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General FreeSpace => FreeSpace Discussion => Topic started by: paul1290 on March 18, 2009, 08:51:30 am

Title: 3.6.10 injects Seraphims with pure evil.
Post by: paul1290 on March 18, 2009, 08:51:30 am
I recently switched to using the 3.6.10 mediavps and the exe and for some reason Seraphims now seem a heck of a lot more lethal than before.

Before I used to be able to take them out pretty easily but now whenever I so much as touch them in the later missions they seem to get really pissed off and immediately try to gun me down with all those shivan lasers, often resulting in a very quick death. It makes one of the escort missions towards the end of the game a LOT more difficult than I remember it being in the previous version.

I'm curious as to whether or not there was any intentional changes or fixes to the Seraphim bomber between 3.6.9 and 3.6.10.

Is this an unintentional glitch of some kind or did something that was broken before get fixed?
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: blowfish on March 18, 2009, 08:52:57 am
There should be no difference in the way that the AI functions.  But IIRC a big hole in the shield mesh was fixed.  So that could be it.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Charismatic on March 18, 2009, 12:23:25 pm
They were always pure evil. You just had easy difficulty settings. Welcome to the big leagues.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: General Battuta on March 18, 2009, 12:40:29 pm
I do reckon it was that shield hole Blowfish mentioned. I noticed they weren't going down as quick too.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: TopAce on March 18, 2009, 02:12:23 pm
What shield hole? I've never seen anything like that, at least not with primaries.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: General Battuta on March 18, 2009, 02:55:55 pm
What shield hole? I've never seen anything like that, at least not with primaries.

The Seraphim used to have a big hole in its shield mesh.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Topgun on March 18, 2009, 07:15:09 pm
that shouldn't matter. even if a ship has a partial shield mesh the weapons will still damage the shield, not the hull.
Ive tested it.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: General Battuta on March 18, 2009, 07:34:34 pm
Well, boot up retail and check it out -- I believe it was in the front?
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: paul1290 on March 18, 2009, 08:48:12 pm
Ok now this is a bit odd, after playing a few times I think it only happens in Exodus (act 3, mission 6 I think). 

To be a bit more specific, for some reason a wing of Seraphims would seem suddenly target me all at once guns blazing and ignore everything else. I pretty much get engulfed in weapons fire and vaporized before I have time to do anything.

It seems to only happen in that one mission, Seraphims in other missions don't do this at all even if I try to intentionally try to provoke them into doing so.

I'm pretty sure it's the same wing in that mission every time, it's one of the first wings of Seraphims to jump in. It's on medium difficulty by the way.


Wierd.  :confused:


Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Androgeos Exeunt on March 18, 2009, 09:36:55 pm
Did you shoot them? If yes, there is no problem.

Are you too close to them? If yes, there is no problem.

If those two aren't valid, have you ever tried using the afterburner?
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: eliex on March 18, 2009, 10:58:33 pm
Unless you are flying an Anubis, in which case your death is nothing strange - even expected.  :drevil:
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: S-99 on March 19, 2009, 06:21:10 am
I've always found in the later years of playing fs2 that seraphim were a lot more nasty than usual when my flying patterns and tactics changed. Taking them head on is not recommended. Their lasers do have great coverage in front, above, and on the bottom of the bastard bomber.  The best you can do is long range them, but their shields are damned thick to have any missile do any actual damage besides taking out a shield. Raelly, your left with just getting in back of them. Nahemas are similarly evil, i've haerd they're weaker, but to me they seem to take just as much firepower to take down like a seraphim requires.

One thing i know for certain, it is hard chewing through their shields :eek:
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: ssmit132 on March 19, 2009, 06:51:58 am
I'm sure you're thankful then that Volition didn't decide to keep the turrets the Nahema had in the demo. :p
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Androgeos Exeunt on March 19, 2009, 10:46:29 am
If the Nahema had turrets in the demo, I didn't notice them shooting at me. :p
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: S-99 on March 19, 2009, 09:13:12 pm
V should have kept those on the nahema.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Commander Zane on March 19, 2009, 09:51:04 pm
I agree, they're far too fragile to not have defences, although they are comparable to Athenas with their speed and jaw-dropping dogfighting capability.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Enigmatic Entity on March 19, 2009, 11:32:16 pm
Ok now this is a bit odd, after playing a few times I think it only happens in Exodus (act 3, mission 6 I think). 

To be a bit more specific, for some reason a wing of Seraphims would seem suddenly target me all at once guns blazing and ignore everything else. I pretty much get engulfed in weapons fire and vaporized before I have time to do anything.

It seems to only happen in that one mission, Seraphims in other missions don't do this at all even if I try to intentionally try to provoke them into doing so.

I'm pretty sure it's the same wing in that mission every time, it's one of the first wings of Seraphims to jump in. It's on medium difficulty by the way.


Wierd.  :confused:




That happens to me sometimes - they all turn on you if you get too close or shoot at them and/or when in front of them.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Androgeos Exeunt on March 20, 2009, 01:45:58 am
Nahemas are the only Shivan bombers that almost always die by dual Trebuchets on any difficulty.
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: blowfish on March 20, 2009, 01:55:57 am
Not that turrets will do anything against Trebuchets :P
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: eliex on March 20, 2009, 02:45:41 am
Nahemas are the only Shivan bombers that almost always die by dual Trebuchets on any difficulty.

Have you ever watched the trebuchetted-Nahema die from your missile from it's pilot perspective? Really, a trebuchet travels so fast that without sensors, the Nahema wouldn't been able to see and avoid it.  :nod:
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: S-99 on March 20, 2009, 03:10:05 am
Is the trebuchet targetable?
Title: Re: 3.6.10 injects Seraphims with pure evil.
Post by: Androgeos Exeunt on March 20, 2009, 04:54:36 am
No, and I think elie meant "from the Nahema's perspective". I don't think I've switched to the viewpoint of a Nahema while chucking Trebuchets. Sniping is always a first priority thing for me in FS2. :)