Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gevatter Lars on March 20, 2002, 03:13:44 pm

Title: Edit weapon tbl
Post by: gevatter Lars on March 20, 2002, 03:13:44 pm
Is it possible to make a rocketluncher that fires more than 4 Missiles (swarm) at the same time?

I want to make a rocketluncher with about 20 missiles the same time. I have allready tried it, but for some unkown reason FS doesn't acept my changes....
so I want to ask if its possible... until I find out whats wrong with my FS2.
Title: Edit weapon tbl
Post by: Ulundel on March 20, 2002, 03:34:19 pm
I dunno. I made a swarm missile with 10 missiles at once. Worked fine.
Title: Edit weapon tbl
Post by: gevatter Lars on March 20, 2002, 03:43:27 pm
How did you made them?
Could you send me the tbl entries?
Title: Edit weapon tbl
Post by: Shrike on March 20, 2002, 03:56:40 pm
There might be a limit to the swarm tag.  Just try upping the $swarm value until it doesn't work any more.
Title: Edit weapon tbl
Post by: Ulundel on March 20, 2002, 04:04:43 pm
Quote
Originally posted by Shrike
There might be a limit to the swarm tag.  Just try upping the $swarm value until it doesn't work any more.


...and gevatter lars wondered how I did it...but sorry, already deleted it.
Title: Edit weapon tbl
Post by: gevatter Lars on March 20, 2002, 05:17:43 pm
$swarm value??? I only know this form or is that what you mean?

$Flags: ( "player allowed" "swarm" "swarm" "swarm" "swarm" "swarm")


If not tell me what you mean ...
Title: Edit weapon tbl
Post by: Anaz on March 20, 2002, 05:41:00 pm
IIRC, swarm one tag. there is a tbl value that is $swarm which is the # of missiles, just like there is a $flags value.
Title: Edit weapon tbl
Post by: CP5670 on March 20, 2002, 09:42:13 pm
The MX-52 section has the following entry between $Homing and $LaunchSnd:

$Swarm:   8

Try adding that in, with whatever number you want. :) (I once made a missile that fired 50 or so in a swarm :D)
Title: Edit weapon tbl
Post by: Galemp on March 20, 2002, 10:32:33 pm
My Fang missile ( :thepimp: ) has a twin missile swarm. Very interesting effect.
Title: Edit weapon tbl
Post by: Tar-Palantir on March 21, 2002, 01:38:32 pm
The swarm tag is usally located below the section detailing lock on time etc. It says: swarm . being the amount of missiles fired on single fire mode. If makes no sense, then look at table entry for the Hornet or Tornado.
Title: Edit weapon tbl
Post by: Pera on March 21, 2002, 01:54:25 pm
I once made a missile that swarms 10 similar missiles :D  You can probably guess the result...
Title: Edit weapon tbl
Post by: LAW ENFORCER on March 21, 2002, 04:05:52 pm
big crash?
Title: Edit weapon tbl
Post by: Stryke 9 on March 21, 2002, 05:24:34 pm
I thought after 6 or so it stopped swarming and just had them fire in rapid succession...


Swarming Pirahna-type missiles! Gotta try that sometime...:devilidea
Title: Edit weapon tbl
Post by: Galemp on March 21, 2002, 07:27:01 pm
I just imagined something truly hideous. A piranha with "spawn Piranha 10". All the spawned piranhas would spawn spawning piranhas... exponential missiles.. IT WOULD NEVER END!!!!!:eek2:
Title: Edit weapon tbl
Post by: Sesquipedalian on March 21, 2002, 07:57:55 pm
... and never kill anything, since no actual synaptic missile thingamabobs are spawned.  Eventualy FS2 would crash in a heroic effort to save the universe before it became filled with so much matter in the form of ever-multiplying piranha missiles emerging ex nihilo that the sheer gravity of it all collapsed everything back into an infinitesimal point.  An interesting way to kill the enemy, but perhpas not the wisest course of action.
Title: Edit weapon tbl
Post by: Galemp on March 21, 2002, 08:21:59 pm
:lol: :lol: :lol:

