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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: rhettro on March 17, 2009, 12:13:14 am

Title: Naboo Fighter WIP
Post by: rhettro on March 17, 2009, 12:13:14 am
(http://i79.photobucket.com/albums/j126/rhettro1/naboo-progress-1.png)

I hate posting such incomplete work against seasoned mastery, but here's a little progress.
Title: Re: Naboo Fighter WIP
Post by: chief1983 on March 17, 2009, 12:27:52 am
Split from "What's left" thread.  If you think this is incomplete you should see some of the first WIP threads.  Brand's first ISD WIP was a triangle :)
Title: Re: Naboo Fighter WIP
Post by: brandx0 on March 17, 2009, 04:47:14 am
Only because you made me post it...
Title: Re: Naboo Fighter WIP
Post by: FUBAR-BDHR on March 17, 2009, 11:02:23 pm
Split from "What's left" thread.  If you think this is incomplete you should see some of the first WIP threads.  Brand's first ISD WIP was a triangle :)

Could have been worse. It might have been a sphere followed by isnt' that planet killer thing the ISD?   :pimp: 
Title: Re: Naboo Fighter WIP
Post by: TopAce on March 18, 2009, 09:27:15 am
So far so good. All I'm missing is the cockpit.
Title: Re: Naboo Fighter WIP
Post by: rhettro on March 18, 2009, 02:19:15 pm
Thanks,

I'll get to the cockpit later in the week.  Then I'll start getting fussy with the details and textures.
Title: Re: Naboo Fighter WIP
Post by: Mobius on March 20, 2009, 01:57:41 pm
I'd really like to see this one ingame - I've always loved the Naboo fighter's design. :D
Title: Re: Naboo Fighter WIP
Post by: Snail on March 20, 2009, 01:59:05 pm
Like everyone, I thought that their ships were too shiny and sleek for Star Wars.
Title: Re: Naboo Fighter WIP
Post by: Mobius on March 20, 2009, 02:03:27 pm
George retconned the designs to make them look better. :p
Title: Re: Naboo Fighter WIP
Post by: Snail on March 20, 2009, 02:04:31 pm
George retconned the designs to make them look better. :p
Jesus Christ...

Were it not God's will that there were fools like this on Earth...
Title: Re: Naboo Fighter WIP
Post by: brandx0 on March 20, 2009, 03:53:11 pm
Now a quick question: Is there any way to export from Rhino to a format that we can use for the game?  Out of curiosity

Title: Re: Naboo Fighter WIP
Post by: rhettro on March 20, 2009, 03:53:48 pm
(http://i79.photobucket.com/albums/j126/rhettro1/naboo2.png)

LOL.  Here's a little more progress.  I added the cockpit finally.  I'll add a few more details to this NURBS model and then move it over to polys.  Being an old schooler myself, I don't think the designs used in the prequels really followed the look of Star Wars.  But this is more of a learning excercise for me than anything.  Once the Naboo is done I'll consult the board for what else they would like to see.
Title: Re: Naboo Fighter WIP
Post by: rhettro on March 20, 2009, 03:59:10 pm
Now a quick question: Is there any way to export from Rhino to a format that we can use for the game?  Out of curiosity

Once I've added a little more detail, I'll convert the model from NURBS to polygons.  Rhino supports the export of several formats.  After the conversion I was hoping to tweak the polygon model in some program like Wings3D.  Then I'd just need to move it over to TrueSpace for final export correct?  Thanks.
Title: Re: Naboo Fighter WIP
Post by: chief1983 on March 20, 2009, 05:21:16 pm
That way may work, you would probably lose your smoothing though.  DAE might be a better option, if Rhino supports it.
Title: Re: Naboo Fighter WIP
Post by: pecenipicek on March 20, 2009, 06:34:13 pm
also, keep the polycounts relatively low. since you're de-nurbsing it, its gonna be a lotta polys
Title: Re: Naboo Fighter WIP
Post by: swashmebuckle on March 20, 2009, 06:37:28 pm
[rant]Even though the N-1 as seen in the movies doesn't really fit in well with the civil war era ships, I think it is a nice design that is true to GL's hot rod inspiration from his good movie making days.  If you strip the yellow and chrome paint, pull off the tapering tails on the engines and fuselage, swap in a couple mean looking after-market cannon tips protruding from the nose, and generally rough it up and make it so that not everything is completely flush to the fighter's lines, you'd have a nice neutral interceptor that would, IMO, not look out of place in the time period the mod is focused on.  It has a bit of chariot to it, and a bit of cloud car.  Functionally, as the Z-95 is to X-wing, the N-1 could be to the A-wing--a republic era horse that still finds work with planetary security forces and pirate/mercenary units.  Even just a gray texture variant would go a long way towards making it look good fighting TIEs.  At any rate, I like it a lot better than the T-wing :D [/rant]

