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General FreeSpace => FreeSpace Discussion => Topic started by: ShadowGorrath on March 20, 2009, 11:49:22 am

Title: FreeSpace 1 Capital Ships
Post by: ShadowGorrath on March 20, 2009, 11:49:22 am
Hi,

Unusual for me to post such threads, but here, I got FreeSpace1 ( RETAIL FreeSpace 1 ), and ran into a couple of problems. First one being black squares around some stuff ( like the sun ), and the second being the capital ship rendering. Uhh... I can "see through" the bigger ships in-game ( fine in FRED1, but not in the tech room. not sure if it's the same in-game as in the tech room, but I was told it's the same ). In other words: I can see the other sides of the ships. What to do?
Title: Re: FreeSpace 1 Capital Ships
Post by: Titan on March 20, 2009, 12:01:48 pm
you mean kind-of like in FSO's labview, and you set the ships transperent? Or when you set 'no Z-buffer'?
Title: Re: FreeSpace 1 Capital Ships
Post by: Rodo on March 20, 2009, 12:02:28 pm
you are using the retail exe and files?? what I mean is if you are running the retail version (completely retail in a separate folder and such or you are running it as a mod).
Title: Re: FreeSpace 1 Capital Ships
Post by: ShadowGorrath on March 20, 2009, 12:02:58 pm
It's like when 'no z-buffer' is set.
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 20, 2009, 12:42:13 pm
I think there is no solution for those problems. I had them too. I just ignored them; FS1 is such an old game anyway.
Title: Re: FreeSpace 1 Capital Ships
Post by: Aardwolf on March 20, 2009, 08:40:04 pm
Go out and buy an older graphics card! It may sound like crummy advice, and I don't really mean for you to take it seriously, but I never had problems with FS1 until I installed it on a much newer computer.
Title: Re: FreeSpace 1 Capital Ships
Post by: Galemp on March 20, 2009, 09:35:13 pm
Hum. Run it in compatibility mode for Windows 98. If you got it from Good Old Games, go bug them, as I don't think anyone here can help you with retail FS1 debugging.
Title: Re: FreeSpace 1 Capital Ships
Post by: Commander Zane on March 20, 2009, 11:08:13 pm
If it's from GOG then you shouldn't need compatability settings since they worked on making their games work on EVERYTHING.
Title: Re: FreeSpace 1 Capital Ships
Post by: Locutus of Borg on March 21, 2009, 09:08:15 am
Buy FreeSpace 2, then download FSO and FSPORT

:)
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 21, 2009, 09:15:31 am
Buy FreeSpace 2, then download FSO and FSPORT

:)
It ain't the same.
Title: Re: FreeSpace 1 Capital Ships
Post by: Commander Zane on March 21, 2009, 09:31:59 am
Oof, forgot about that.
High-res textures, FreeSpace 2 nebulae, Lucifer has beams instead of SSLs.
Time to buy FreeSpace off GOG then.
Title: Re: FreeSpace 1 Capital Ships
Post by: ShadowGorrath on March 21, 2009, 09:37:08 am
The interface and a lot of other stuff are also different. I have FSPort, I played the FS1 campaign only through FSPort until now. It's a lot different from FSPort. Afterwards I'll replay retail FS2.
Title: Re: FreeSpace 1 Capital Ships
Post by: Galemp on March 21, 2009, 10:16:49 am
FSPort 3.1 has the new (old?) interface mostly ported over... but yeah, I agree, there's nothing like the original.
Title: Re: FreeSpace 1 Capital Ships
Post by: castor on March 21, 2009, 10:30:26 am
IMO, the slight "retro" feel of it actually adds depth to the overall FreeSpace experience and feel. No reason to skip it just because Port exists. 
Title: Re: FreeSpace 1 Capital Ships
Post by: Commander Zane on March 21, 2009, 10:54:01 am
The interfaces look a lot different, though that's probably the low screen resolution size talking.

