Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Mobius on March 15, 2009, 07:21:30 am

Title: Light Corkscrew Issue
Post by: Mobius on March 15, 2009, 07:21:30 am
I've just noticed a light issue in swarm torpedoes whose table entry makes use of Corkcrew options. Basically, when a torpedo is destroyed, the explosion is slightly misplaced in a weird and unrealistic way - I had, in fact, to change several options I previously set for a few weapons if I wanted those weapons to work properly.

Any clues?  :)
Title: Re: Light Corkscrew Issue
Post by: Wanderer on March 15, 2009, 02:04:15 pm
I take the explosion happens at center of the true flight path and not at the point where the weapon actually gets hit?
Title: Re: Light Corkscrew Issue
Post by: Mobius on March 15, 2009, 02:25:39 pm
More or less, because I don't know if the explosion occurs at the center of the flight path.
Title: Re: Light Corkscrew Issue
Post by: Wanderer on March 20, 2009, 06:10:03 am
Hmm... the issue was a tad bigger than i previously thought..

I fixed it in wanderer branch for now. It affected both position on radar screen, position of particle spews, 'non impacting' impact explosions (and with extension all related effects from area effect, shockwaves etc) and flyby sounds.