The model btw looks very nice.  :yes:
Title: Re: Naboo Fighter WIP
Post by: Mongoose on March 20, 2009, 08:35:47 pm
Even though it does fall prey to the uber-shiny ethos that so much of the prequels exhibit and doesn't fit in at all with what comes later, I've always liked the N-1 from a pure ship design standpoint.  One had to take what one could get from Episode 1, and I'm happy to toss it in with Duel of the Fates and the podrace.
Title: Re: Naboo Fighter WIP
Post by: rhettro on March 20, 2009, 11:42:18 pm
(http://i79.photobucket.com/albums/j126/rhettro1/naboo-poly1.png)

(http://i79.photobucket.com/albums/j126/rhettro1/naboo-poly2.png)

I moved it over to Gmax to see how the polygon version would look.
Title: Re: Naboo Fighter WIP
Post by: FUBAR-BDHR on March 20, 2009, 11:57:38 pm
I don't see it as being too shiny at all.  Remember these ships were built in a time of peace on a planet with a very bright and sunny atmosphere. If you looked up on a sunny day it might be hard to see.  Now in space it's a different story but unless you make the ships black that problem exists for every ship. 
Title: Re: Naboo Fighter WIP
Post by: Narvi on March 21, 2009, 01:32:22 am
I never really understood the whole "doesn't fit in" thing.

What, chroming makes it stick out? I figured it was like fifties' hot rods which got chromed up to look better. It's not like the Nubians got much mileage out of the fighters anyway.
Title: Re: Naboo Fighter WIP
Post by: swashmebuckle on March 21, 2009, 04:59:49 am
Well I certainly don't think that the ship doesn't fit in with its role as a ceremonial escort for royalty/senators or a flight demonstration squadron's ride, it's just that the Naboo are only supposed to have a couple squadrons of them (I think) to begin with, and being limited to a handful of fighters owned by a single operator sort of kills their utility as far as the game is concerned, especially since most of the other ships in the mod are from an era well past the N-1's heyday.

On the other hand, I think it's not unreasonable to say that perhaps, during the clone wars, Naboo helped to do its part as a loyal member of the Republic by ramping up production at the N-1 facility, making an interceptor that had been proven in combat against the droid armies (uhg) available for the war effort.  These ships would have no reason to be painted in the parade ground colors, and when the new order came around they could have found their way through military surplus auction or the scrap heap into any number of security forces, merc units, pirate bands, rebel groups etc.  That would make for a cool ship that is recognizably SW, doesn't contrast so starkly with Galactic Civil War ships, and could be useful for original campaigns in any number of scenarios and locations. 

Of course, the original color scheme could still be available for actual Nubian missions or something where the player flies one out of a museum BSG style to go fight Thrawn :nervous:
Title: Re: Naboo Fighter WIP
Post by: eps200 on April 27, 2009, 05:10:07 pm
Flying one out of a museum i like

Or maybee naboo still use them alowing them to be involved in a mission based there
Title: Re: Naboo Fighter WIP
Post by: Titan on April 27, 2009, 06:10:21 pm
I bet naboo still has a ceremonial squadron during the empire.
Title: Re: Naboo Fighter WIP
Post by: eps200 on May 01, 2009, 12:19:15 pm
Maybee even after the empire why fix what isnt broken just upgrade some parts they arn't exactly front line fighters at most they are intended to fight off pirates.
Title: Re: Naboo Fighter WIP
Post by: rhettro on May 05, 2009, 08:56:07 pm
(http://i79.photobucket.com/albums/j126/rhettro1/Naboo-Blender.jpg)

