Hard Light Productions Forums

Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Dragon on March 16, 2009, 03:45:14 am

Title: Mission with Scooby's models
Post by: Dragon on March 16, 2009, 03:45:14 am
Has anyone made a mission using Scooby doo's models and weapons?
They are awesome ,but when i rebuilt "Bombing run" mission to use them it was completely off balance (transports were very heavily armed and moved faster than my bomber ,it was nearly impossible to kill them even without Dralthi Mk5 on tail).
Of course i tried to make one myself ,but never managed to make it feel WC-ish.
So i wonder if somebody "professional" made a good mission with the Scooby's models ,because i would like to see them in real action ,not just barely adapted demo mission.
Title: Re: Mission with Scooby's models
Post by: Tolwyn on March 16, 2009, 04:47:41 am
Yup, Scooby used completely different values in his tables, so his models might not work with Saga's dataset. I believe, that Tinman has built a small campaign using a mixture of Saga's and Scooby's models. He is currently looking for beta testers. ;)
Title: Re: Mission with Scooby's models
Post by: Scooby_Doo on March 16, 2009, 04:49:27 am
Well the table entries for the ships aren't balanced that great. I'm kinda-rebalancing them as we speak, I've just finished up to and including Phantom (alphabetically, fighters only).  I'm sure if there were other people working with me, they could do the balancing, just don't have time myself.  Also I'm resizing them down to Saga's size. 

Oh and eventually those fixes will get replaced with a "finalized" re-textured, external cockpit view (as in http://www.hard-light.net/forums/index.php/topic,50349.0.html) version.  (Hint look at the "The Official Saga eyecandy" thread for some idea whats in store for ship textures  :nod:)