Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: rbxplayer on March 15, 2009, 02:44:09 am

Title: What should we expect for 3.6.11?
Post by: rbxplayer on March 15, 2009, 02:44:09 am
Hey, I know that 3.6.10 has only been recently released but I was just curious on what will be the next milestone... :)

1. Will there be 3.6.11 or 3.7?

2. Is it just a matter of creating HTL models or?

3. Has the plan been laid out, ie similar to the MediaAsset status thread?

Title: Re: What should we expect for 3.6.11?
Post by: Dilmah G on March 15, 2009, 03:10:35 am
3.6.10 was released?!
Title: Re: What should we expect for 3.6.11?
Post by: Droid803 on March 15, 2009, 03:13:06 am
3.6.10 MvPs, yes...

http://www.hard-light.net/forums/index.php/topic,58230.0.html

???
Title: Re: What should we expect for 3.6.11?
Post by: Dilmah G on March 15, 2009, 03:25:41 am
3.6.10 MvPs, yes...

http://www.hard-light.net/forums/index.php/topic,58230.0.html

???

Oh right, I thought he was talking about the .exe's. My bad
Title: Re: What should we expect for 3.6.11?
Post by: Romanmolf on March 15, 2009, 03:44:04 am
1. Will there be 3.6.11 or 3.7?

I think it will be 3.6.11.
Title: Re: What should we expect for 3.6.11?
Post by: Aardwolf on March 15, 2009, 01:58:12 pm
It's been laid out in a thread somewhere, I think in the SCP board. I know there's a 3.6.11, not sure if it goes to 3.6.12 or 3.7 next tho.
Title: Re: What should we expect for 3.6.11?
Post by: captain-custard on March 15, 2009, 02:14:11 pm
the thread is here http://www.hard-light.net/forums/index.php/topic,48559.0.html (http://www.hard-light.net/forums/index.php/topic,48559.0.html)
Title: Re: What should we expect for 3.6.11?
Post by: rbxplayer on March 16, 2009, 08:49:02 am
I was talking about the MVPs...

ok... this confusion brings about the following questions
 :confused:

1. What is the relation of mediavps progress benchmarking compared to the exe?
3.6.10 mvps are official, when the 3.6.10 exe is still WIP

2. There are quite a no. of WIP models, the basilk, the hippocrates, the argo etc
Say they are finished... Will the FSU use a system like the SCP with nightly builds or will fans have to wait until 3.6.11 beta is out to see them in action?

3. And will the FSU team wait for the 3.6.11 build is out before issuing 3.6.11 mvps?

4. Did FSU plan set a possible date to launch 3.6.11 mvps?

5. Will there be a huge change between 3.6.11 and 3.6.10 as there was with 3.6.9 due to the introduction of normal maps?

Hey, this doesn't mean that I expect 3.6.11 next week ;) I am just wondering what lies ahead and what cool features to dream about :)
Title: Re: What should we expect for 3.6.11?
Post by: Titan on March 16, 2009, 06:32:38 pm
they made us wait until 3.6.10 for a bunch of stuff finished months before. We're screwed.  :nod:
Title: Re: What should we expect for 3.6.11?
Post by: Vasudan Admiral on March 17, 2009, 02:26:40 am
I was talking about the MVPs...

ok... this confusion brings about the following questions
 :confused:

1. What is the relation of mediavps progress benchmarking compared to the exe?
3.6.10 mvps are official, when the 3.6.10 exe is still WIP
If you mean testing, the current plan I think is to wait for 3.6.10 to be finalised, then test the patch against it to ensure everything's working and fix any issues that arise, and then to release it 'officially'.

Quote
2. There are quite a no. of WIP models, the basilk, the hippocrates, the argo etc
Say they are finished... Will the FSU use a system like the SCP with nightly builds or will fans have to wait until 3.6.11 beta is out to see them in action?
Nothing remotely as regular as nightly builds, but I think unofficial addon releases would be good to keep people up to date and help us hunt down those bugs our testing won't find (like the shivan beam problem). No promises, but we'll see. ;)

Quote
3. And will the FSU team wait for the 3.6.11 build is out before issuing 3.6.11 mvps?
Maybe. We'll probably let you know when we know. ;)

Quote
4. Did FSU plan set a possible date to launch 3.6.11 mvps?
The day before the day after we release and after the last day we don't release it?