However, does anyone remember this blue line in front of the Apollo's canopy?
(http://img8.imageshack.us/img8/6924/blueline.png)

It's been a very long time since I actually played the Retail FreeSpace 1, but I don't remember it being there.
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 21, 2009, 10:58:16 am
It's only like that because it's at LOD2million or whatever. Change your model detail setting.
Title: Re: FreeSpace 1 Capital Ships
Post by: Commander Zane on March 21, 2009, 11:01:53 am
It was at maximum. :wtf:

Oh interesting, even GOG's copy suffers this transparent Destroyer issue.
Hey ShadowGorrath, let's go bug GOG about it. ;7
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 21, 2009, 11:08:02 am
It was at maximum. :wtf:
It shouldn't be showing such a low LOD at that distance...
Title: Re: FreeSpace 1 Capital Ships
Post by: Hippo on March 21, 2009, 11:12:57 am
98 compatability sometimes fixes it, but i've taken to running it in virtualmachine if i need to make it look right
Title: Re: FreeSpace 1 Capital Ships
Post by: FreeSpaceFreak on March 22, 2009, 12:13:28 pm
It was at maximum. :wtf:
It shouldn't be showing such a low LOD at that distance...
I bet that really is the best FS1 could offer :P
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 22, 2009, 12:36:43 pm
It was at maximum. :wtf:
It shouldn't be showing such a low LOD at that distance...
I bet that really is the best FS1 could offer :P
:mad2:
Title: Re: FreeSpace 1 Capital Ships
Post by: Polpolion on March 22, 2009, 07:47:12 pm
Didn't FS1 offer glow maps under software rendering?
Title: Re: FreeSpace 1 Capital Ships
Post by: Hippo on March 22, 2009, 07:49:06 pm
no, it had a ship table entry line that would make any number of single colors on the texture glow
Title: Re: FreeSpace 1 Capital Ships
Post by: Aardwolf on March 22, 2009, 08:37:22 pm
It did? I don't remember that... I remember something weird which I never had any idea what it meant, though...
Title: Re: FreeSpace 1 Capital Ships
Post by: IceFire on March 23, 2009, 06:37:39 pm
It was at maximum. :wtf:
It shouldn't be showing such a low LOD at that distance...
I bet that really is the best FS1 could offer :P
Nope that'd be LOD1 or 2 or something lower....

LOD0 looked better than that.
Title: Re: FreeSpace 1 Capital Ships
Post by: Col. Fishguts on March 25, 2009, 07:58:27 am
no, it had a ship table entry line that would make any number of single colors on the texture glow

That only works in GLIDE mode though.

As for the grahpic glitches, I also encountered that in D3D mode on some newer cards. You could try running the game with a GLIDE wrapper.
Title: Re: FreeSpace 1 Capital Ships
Post by: ShadowGorrath on March 25, 2009, 08:17:05 am
How can I do that?
Title: Re: FreeSpace 1 Capital Ships
Post by: Col. Fishguts on March 25, 2009, 08:22:00 am
Behold the mighty power of Google:

http://www.glideunderground.com/modules.php?op=modload&name=HTMLArticles&file=index&req=showcontent&id=89 (http://www.glideunderground.com/modules.php?op=modload&name=HTMLArticles&file=index&req=showcontent&id=89)
Title: Re: FreeSpace 1 Capital Ships
Post by: Raskolnikov on March 27, 2009, 02:29:12 pm
Buy FreeSpace 2, then download FSO and FSPORT

:)
It ain't the same.

True. The muddy graphics of Fs1 get lost in the translation. Retail was a lot darker and had a bleaker atmosphere, but one can remedy that with launcher settings.

FS1 was one of the first computer games I ever played, and I think that FSPort is very authentic, especially with the interface art ported over at long last.



Title: Re: FreeSpace 1 Capital Ships
Post by: Mobius on March 27, 2009, 02:38:23 pm
:welcomesilver:

Welcome to the HLPBB!!! :D

It's nice to have another die-hard fan here in the forums. :)
Title: Re: FreeSpace 1 Capital Ships
Post by: Snail on March 27, 2009, 03:02:35 pm
Live FreeSpace and die hard.