Just a minor update and a few questions.  I've been able to convert my Rhino NURBS model to a Blender poly one.  My intent is to export a Collada model from Blender.  I've been reading about sub-objects, level of detail models, etc. and that all makes sense.  However, I'm still a little clueless about naming conventions and hierarchy in my model.  Do I need to name each piece according to a standard like "Hull-01" "Engine-01" etc?  It's not spelled out very clearly in the Wiki.  Also, as far as hierarchy goes, is this set up via the aforementioned naming convention, or is this a parent/child relationship I need to set up in my modeling program prior to export?  Thank you for your help.
Title: Re: Naboo Fighter WIP
Post by: chief1983 on May 06, 2009, 01:41:24 am
The main object (and that looks like a one-object ship) should be named detail0.  You include separate objects in the file for other LODs (detail1, etc).  But that fighter should have a very simple heirarchy.  Look on the Wiki for Blender to POF conversion, there's a Collada-oriented article available for Blender users.  Not sure if that's what you were reading or not.
Title: Re: Naboo Fighter WIP
Post by: Topgun on May 06, 2009, 09:13:45 am
Do you mind sending me the file? I have a strong feeling the model might not work for freespace as-is.
Title: Re: Naboo Fighter WIP
Post by: rhettro on May 06, 2009, 11:39:31 am
Thanks for your response chief.  Yes I plan on doing the Blender to Collada to POF via the Collada importer.  I'm in the process of learning enough about Blender to create models that are FreeSpace ready. I'm still quite the Blender nOOb. When you say "object" does that mean the model needs to have all of it's polys joined into a single object, or can my model as it exist, be a group of components named "detail0"?


The main object (and that looks like a one-object ship) should be named detail0.  You include separate objects in the file for other LODs (detail1, etc).  But that fighter should have a very simple heirarchy.  Look on the Wiki for Blender to POF conversion, there's a Collada-oriented article available for Blender users.  Not sure if that's what you were reading or not.
Title: Re: Naboo Fighter WIP
Post by: rhettro on May 06, 2009, 11:44:30 am
Do you mind sending me the file? I have a strong feeling the model might not work for freespace as-is.

I'd be happy to send you the model. Just send me a PM with an email address I can contact you with. I'm positive it won't work as is.  Based on the little I have read, it needs to point the opposite direction, be rescaled and have some Blender specific tweaks to get the smoothing groups to translate to Collada.  Once I get that figured out I'll start to tackle the texturing.  I would very much like to use environmental textures for the chrome elements of the model. 
Title: Re: Naboo Fighter WIP
Post by: chief1983 on May 06, 2009, 01:01:53 pm
I don't mean that you have to physically connect every piece and weld it all together, but all the little components need to be joined into one object in the heirarchy.  I don't actually do much modeling so that's as detailed as I can get without saying something that's probably incorrect.  The Wiki guide should be much more helpful.
Title: Re: Naboo Fighter WIP
Post by: rhettro on May 06, 2009, 02:38:28 pm
I don't mean that you have to physically connect every piece and weld it all together, but all the little components need to be joined into one object in the heirarchy.  I don't actually do much modeling so that's as detailed as I can get without saying something that's probably incorrect.  The Wiki guide should be much more helpful.

What you've said is helpful information.  Thank you.  I've done a lot of 3d modeling, but not a whole lot for games and my texturing is very remedial.  The Wiki's are quite helpful, but sometimes a bit confusing for someone trying to do this for the first time.
Title: Re: Naboo Fighter WIP
Post by: chief1983 on May 06, 2009, 05:25:39 pm
Glad I could help then.  That "Should I weld this all together or not?" question pops up a lot around here, so it's one I can answer myself with a fair degree of certainty.
Title: Re: Naboo Fighter WIP
Post by: Grizzly on May 07, 2009, 03:37:38 am
On the not-so-model discussion

I think of the n-1 as a light escort fighter/interceptor, which is designed to pack some punch, because the ships they are escorting are unarmed. As swashmebuckle said, tehre are not much of them. Remember, that the highest ranking officers in the Naboo Security Force are Captains. That is not becuase all the generals got killed during the droid invasion. That is because the force is too small to have anything higher ranked then captain.

As for the chromeness of the design, and how sleek it looks? Well, the Naboo-ians (Nubians?) may not be fighters, they are excellent craftsmen. So if this appeares in game, it should be a highly manouvrable, fast interceptor with light armor and weaponry. If it appears at all...
Title: Re: Naboo Fighter WIP
Post by: Titan on May 09, 2009, 09:26:13 am
Even if it's not in FotG (Though I honestly think that the creators will be nice enough to put it in, even if it's not used) you can still release it yourself.