:p

Quote
5. Will there be a huge change between 3.6.11 and 3.6.10 as there was with 3.6.9 due to the introduction of normal maps?
Probably not as big unless some super shiny new FSO tech comes into play by then that the MVPs can take advantage of.

Quote
Hey, this doesn't mean that I expect 3.6.11 next week ;) I am just wondering what lies ahead and what cool features to dream about :)
Oh don't worry - we're all quite busy scheming behind the scenes. :D

they made us wait until 3.6.10 for a bunch of stuff finished months before. We're screwed.  :nod:
Actually we changed sooo much between the betas and the finals that whatever it was that was supposedly finished months before was probably overhauled at least once in that time. ;)
Title: Re: What should we expect for 3.6.11?
Post by: rbxplayer on March 17, 2009, 08:42:31 am
Thanks for the feedback.

Yeah, I guess a sort of testing mediavps should be available, at the discretion of the fans. The majority are happy to risk having some minor bugs but then enjoy better graphics or something of the sort. Plus they can provide valuable input on the testing side.

Eg. like the mediaasset list, add a column, ready but not in mvps. and a download link. People can download and test without and provide input.
Title: Re: What should we expect for 3.6.11?
Post by: High Max on March 18, 2009, 01:59:22 am
.
Title: Re: What should we expect for 3.6.11?
Post by: Vasudan Admiral on March 18, 2009, 03:26:34 am
Are you using MV_Advanced (or MV_Complete, because it contains MV_Advanced anyway)?

If so, move it right out of the FS directory (well if you're using MV_Complete then you'd need to get rid of it and download all the other MVPs except MV_Advanced) and try again. The 'standard' (ie, non-advanced) MVP set should perform far far better for midrange machines with relatively little visual difference between them. The aim there was to provide a more uniformly balanced set of data, where the texture scales and use of animation better reflects that graphic's usage in-game. :)
Title: Re: What should we expect for 3.6.11?
Post by: High Max on March 18, 2009, 09:39:42 am
.
Title: Re: What should we expect for 3.6.11?
Post by: Galemp on March 18, 2009, 09:52:01 am
Animated glowmaps are in Advanced/Complete, but it's up to you to determine whether they're worth the performance hit. SOMEDAY we'll get them done procedurally a la Quake 3 but for now that's what we got.
Title: Re: What should we expect for 3.6.11?
Post by: High Max on March 18, 2009, 10:07:08 am
.
Title: Re: What should we expect for 3.6.11?
Post by: Vrets on April 07, 2009, 11:22:52 pm
Proper UVmaps for the Orion. :p
Title: Re: What should we expect for 3.6.11?
Post by: Rhymes on April 07, 2009, 11:31:35 pm
HTLing  for ships like the Colossus, Hades, Arcadia, Hatshepsut and company would be nice.  :nod:
Title: Re: What should we expect for 3.6.11?
Post by: Mongoose on April 08, 2009, 02:06:21 am
HTLing  for ships like the Colossus, Hades, Arcadia, Hatshepsut and company would be nice.  :nod:
Get modeling, then. :p
Title: Re: What should we expect for 3.6.11?
Post by: Col. Fishguts on April 08, 2009, 03:40:13 am
All but the last are WIP by Galemp (edit: and Vasudan Admiral) IIRC.
Title: Re: What should we expect for 3.6.11?
Post by: Vasudan Admiral on April 08, 2009, 04:19:02 am
The middle two are WIP by me actually, and the Hat's flared up and vanished so much that I have no idea what it's status is currently. :\
Title: Re: What should we expect for 3.6.11?
Post by: Rhymes on April 08, 2009, 11:34:34 am
HTLing  for ships like the Colossus, Hades, Arcadia, Hatshepsut and company would be nice.  :nod:
Get modeling, then. :p