Ahhh, I love you, Sesq. I really do. :lol:
Title: Edit weapon tbl
Post by: WMCoolmon on March 21, 2002, 09:03:05 pm
Quote
ex nihilo

eheu!
Title: Edit weapon tbl
Post by: CP5670 on March 21, 2002, 09:13:37 pm
Quote
... and never kill anything, since no actual synaptic missile thingamabobs are spawned. Eventualy FS2 would crash in a heroic effort to save the universe before it became filled with so much matter in the form of ever-multiplying piranha missiles emerging ex nihilo that the sheer gravity of it all collapsed everything back into an infinitesimal point. An interesting way to kill the enemy, but perhpas not the wisest course of action.


It would work... :D
Title: Edit weapon tbl
Post by: aldo_14 on March 22, 2002, 07:09:42 am
Swarm missles - when fired without a lock - corkscrew round each other.  I't pretty neat. :)
Title: Edit weapon tbl
Post by: Anaz on March 22, 2002, 09:01:37 am
Quote
Originally posted by aldo_14
Swarm missles - when fired without a lock - corkscrew round each other.  I't pretty neat. :)


hmmm....non aspect-seeking swarm missiles would look cool...
Title: Edit weapon tbl
Post by: Galemp on March 22, 2002, 03:06:42 pm
*bzzzzzt* Wrong. There's a "corkscrew" flag in the table. Try it with bombs... ;)
Title: Edit weapon tbl
Post by: Setekh on March 22, 2002, 09:14:33 pm
Quote
Originally posted by GalacticEmperor
I just imagined something truly hideous. A piranha with "spawn Piranha 10". All the spawned piranhas would spawn spawning piranhas... exponential missiles.. IT WOULD NEVER END!!!!!:eek2:


Get me a screenshot. ;7
Title: Edit weapon tbl
Post by: Bobboau on March 23, 2002, 12:42:13 am
if you make a bomb with swarm or corkscrew taged, the bombs will not be shootdownable
Title: Edit weapon tbl
Post by: CP5670 on March 23, 2002, 02:09:22 am
Quote
hmmm....non aspect-seeking swarm missiles would look cool...


Try cheating and using the MX-52 ingame. It's a really sucky missile, but it is an example of this. ;)
Title: Infinate swarming pirhanas?
Post by: Star Dragon on March 23, 2002, 04:12:32 am
1.) If you get them to work let us know...

    2.) You frighten me...

                   :eek:
Title: Edit weapon tbl
Post by: Bobboau on March 23, 2002, 04:29:51 am
well I made something similar a long time ago, called it the wasp, it was a rediculusly powerfull missle, it was in the old aurora pack, it would cause crashes easily, but was realy cool, caos in a can ;7
Title: Edit weapon tbl
Post by: Sesquipedalian on March 23, 2002, 10:44:21 am
Quote
Originally posted by GalacticEmperor
:lol: :lol: :lol:

Ahhh, I love you, Sesq. I really do. :lol:


Yay! Somebody loves me! :lol:

Quote
eheu!


Si hoc legere potes, nimium litteras habes.  Omnis gravis tuus noster est. :D
Title: Edit weapon tbl
Post by: Galemp on March 23, 2002, 02:45:45 pm
Quote
Originally posted by Sesquipedalian
Si hoc legere potes, nimium litteras habes.  Omnis gravis tuus noster est.


Quite the linguist, aren't we? :wtf:

Okay.. let me see..

If... this... reads... something ... too many... letters... have.
Heavy... your... our... is.

Lousy conjugations. I need to study more Latin. :mad:
Title: Edit weapon tbl
Post by: Sesquipedalian on March 24, 2002, 09:35:24 am
Loosely translated, "If you can read this you are over-educated" (having letters was Latin idiom for being educated), and "All your bass are belong to us" (bass=deep/heavy with "vocis" implied; my translation doesn't quite maintain the grammatical trauma being inflicted upon the language in the original English, but whatever)