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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: chief1983 on March 20, 2009, 06:41:08 pm

Title: Wanderer branch (OS X): 20 Mar 2009 - Revision 5112
Post by: chief1983 on March 20, 2009, 06:41:08 pm
Here is the Wanderer branch build for OS X on 20 Mar 2009 - Revision 5112

fso-OSX-20090320_r5112-Wanderer.tgz (http://swc.fs2downloads.com/files/fso-OSX-20090320_r5112-Wanderer.tgz)
MD5Sum (http://swc.fs2downloads.com/files/fso-OSX-20090320_r5112-Wanderer.md5)

Code: [Select]
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r5087 | Wanderer | 2009-03-06 06:56:08 -0600 (Fri, 06 Mar 2009) | 3 lines
Changed paths:
   M /branches/wanderer/code/hud/hud.cpp
   M /branches/wanderer/code/hud/hud.h
   M /branches/wanderer/code/hud/hudets.cpp
   M /branches/wanderer/code/hud/hudtarget.cpp
   M /branches/wanderer/code/io/mouse.h
   M /branches/wanderer/code/parse/lua.cpp
   M /branches/wanderer/code/playerman/playercontrol.cpp

add additional Lua control (mouse) options.
add struct for handling HUD draw data to Lua.
fix lua override vs forced control issue
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r5107 | Wanderer | 2009-03-20 00:25:42 -0500 (Fri, 20 Mar 2009) | 1 line
Changed paths:
   M /branches/wanderer/code/ai/ai.h
   M /branches/wanderer/code/ai/aicode.cpp
   M /branches/wanderer/code/camera/camera.cpp
   M /branches/wanderer/code/cfile/cfilesystem.cpp
   M /branches/wanderer/code/fred2/management.cpp
   M /branches/wanderer/code/fred2/missionsave.cpp
   M /branches/wanderer/code/freespace2/freespace.cpp
   M /branches/wanderer/code/hud/hudsquadmsg.cpp
   M /branches/wanderer/code/mission/missionparse.cpp
   M /branches/wanderer/code/mission/missionparse.h
   M /branches/wanderer/code/network/multi.cpp
   M /branches/wanderer/code/network/multi.h
   M /branches/wanderer/code/network/multi_log.cpp
   M /branches/wanderer/code/network/multimsgs.cpp
   M /branches/wanderer/code/network/multimsgs.h
   M /branches/wanderer/code/network/multiutil.cpp
   M /branches/wanderer/code/parse/parselo.cpp
   M /branches/wanderer/code/parse/sexp.cpp
   M /branches/wanderer/code/playerman/playercontrol.cpp
   M /branches/wanderer/code/ship/ship.cpp
   M /branches/wanderer/code/ship/ship.h
   M /branches/wanderer/code/sound/sound.cpp

sync with trunk (r5106)
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r5108 | Wanderer | 2009-03-20 00:46:19 -0500 (Fri, 20 Mar 2009) | 2 lines
Changed paths:
   M /branches/wanderer/code/ship/ship.cpp
   M /branches/wanderer/code/ship/ship.h
   M /branches/wanderer/code/weapon/trails.cpp
   M /branches/wanderer/code/weapon/trails.h
   M /branches/wanderer/code/weapon/weapons.cpp

add option to purge existing contrails
add option to draw small fade to the leading edge of a trail
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r5109 | Wanderer | 2009-03-20 01:28:44 -0500 (Fri, 20 Mar 2009) | 1 line
Changed paths:
   M /branches/wanderer/code/mission/missionparse.cpp
   M /branches/wanderer/code/mission/missionparse.h
   M /branches/wanderer/code/ship/ship.cpp
   M /branches/wanderer/code/ship/ship.h

add chief1983's force shield/intrinsic no shields options
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r5110 | Wanderer | 2009-03-20 06:06:18 -0500 (Fri, 20 Mar 2009) | 1 line
Changed paths:
   M /branches/wanderer/code/radar/radar.cpp
   M /branches/wanderer/code/radar/radarorb.cpp
   M /branches/wanderer/code/weapon/weapons.cpp

fixes to sort out corkscrew missile issues (position changes)
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