing's better than Numbers.
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Though nothing's better than Numbers.
Agreed, that
IS
Freespace
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Though nothing's better than Numbers.
Monolith? :(
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When it comes to FreeSpace 1 I like M8.
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inferno.ogg :nervous:
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BURN BABY BURN!
BURN BABY BURN!
BURN BABY BURN!
BURN BABY BURN!
I like Chaser (M3), Worlds Apart (M4), Spook (M5), Haunted (M6), Strike (M8), Darkside (M10), the FreeSpace Port Silent Threat menu music (FAIL1), Ancients (FS2_Batt_A01), Genesis (FS2_A), Exodus (FS2_B), Leviticus (FS2_C), Numbers (FS2_D), Joshua (FS2_G), Aquitaine (Aquitaine) and Psamtik (Psampik), although I like the music in both FS1 and FS2 in general.
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Worlds Apart and Monolith are my all-time faves.
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My all-time favourite used to be only Ancients, but after I heard and extracted everything... :nervous:
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I have another question:
Why did someone claim that the original Silent Threat was a good example of FREDding? No offense, but I was kind of ":lol:" when I read that. Also, the fact that we have ST:R proves the opposite.
Any clues?
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Why did someone claim that the original Silent Threat was a good example of FREDding? No offense, but I was kind of ":lol:" when I read that. Also, the fact that we have ST:R proves the opposite.
Any clues?
Probably and inexperienced newb spewing bull****.
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Well, it takes a great FREDer to have a wing escort a Faustus for half an hour
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Well, it takes a great FREDer to have a wing escort a Faustus for half an hour
:lol:
Who said it was a good example? If it was me I was totally spewing BS/Drunk
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I remember someone claiming that it was a good example of FREDding, but I also remember someone claiming the opposite.
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I remember someone claiming that it was a good example of FREDding, but I also remember someone claiming the opposite.
I remember a great many people claiming the latter.
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You have to consider the radical development in FREDding over the past years. I bet people had more consideration of the original Silent Threat when it was first released.
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Not really. I mean look at the user-made missions that were included on the same disc.
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Not really. I mean look at the user-made missions that were included on the same disc.
Indeed. The seven-mission Destiny of Peace campaign was vastly superior to :v:'s own offering.
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Yeah, no-one in their right mind would consider ST:Original to be worth it, let alone an example of Good FRED-ing....
Maybe the Guys who FRED-ed it, but.....
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Maybe the Guys who FRED-ed it, but.....
I doubt it. They were probably given like 3 hours to finish it in or something.
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Not really. I mean look at the user-made missions that were included on the same disc.
Indeed. The seven-mission Destiny of Peace campaign was vastly superior to :v:'s own offering.
Is that campaign around for FSport? I'm intrested.
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Is that campaign around for FSport? I'm intrested.
Yes. It is available on the FSOInstaller.
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The release thread is somewhere on the Conversion board. And undoubtedly it is also available at FreeSpaceMods.
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Also the first two missions seemedto me to be these "lets blow lots of s**t up" types...Though i do like how the first mission flowed into the rest of the plot (such as it was). No offence to ST:R which is a fantastic campaign, but the first mission of ST:R to me seems tacked on. It has no real relevence to the story.
The first story is the status quo mission. It shows the sort of the stuff that the GTI does. It's less about a lead into the story, and more about setting a tone for who you're fighting for.