I would, but I have no modeling skill whatsoever.  (Believe me, I wish I did.)
Title: Re: What should we expect for 3.6.11?
Post by: Titan on April 08, 2009, 05:48:07 pm
Learn.
Title: Re: What should we expect for 3.6.11?
Post by: Mongoose on April 08, 2009, 09:03:01 pm
I would, but I have no modeling skill whatsoever.  (Believe me, I wish I did.)
Nor do I. :p The point being that remodeling these ships takes a big chunk of time, particularly when the comparatively few skilled modelers we have are spread across a variety of other projects, not to mention the ever-lurking Real Life.  As the Col. and VA mentioned, most of these ships are WIPs to at least some degree.  I can just about guarantee you that, somewhere down the line, every ship in the canon fleet will have been touched up by somebody or other...though I pity the poor sap who gets stuck with something like the Nephilim.
Title: Re: What should we expect for 3.6.11?
Post by: Hellstryker on April 08, 2009, 10:18:49 pm
Learn.
Hypocrite.

As a modeler, I'd love to think of something better to say here, but I really can't without violating board rules.
Title: Re: What should we expect for 3.6.11?
Post by: Vasudan Admiral on April 08, 2009, 10:45:24 pm
Titan's advice is fine. :p

I'm not a musician, but my response to someone saying they wished they could make music would be the same as his. It's the same for pretty much everything one can be skilled at - give it a go, and if you either enjoy it OR really want to do it well, then work at it!

The FSU does indeed need more HTLer people, and we can teach people to be able to do that - but the willingness to learn must come from them.
Title: Re: What should we expect for 3.6.11?
Post by: FUBAR-BDHR on April 08, 2009, 11:05:55 pm
Wish I would have learned when I was younger.  Unfortunately there was no place to learn anything like modeling when I went to school.  It was either computer science or electrical engineering.  There were no course that taught you to do any kind of graphics not alone 3D or video.  Heck there weren't even any people to learn it from.  Now I just don't have the ability or patients to learn learn new stuff like that.
Title: Re: What should we expect for 3.6.11?
Post by: Hellstryker on April 09, 2009, 10:18:43 am
Titan's advice is fine. :p

I'm not a musician, but my response to someone saying they wished they could make music would be the same as his. It's the same for pretty much everything one can be skilled at - give it a go, and if you either enjoy it OR really want to do it well, then work at it!

The FSU does indeed need more HTLer people, and we can teach people to be able to do that - but the willingness to learn must come from them.

[rant]
That wasn't really my point. Titan hasn't learned one useful thing during his stay here at HLP (Well, supposedly FREDing, but I've yet to see a mission by him). Now that's fine with me, but the fact that he's going around telling people to learn is not.

Sure, the FSU does need more HTLer people. Why don't you learn Titan. I know you can't because of your parents, but even if you did have more liberal parents who encouraged such things, I still can't see you doing anything.
[/rant]

Ok, I'm done.
Title: Re: What should we expect for 3.6.11?
Post by: Flipside on April 09, 2009, 10:22:42 am
CG Music can be an expensive past-time especially if you are into Orchestral scoring etc, try something like Fruity Loops or the like first, to get the hang of using looping (Acid Pro is good for this too, that's what I learned on), it's free and pretty easy to use. If, however, you want to get onto the more orchestral stuff, you have to start looking at things like VST's and Cakewalk/Cubase/Pro-Tools etc, and then your costs go into four figures.

As for modelling, like coding, it's really a question of sitting down and doing it, it's really the only way to learn what is going on :)
Title: Re: What should we expect for 3.6.11?
Post by: maelstrom0511 on May 04, 2009, 12:19:26 pm
I think we need some more HTL models... i mean all the Shivans got an upgrade, but the Vasudans seem to be slacking...
Title: Re: What should we expect for 3.6.11?
Post by: Snail on May 04, 2009, 12:28:49 pm
The HTL Sobek looks kind of outdated nowadays.
Title: Re: What should we expect for 3.6.11?
Post by: Mobius on May 04, 2009, 12:34:13 pm
[mobius]Some of the Shivan models are outdated, so claiming that all the Shivans got an upgrade isn't correct... :([/mobius]
Title: Re: What should we expect for 3.6.11?
Post by: maelstrom0511 on May 04, 2009, 12:36:35 pm
Some of the Shivan models are outdated, so claiming that all the Shivans got an upgrade isn't correct... :(

well, it seems like they all got upgraded... at least to me...

I know for sure the FSPort ones need upgrading though...